"Illusions" That You Would Like Dispelled For the Good of Gaming

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Lightspeaker

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I'd like to see the end of the "We need lots of STUFF to do in our game" thing that developers seem to have going.

By this I can just point to Ubisoft as the worst offender. Assassin's Creed games are full of "STUFF". Not side-quests. Not proper entertaining little things to do with a reason and everything. Just "STUFF". Collect X flags, open Y chests, tip over Z number of cows. Whatever. Far Cry 3 was full of "STUFF". Climb X radio towers, find Y artifacts, tickle the tails of Z tigers. Find random junk to upgrade your equipment because apparently you (as a middle-class urban dweller dumped onto an island full of dangers) know how to make a bag out of two pieces of shark skin and a snake's fang or whatever.

Side quests can be good if they actually have a reason and a story. But this? This is just putting random crap in with nothing to support it. Looking at the likes of Oblivion and Skyrim (which I know has been criticised here but whatever) you've consistently got REASONS to do most of the stuff in it with a bit of story either implied or otherwise. Why am I fighting these spiders? Because they've infested the mine and I need to clear it and to make it safe...not because I need five spider venom sacks for some undisclosed purpose. Why am I collecting flowers? Because that guy specifically needs them for a potion he's making. I remember something similar in Dragon Age Origins with certain special Dragonscale armours. I was going out for these items to make special types of armour. I had a reason for doing it other than "because it is there!", I had a character telling me things and a bit of backstory; which was great.

But all these "collect this, collect that" things just given to you through a menu? What purpose do they serve and precisely WHY do I need HUNDREDS of them? Who in the name of god needs fifty crocodile eyes and WHY AM I HELPING THEM TO ACHIEVE THIS WHEN THEY'RE CLEARLY INSANE TO WANT SUCH A THING?

So just stop. If you can't think of a good reason for a particular side activity to be in a game then take it the hell out and stop filling your worlds full of stuff that has no real point to it.
 

white_wolf

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the_dramatica said:
tippy2k2 said:
Witcher 2 is a great game!
Witcher 2...what do we do with you? While the game is mainly on the positive side for many people, it seems to be a game that you absolutely hate or you absolutely love. I for one absolutely hated it [http://www.escapistmagazine.com/forums/read/9.403641-What-games-have-you-given-up-on-due-to-difficulty#16689584] and because it's my opinion, I'm right! Take that!
I think people approach the witcher 2 with the same tunnel vision they approach Skyrim. People say skyrim in entirety sucks because of how it presents a lot of it's narrative/it's level scaling/it's lackluster rpg elements and they disregard how well they tied in Jeremy Soule's (soundtrack) work with the game's tilesets. (how well it did freeroaming)

TW2 brings a lot of awesome stuff to the table, the first act in particular has a really healthy amount of interesting voice acting.

Prince of Ales said:
The idea that the hallmark of gaming enthusiasm is the dislike of video games. Online discussions are largely a bunch of people trying to "out-gamer" one another. Somehow people have got it into their heads that disliking a game that's generally liked shows them to have a more refined taste and therefore be on a higher level of "gamerness". But if you follow that to its logical conclusion then the true gamers are the people who don't like video games at all.
Well criticism is interesting discussion. Simple discussion is boring. It's not really a complex issue. I can have a more interesting video game discussion with myself than I can with my family(and so can you probably), so why go out of my way to seek out communities that such mundane discussions can take place in.

There are lots of circlejerk communities out there and they have a habit of putting people to sleep.

white_wolf said:
That being male and having nudity is the only way to sell a game by excluding and degrading your customer base with the undertone theme of if you want to play our games here's what we think you're good for.
I can't go fetch you a source but i'd put every penny I have down in a bet that white males are the primary demographic for console/pc games, so they are the target. When you have several hundred employees you want to pay at least 40 grand to annually you make your game appeal to the largest audience you can. There is a very large failure rate for video game developers and survival above all else is what's prized in the industry, especially after 2008.
Blacks and hispanics are more of a demographic then whites I believe the study said they also logged more hours playtime as far as racial divides of players. Maybe if I can dig that study up I'll post it.
 

