I'd make a game similar to Red Orchestra: Ostfront. I would want it to be very realistic, with death very real when hit even from one or two bullets in vital areas. Perhaps it would also be set during WWII. It would also be multiplayer focused.
Many realistic armoured vehicles of the time would be in the game. These vehicles would also require several players to crew it and be realistic in that only some guns and other weapons can damage or take them out. Perhaps I would also work on a physics engine that allowed players to throw grenades into the tank hatches to kill the crew from the inside. I would also add aircraft and usable artillery on huge maps that players could use so long as they spawned as the proper class.
Some classes would also have limits. For example only a limited amount of tank-men artillery-men could be spawned at a single time. The same would apply to the officer classes that would be given special tools to help command the other players.
The HUD would also be minimal.
As I said before there would be a very realistic physics engine that would allow one to interact with the environment in a variety of ways such as opening doors, picking up weapons and even active grenades that have been thrown at you.
The last thing I can think of is health that doesn't regenerate. I would want a health system like that of Red Orchestra: Ostfront in which you could see where you were hit with a little soldier-avatar-thing in the bottom corner and you lost accuracy or speed depending on where you were hit. Bleeding effects like that of Americas Army, in which one would bleed out unless a medic aided them, would also be implemented.
Many realistic armoured vehicles of the time would be in the game. These vehicles would also require several players to crew it and be realistic in that only some guns and other weapons can damage or take them out. Perhaps I would also work on a physics engine that allowed players to throw grenades into the tank hatches to kill the crew from the inside. I would also add aircraft and usable artillery on huge maps that players could use so long as they spawned as the proper class.
Some classes would also have limits. For example only a limited amount of tank-men artillery-men could be spawned at a single time. The same would apply to the officer classes that would be given special tools to help command the other players.
The HUD would also be minimal.
As I said before there would be a very realistic physics engine that would allow one to interact with the environment in a variety of ways such as opening doors, picking up weapons and even active grenades that have been thrown at you.
The last thing I can think of is health that doesn't regenerate. I would want a health system like that of Red Orchestra: Ostfront in which you could see where you were hit with a little soldier-avatar-thing in the bottom corner and you lost accuracy or speed depending on where you were hit. Bleeding effects like that of Americas Army, in which one would bleed out unless a medic aided them, would also be implemented.