If you owned a Game Development Studio?

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JRCB

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Jan 11, 2009
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Crunk Factory. We'd make shooters mostly, maybe an RTS, and possibly do some horror.
 
Apr 24, 2009
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Oh I have a delightfully evil idea for a game studio. We would find a company that has just made an extremely popular game, then make them hire us to develop the sequel. But, instead of working and creating a good game, we could simply re-skin their game and call it new!!!

And it would be called... TREYARCH! MUAHAHAHAHAHA!

Oh wait, somebody beat me to it....
 

The Salty Vulcan

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Jun 28, 2009
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New Idea Inc. The logo would be a lightbulb!

We'd make all sorts of games though our first franchise would revolve around a framed alien cop
 

Kollega

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Jun 5, 2009
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Mastermind Games. Sounds ominous,dosen't it. We'd start with cheap,easy to make 2D games - addictive puzzles,sidescrolling shooters. Then we'd move on to more complex genres - FPSes,TPSes and maybe strategies.

And after studio cements itself,i'd create magnum opus that will make Citizen Kane look like something dumb a complete idiot would make. Said magnum opus would be an ultimate sandbox crime game and will be creatively called "Mastermind: Mankind Is Yet To Recognize My Genius".
 

zaro27

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Apr 15, 2009
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Vast Majority Studios. Mostly action games, probably open world shooters with epic weapon customization and the ability to combine melee and ranged weaponry into 1 awesome weapon. Example: Hey, I've got this set of tonfa and a couple of shotguns...hmm...SHOTGUN TONFA!
 
Sep 5, 2009
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Bacon Sandwich Studios. We would specialize in space flight simulator games and sci-fi RPGs with a more light-hearted and humorous tone to them.
 

Romblen

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Oct 10, 2009
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"Why the hell not?" I would make games with silly weapons, silly enemies, and silly goals. When some one ask why they should play our game, well the title explains it all.
 

Curtisthekiller

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Nov 26, 2008
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i would most likely hire a professional marketer to give me a list of names and then fire him to justify my naming it "Spoonalot Studios" after which i would then begin one of several projects. here's a list of examples;
1. A zombie story centering around a family of 3 including 1- a life experienced middle aged war veteran currently employed as a tucker 2- a bored 18 year old with few skills other than a disturbing amount of military tactics, gun trivia and a passion for martial arts and swordplay with a semi-dark wit. 3 a housewife recovering from a crippling work related shoulder injury whom is very jumpy absent minded with close to zero survival instincts.
as all three of these people leave their home despite consistent government warnings to stay inside- gathering what weaponry and ammo they can stockpile (and carry) they consistently hear radio reports of several outbreaks slowly surrounding them (locations of which including their former residence). confronted with a last stand situation and coming to terms that all the people they've known for almost all their lives are dead or zombified, this unlikely group of survivors head out to skirmish with the undead in an effort to save themselves and the few others that had the guns and skill to keep them alive this long.

2. A story centering around a smart mouthed goods smuggler turned hero as he attempts to gather a crew of advanced spacers to assist him in undertaking missions to the benefit of their side in a galaxy wide conflict against a major threat to the well being of a large number of sentient species. (so no it is not WWII in space...oh god what have i done) failing that he gathers a motley crew consisting of- a gambler, an exotic dancer, a retired mercenary, a clinic nurse, johnny bravo and a talking bear with opposable thumbs.
 

Anarchy In Detroit

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May 26, 2008
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MKULTRA Inc.

Brain Rust

or Conspiracy Studios (the O in conspiracy would naturally be a crosshair)

Tactical shooters in the vein of Rainbow Six or Ghost Recon. Lots of detail, lots of gear, lots of customization. I'd make deliberately evil characters and controversial plotlines.

I'd like to see a game like Twisted Metal come back but with the player building the vehicle. Or a game like a very realistic Grand Theft Auto, but where the concentration is on acquiring turf and doing gangsta bidness (ex. drug dealing. buy low, sell high, do the deal personally and live, smuggling etc).
 

funguy2121

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Oct 20, 2009
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shannon.archer said:
If you owned your own Game Development Studio what would you call it? And if so what kind of game have you always thought of making?
I'd make an FPS for my first game. None of that WW2 bullshit, nothing "soldier" based, that's been done already. Scifi. Destructible walls. Ability to dive like in Perfect Dark Zero. Ability to knock over tables etc. and use as cover, ala Red Steel. Stealth elements, real stealth elements, I'm talkin' Splinter Cell shit. Objective-based missions. NPCs. And a dramatically different approach to every single stage. I'd include some vehicle - based missions (why has almost no one done multi-engine since the old star wars games?), a car chase and a battle on air bikes. Minimal use of cinematics, and a story that unfolds during gameplay.

Then I'd make a 3D space shooter, like Starfox, but with much more detail and a complete absence of cartoon animals who talk. But an unlockable bonus will let you kill Slippy Toad.
 

Mr. Grey

I changed my face, ya like it?
Aug 31, 2009
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Yes You Can Have A Taco Productions

And we would give away a coupon for a free taco good at any participating Taco Bell, because I want a cross advertisement that nets me a good amount of cash. Then! We'd make a game about darn near anything that pops into our heads. If we fail, we die and a small band of former employees resurrects the company without my say-so and suddenly there's a legal firefight and the opposing party mysteriously disappears.

I then salvage their operations and see if I can run the company into the ground again just because I can.
 

sms_117b

Keeper of Brannigan's Law
Oct 4, 2007
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SMS Gaming, a part of SMS Industries. I have the name and branding all planned out.....

Probably milk the FPS genre with a sci-fi shooter and casual gaming with something simple, ideally I'd like to take the gaming company the way of BioWare or Bethesda with awesome story open world RPG's.
 

funguy2121

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Oct 20, 2009
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I've always wondered why there weren't more Matrix games. I know Atari did Enter the Matrix (which was a lot of fun in spite of deep flaws), and I never got to play Path of Neo or that ridiculous MMORPG. But if some company were to come along and give the franchise the same treatment that Lucasarts did for Star Wars (back when they used to make good games)...

There's potential for at least a half-dozen top-notch titles here. The studio could make multi-engine games like the one's from Lucasarts' heyday, with several different vehicle levels and chase scenes in just one game. Add to that real-world missions and Matrix infiltrations.

One game could focus on a "bad guy," a recently exiled program seeking to move up in the Marilvyngian's criminal underground. Another could focus on the journey of Seraph, the program that worked first for the machines, then for the Marilvyngian, then served as a bodygaurd for the Oracle and fought alongside the humans.

The second and third Sands of Time titles showed us that, with proper button-mapping, near-endless combos can be created. This would provide for quite a bit of fun if translated to kung fu / ju jitsu and the like, with the swords replaced with guns. And since the third film references Seraph "beating" Smith, the ultimate boss battle would not sacrifice continuity.
 

hamster mk 4

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Apr 29, 2008
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I would call it Monkey Dev, and have all job titles include the word monkey some how. Code monkeys, Art monkeys, Test monkeys, Sound monkeys, ect.

I currently own the domain http://www.monkeydev.com/ but the only development staff there is me. I post my finished games and WIP there. I like to think I am a game studio of one, but really I am just some jerk with too much time on his hands.