Phoenixmgs_v1legacy

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Gundam GP01 said:
Because it doesn't clarify anything. The way you're describing it makes it sound like literally every game is skill based in one way or another. Even your examples of blocking vs dodging, head shots vs body shots, etc, dont disqualify the latter examples from still being skill based, just that one requires more skill than the other. But that fact doesn't somehow invalidate the skill needed to do the other thing.

I'd ask you again to define skill, perhaps in a more general context of the word.

(And for the second time this thread, the difficulty is not why Dark Souls is good. It's the lore and story, told in a non-traditional environmental manner, and the grim, foreboding atmosphere of a dying world. The difficulty only serves to enhance the atmosphere.)
In my blocking/dodging example I did kinda show how blocking isn't skill-based at all as you can start holding block before an attack, wait and block attack, then start attacking afterwards. That requires no skill or strategy. Yeah, you probably can't do that for every attack though. However, blocking has a lot more margin for error vs dodging since dodging does require much better reflexes. Of course, there's usually always some skill involved. But what kills you in Dark Souls is not paying attention or being cautious. For example, Sen's Fortress requires pretty much no skill to get through. There was a post in a previous thread about someone saying how hard it was and that they'd like to mindwipe Dark Souls from their brain to replay the dungeon for the 1st time. I played through the entirety of Sen's Fortress + Boss without getting hit by one trap or dying. All of the traps were so obvious if you just paid attention.

Dark Souls is one of the easiest combat focused games I've played because you only need one strategy and you don't need to come close to mastering the combat system at all. I just don't understand how anyone can call the Souls' games hard unless you're doing specific kinds of runs and gimping yourself. I haven't said Dark Souls is a bad game in this thread nor I wouldn't call it a bad due to it being easy (erroneously marketed definitely).
 

Angelblaze

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ForumSafari said:
baddude1337 said:
"You can build a computer very cheaply and easily, you're an idiot if you buy a pre-built computer, even more so if you get a laptop"
I tried cobbling together epik ultra gaymin rigs for a few years, in the end I got sick of badly designed cases and components, went 'screw it' and switched to buying whatever the high-mid range Dell workstation was at the time and a £100 graphics card. Upgrade the card every 2-3 years, upgrade the computer whenever it runs out of slots, which I've not had to do yet.

Angelblaze said:
"By showing sex you show these characters have a history, an emotional attachment."
Isn't that less an 'illusion about gaming' and more a 'thing one person said about one game that one time'?
While it isn't a direct quote, a lot of games show sex/nudity for...no reason what so ever...except maybe to tantalize the often presumed to be male audience. And I don't mean games clearly meant for sex like hentai vns, Hunnie Pop, etc etc. Those I'm okay with.

I mean like...Ride to Hell Retribution, Metro Last Light and the God of War series.

Perhaps its because I'm a straight/asexual woman and therefore lack the ability to be tantalized by nude pixels gyrating on other nude pixels.
 

renegade7

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That it (and PC gaming particular) is prohibitively expensive and (while a bit less so these days) that everyone who can do it is a supergenius, usually of the kind who can fix your Wifi again.

A perfectly passable gaming machine can be assembled for roughly the cost of a current generation console. And, sure, that's not a trivial amount of money, but it's also not crippling. People who consistently have top of the line hardware do so by upgrading their PC as needed and affordable, they don't start out by sinking $5000 into their computer because anyone with enough knowledge and dedication to do so will be aware that PC hardware depreciates in value extremely quickly.

Second, assembling a PC is not hard these days. There are more clearly-written step-by-step guides online than I can even count. You don't have to pore through datasheets and learn to program (unless you're hardcore like me and you felt it was totally necessary to build a computer out of a Zilog Z80 and some EEPROM chips, but that's a whole other level of "nerd" and wouldn't be useful for gaming anyway), the relevant technical information is cleanly provided to you and the only sort of calculation/engineering work is figuring out which power supply you need.
 

Methodia Chicken

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Evonisia said:
The "real"

I know elitism is always going to exist, but it always irritates me beyond immediate relief to see a "that's not a real shooter" or "that's not proper survival horror" or "that's not a proper RPG" post.

Genres by their very nature are so maddeningly broad as to incorporate what the creator put in. Amnesia and Five Nights at Freddy's are just as much Survival Horror games as Silent Hill 3 or Resident Evil 2 are. Halo and Call of Duty are just as much Shooter games as Doom and Duke Nukem are.
I Think this can be better paraphrased into

Genres in games are a useful definition in any way

Resident evil is just as much a shooter as halo is which is just as much a horror game as Silent hill is which is just as much a puzzle game as portal is which is just as much a shooter as team fortress is which is just as much a clothing simulator as kim kardashian's game which is just as much a role playing game as final fantasy tactics is which is just as much a strategy game as Warcraft3 is which is just as much a MOBA is as LOL is which is just as much an MMO as E.v.e online which is just as much a bureaucracy simulator as papers please which is just as much....

and using this information to decide what game I want to play or buy makes me more confused than considering where commas should go in that paragraph.

Genre's in games are based entirely on mechanics and not on themes or other criteria. which means that you get wildly different games like Dark souls and Pokemon in the same category, and it serves basically no-one as far as I can tell.
 

SidheKnight

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Myth: Only gameplay matters. Story and graphics can go f*** themselves

Maybe for you, but this isn't a universal truth. Some of us are really into the interactive storytelling side of gaming. To the point that, for example, I'm willing to put up with a game's awfully subpar gameplay if the story is good enough and the experience is worth it (I'm looking at you, original System Shock).

Some people of course only care about gameplay, and that's fine too. Variety is not the enemy of gaming. There's enough developers to cater to all tastes (instead of trying to copy each other, resulting in lots of creatively-bankrupt clones).

As for graphics, I agree that they are secondary to gameplay, but they are still important. Really bad graphics can diminish an otherwise serviceable game.
 

FC Groningen

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After reading that "open letter topic".

After purchasing a game, you're entitled to a play the game as you see fit, to have the game work as intended and receive the service promised with the game by the ones responsible. Other players however, do not owe you anything. Other players aren't there to play along with your rules, they aren't there for your entertainment, they aren't there to stick with your schedule, they aren't there to stick to your expectations and you can't force them to commit to you. Multiplayer focussed games would be a whole lot better if people would understand that.
 

Danbo Jambo

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tippy2k2 said:
Danbo Jambo said:
tippy2k2 said:
You know, the title would make a bit more sense if you just called this thread what it is:


We've had plenty of threads like this; no one will judge you for making another one.
Lol. It's totally not my intention mate. What I'm trying to do highlight elements of games which have become "must have" elements because of said illusions, when they're really not.
It's all good, I'm just giving you a hard time :D
Danbo Jambo said:
Did you give it many goes? I was exactly the same on my first playthrough. I found it hard to get into and the lore-specific dialogue baffling at times, and I quit after the first chapter.

After giving it another go though, and watching through a few youtube vids about lore, I found it stunning. I've since played through it 10 times and find it better with each playthrough. It's kind of like classical music, a bit hard to get into a first, but layers of quality in depth.
Witcher 2, like all video games I play, gets one shot and one shot alone (usually a good dozen hours or so unless your game is REALLY bad). I have too many games that I want to get through to spend time on a game I didn't like to see if it connects with me later. One shot video games...make it count.
lol, sound mate :)

Fair play with TW2 and the other games you have.....but........I personally can't tell you how glad I am I gave it that second shot. For the 10-15 hours which i felt I'd wasted first time round I've now had hundreds of some of the finest RPG-ing ever.

Fair play if you've other stuff you want to try first, but I see TW2 as a date who doesn't even give you a kiss after the first night out, but who rides you into the ground the following years. If you're ever at a loose end for something to play, don't be afraid to dig it out and give it another go :)
 

Danbo Jambo

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Lightspeaker said:
I'd like to see the end of the "We need lots of STUFF to do in our game" thing that developers seem to have going.

By this I can just point to Ubisoft as the worst offender. Assassin's Creed games are full of "STUFF". Not side-quests. Not proper entertaining little things to do with a reason and everything. Just "STUFF". Collect X flags, open Y chests, tip over Z number of cows. Whatever. Far Cry 3 was full of "STUFF". Climb X radio towers, find Y artifacts, tickle the tails of Z tigers. Find random junk to upgrade your equipment because apparently you (as a middle-class urban dweller dumped onto an island full of dangers) know how to make a bag out of two pieces of shark skin and a snake's fang or whatever.

Side quests can be good if they actually have a reason and a story. But this? This is just putting random crap in with nothing to support it. Looking at the likes of Oblivion and Skyrim (which I know has been criticised here but whatever) you've consistently got REASONS to do most of the stuff in it with a bit of story either implied or otherwise. Why am I fighting these spiders? Because they've infested the mine and I need to clear it and to make it safe...not because I need five spider venom sacks for some undisclosed purpose. Why am I collecting flowers? Because that guy specifically needs them for a potion he's making. I remember something similar in Dragon Age Origins with certain special Dragonscale armours. I was going out for these items to make special types of armour. I had a reason for doing it other than "because it is there!", I had a character telling me things and a bit of backstory; which was great.

But all these "collect this, collect that" things just given to you through a menu? What purpose do they serve and precisely WHY do I need HUNDREDS of them? Who in the name of god needs fifty crocodile eyes and WHY AM I HELPING THEM TO ACHIEVE THIS WHEN THEY'RE CLEARLY INSANE TO WANT SUCH A THING?

So just stop. If you can't think of a good reason for a particular side activity to be in a game then take it the hell out and stop filling your worlds full of stuff that has no real point to it.
Couldn't agree more. I often find it's to the detriment of the game that such things are included, and hate how obviously slap-dash and out of context they feel.

Even if I am to go errand running, say collecting say a bunch of herbs, at least add a bit of weight to that. At least let me find an illusive legendary herbalist who's been thought dead for years living in a shack overlooking the sea, having been searching for an elixir to cure his son of an ill, or isolating himself from society having created a poison by accident which, through his resulting guilt, has caused him to hide away until an antidote is found etc.

Not just "Hi, I'm Bob the herb seller, get me 10 flowers from over the road"

The lack of creativity and quality in modern games, and the resulting "filler", is shocking. It takes little effort to make a quest feel significant. You have to question how dumb some devs are not being able to do this.
 

aozgolo

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People that play adult games featuring sex or nudity are sad little forever-alone boys with no life.

This REALLY sickens me when people do this. I find it deplorable that games featuring violence and gore are given a free pass from all but the harshest of critics (who usually don't even play games) but if you play a single game with a sex scene in it and actually enjoy it, you're locked into a closet with all the other deviant perverts of the world and laughed at by the gamer collective.

I think it speaks more as a cultural thing, people are brought up to hate their own bodies and view sex as "wrong" and "shameful" and for every person saying they should show more "mature" depictions of sex and relationships in games, there's 9 more people keeping it from being a legitimate avenue to explore in a game by labeling it as immature regardless of content.
 

laggyteabag

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BioShock 2 sucks! I have to disagree. I found it to be a better game than both BioShock and Infinite, and on that alone, it is in no way a bad game. Is the writing as good as BioShock or Infinite? No. Does that mean that it is a bad game? No. 2 is a very good game, and still a very good BioShock game, but it is just a shame that it has such a bad reputation for being not quite as good as the other two.

DLC sucks! No. Just no. DLC is a tool, and a tool is only as good as the person who wields it. Are there lots of examples of horrible, exploitative DLC? Of course there are. But are there also examples of great, content-rich DLC? There sure are. Just because some companies use DLC to milk their consumers out of every penny that they own, it doesn't mean that every DLC sucks.

All PC gamers are dirty pirates and console gamers are saints! Again, another rumour that is untrue. Piracy is a problem, and it is very prevalent on the PC platform, but does that condemn every single PC gamer? Of course not. Besides, it isn't like consoles are devoid of these problems. Piracy is around on these platforms too, albeit it is a lot harder to get done, and the reselling of games can be just as dangerous. Whenever I hear a developer or a publisher stating that they will not release X game on the PC because of piracy, I let out a little chuckle. Besides, there is no way to prove that every person who pirated a copy of your game would have been a guaranteed sale otherwise.

You need to have a $3000 computer to play anything on PC. This is true. At least if you are an idiot. You ask someone who knows what they are doing, and they can build you a console-grade PC for little over the asking price of one of Sony's or Microsoft's black boxes. Hell, I can build a very capable PC for little over £500. Unless you are buying an Alienware PC (which you shouldn't. Why are they still in business?), then there is no real reason to ever spend over £1000 unless you are really going for 4K. Besides, in my experience, most people just end up spending most of their time playing DOTA or Hearthstone anyway, so it's not even like most people need the hardware that have in their machines.

Open world games are better than linear ones.Nope. An open world is a tool to tell a story, and having an open world does not instantly make your game better than one that does not. Of all of the open world games that I have played, only a couple actually feel like they have done it well. By making your world open, your risk making your world feel empty and shallow, and Skyrim is a perfect example of this. I would much rather that your world be linear and packed full of content and character than open and with nothing to see.
 

Vivi22

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baddude1337 said:
Sure, it may be technically true, but you REALLY need to know your shit when it comes to components.
If people want to go buy pre-made computers that's all fine and dandy. I'm not going to say they have to go to the trouble of building their own because that's silly. But you don't actually have to be THAT knowledgeable to do it. Thee are no shortage of guides online to help guide people as far as what can be had for different budget levels, and all of the good ones will tell you what to look for in alternative options. And if that weren't enough, there are even sites like pcpartpicker.com that will filter the options available to you based on compatibility, and link you to some of the cheapest prices on a number of websites. As for the actual assembly, I'm sure you can readily find guides to help with that, but it's also fairly fool proof. You're not going to buy a stick of RAM and not be able to figure out which slot it goes into on the motherboard, or which way it needs to be lined up with the slot. And you're not going to find yourself struggling to figure out which plug from the power supply goes to what because if it fits, it's good.

Now sure, it does require some more effort than simply buying pre-built, but the idea that you need to really know a lot about computers to do it is a myth these days.
 

ecoho

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StriderShinryu said:
A few that are mixed between both industry misconception and gamer misconception:

Making money is bad.
Games are still a relatively young medium in an industry focused very heavily on the initial sale. Games are also very very expensive to make these days. Developers and publishers are still stumbling around trying to figure out ways to supplement their income. That doesn't mean that game companies don't sometimes do scummy things to make money but it's a mistake to instantly assume things like DLC, episodic content, etc. are bad. They may be used poorly in some cases, maybe even in most cases, but the bad comes in the way they are used not necessarily the actual method itself.

Playing competitively is wrong.
Some games are just plain designed for competitive play. Playing those games with an eye on getting better and winning is the way they are meant to be played. Sure you can have some fun playing them in the unintended manner, but that doesn't mean people who are playing them correctly are wasting their time or are somehow ruining the experience for others.

Videogames need to be "fun" and have traditional mechanics.
"Videogame" is basically an outdated term that has hung on because it's familiar and has been around for awhile. Videogames in reality, however, are a still growing and evolving artistic entertainment medium that includes a huge variety of experiences linked only through their interactive nature, and sometimes that interactivity can even come via emotional connection as opposed to traditional mechanics. Videogames don't need to be traditionally gamey or "fun" to be good. There aren't really any real rules for what needs to be in a videogame.

Games need to be for everyone.
Just because something isn't to your taste doesn't make it bad, and even things that are largely considered not particularly good may still be enjoyed by some people. Games should be made based on what the developer wants to make. Sometimes that is a commercially tuned widely accessible experience, sometimes it's not. Sometimes it's for an audience of traditional videogame fans, sometimes it's not. That's all fine. Just play what interests you and don't play what doesn't. Once again, there are no real rules for what needs to be in a videogame.
im sorry but if a game isn't fun then its bad period. Now if its fun for some then it is fun, just not for everyone.

OT: that a game can be ruined by 15 mins at the end: Im sick and fucking tired of hearing this, as by any scale you wish to use if you liked 40+ HOURS of a game and disliked 15 mins then by god you liked the game.

that having DLC at launch is developers being greedy: no this is the developers continuing to work on a game after they finish in order to give us you know their customers MORE content.

That if you don't play on a PC your not as good as PC gamers: I get it my xbox and playstation are not as powerful as your PC but you know what? that doesn't make us any less capable at anything you can do. Maybe it just means we don't have the money to buy a good PC or the time to build one.
 

StriderShinryu

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ecoho said:
StriderShinryu said:
Videogames need to be "fun" and have traditional mechanics.
"Videogame" is basically an outdated term that has hung on because it's familiar and has been around for awhile. Videogames in reality, however, are a still growing and evolving artistic entertainment medium that includes a huge variety of experiences linked only through their interactive nature, and sometimes that interactivity can even come via emotional connection as opposed to traditional mechanics. Videogames don't need to be traditionally gamey or "fun" to be good. There aren't really any real rules for what needs to be in a videogame.
im sorry but if a game isn't fun then its bad period. Now if its fun for some then it is fun, just not for everyone.
Eh, perhaps it could be considered semantics but a good game has to be engrossing or entertaining or engaging but it doesn't have to be "fun." Even disregarding recent developments in games that lead some to question whether or not something is actually a game, there are still classics like the Silent Hill series that are arguably not really "fun" experiences.
 

ecoho

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StriderShinryu said:
ecoho said:
StriderShinryu said:
Videogames need to be "fun" and have traditional mechanics.
"Videogame" is basically an outdated term that has hung on because it's familiar and has been around for awhile. Videogames in reality, however, are a still growing and evolving artistic entertainment medium that includes a huge variety of experiences linked only through their interactive nature, and sometimes that interactivity can even come via emotional connection as opposed to traditional mechanics. Videogames don't need to be traditionally gamey or "fun" to be good. There aren't really any real rules for what needs to be in a videogame.
im sorry but if a game isn't fun then its bad period. Now if its fun for some then it is fun, just not for everyone.
Eh, perhaps it could be considered semantics but a good game has to be engrossing or entertaining or engaging but it doesn't have to be "fun." Even disregarding recent developments in games that lead some to question whether or not something is actually a game, there are still classics like the Silent Hill series that are arguably not really "fun" experiences.
if you have enjoyment from playing a game you are indeed having fun.
 

Lightspeaker

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ecoho said:
StriderShinryu said:
ecoho said:
StriderShinryu said:
Videogames need to be "fun" and have traditional mechanics.
"Videogame" is basically an outdated term that has hung on because it's familiar and has been around for awhile. Videogames in reality, however, are a still growing and evolving artistic entertainment medium that includes a huge variety of experiences linked only through their interactive nature, and sometimes that interactivity can even come via emotional connection as opposed to traditional mechanics. Videogames don't need to be traditionally gamey or "fun" to be good. There aren't really any real rules for what needs to be in a videogame.
im sorry but if a game isn't fun then its bad period. Now if its fun for some then it is fun, just not for everyone.
Eh, perhaps it could be considered semantics but a good game has to be engrossing or entertaining or engaging but it doesn't have to be "fun." Even disregarding recent developments in games that lead some to question whether or not something is actually a game, there are still classics like the Silent Hill series that are arguably not really "fun" experiences.
if you have enjoyment from playing a game you are indeed having fun.
Enjoyable does not automatically equal "fun".

Schindler's List is widely considered very moving and a lot of people like it. But I'm pretty sure none of them would call it "fun".

Nineteen Eighty-Four is considered one of the greatest books of all time and is a very enjoyable read. But hardly "fun".

Just yesterday I finished watching Puella Magi Madoka Magica. It was a great anime series and was extremely entertaining to watch. I wouldn't call it "fun" though.

This War of Mine is a game I firmly believe everyone should play. It is very powerful in its message. I wouldn't call it "fun".

The word "fun" has a lightheartedness to it that does not properly encapsulate the whole of "enjoyment".



Danbo Jambo said:
at least add a bit of weight to that.
Thanks, that's the word I was looking for but couldn't think of when writing that. X-D

Yes, sidequests should have some weight to them. Not just a box to tick off on a menu screen. :)
 

ecoho

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Lightspeaker said:
ecoho said:
StriderShinryu said:
ecoho said:
StriderShinryu said:
Videogames need to be "fun" and have traditional mechanics.
"Videogame" is basically an outdated term that has hung on because it's familiar and has been around for awhile. Videogames in reality, however, are a still growing and evolving artistic entertainment medium that includes a huge variety of experiences linked only through their interactive nature, and sometimes that interactivity can even come via emotional connection as opposed to traditional mechanics. Videogames don't need to be traditionally gamey or "fun" to be good. There aren't really any real rules for what needs to be in a videogame.
im sorry but if a game isn't fun then its bad period. Now if its fun for some then it is fun, just not for everyone.
Eh, perhaps it could be considered semantics but a good game has to be engrossing or entertaining or engaging but it doesn't have to be "fun." Even disregarding recent developments in games that lead some to question whether or not something is actually a game, there are still classics like the Silent Hill series that are arguably not really "fun" experiences.
if you have enjoyment from playing a game you are indeed having fun.
Enjoyable does not automatically equal "fun".

Schindler's List is widely considered very moving and a lot of people like it. But I'm pretty sure none of them would call it "fun".

Nineteen Eighty-Four is considered one of the greatest books of all time and is a very enjoyable read. But hardly "fun".

Just yesterday I finished watching Puella Magi Madoka Magica. It was a great anime series and was extremely entertaining to watch. I wouldn't call it "fun" though.

This War of Mine is a game I firmly believe everyone should play. It is very powerful in its message. I wouldn't call it "fun".

The word "fun" has a lightheartedness to it that does not properly encapsulate the whole of "enjoyment".



Danbo Jambo said:
at least add a bit of weight to that.
Thanks, that's the word I was looking for but couldn't think of when writing that. X-D

Yes, sidequests should have some weight to them. Not just a box to tick off on a menu screen. :)
fun


adjective

: providing amusement : amusing or enjoyable

sometimes fun·ner sometimes fun·nest


Full Definition of FUN


1

: providing entertainment, amusement, or enjoyment


2

: full of fun : pleasant <have a fun time

actual definition of the word. now do I think its always the best word to use? hell no but it does in fact mean enjoyment.

as to your examples the word works but is not the best to use as it does not flow naturally.
 

Lightspeaker

New member
Dec 31, 2011
934
0
0
ecoho said:
Lightspeaker said:
ecoho said:
StriderShinryu said:
ecoho said:
StriderShinryu said:
Videogames need to be "fun" and have traditional mechanics.
"Videogame" is basically an outdated term that has hung on because it's familiar and has been around for awhile. Videogames in reality, however, are a still growing and evolving artistic entertainment medium that includes a huge variety of experiences linked only through their interactive nature, and sometimes that interactivity can even come via emotional connection as opposed to traditional mechanics. Videogames don't need to be traditionally gamey or "fun" to be good. There aren't really any real rules for what needs to be in a videogame.
im sorry but if a game isn't fun then its bad period. Now if its fun for some then it is fun, just not for everyone.
Eh, perhaps it could be considered semantics but a good game has to be engrossing or entertaining or engaging but it doesn't have to be "fun." Even disregarding recent developments in games that lead some to question whether or not something is actually a game, there are still classics like the Silent Hill series that are arguably not really "fun" experiences.
if you have enjoyment from playing a game you are indeed having fun.
Enjoyable does not automatically equal "fun".

Schindler's List is widely considered very moving and a lot of people like it. But I'm pretty sure none of them would call it "fun".

Nineteen Eighty-Four is considered one of the greatest books of all time and is a very enjoyable read. But hardly "fun".

Just yesterday I finished watching Puella Magi Madoka Magica. It was a great anime series and was extremely entertaining to watch. I wouldn't call it "fun" though.

This War of Mine is a game I firmly believe everyone should play. It is very powerful in its message. I wouldn't call it "fun".

The word "fun" has a lightheartedness to it that does not properly encapsulate the whole of "enjoyment".



Danbo Jambo said:
at least add a bit of weight to that.
Thanks, that's the word I was looking for but couldn't think of when writing that. X-D

Yes, sidequests should have some weight to them. Not just a box to tick off on a menu screen. :)
fun


adjective

: providing amusement : amusing or enjoyable

sometimes fun·ner sometimes fun·nest


Full Definition of FUN


1

: providing entertainment, amusement, or enjoyment


2

: full of fun : pleasant <have a fun time

actual definition of the word. now do I think its always the best word to use? hell no but it does in fact mean enjoyment.

as to your examples the word works but is not the best to use as it does not flow naturally.

Logical fallacy there. Affirming the consequent I believe its called.

"Fun involves enjoyment therefore all enjoyment is fun."

Or more explcitly:
If fun then enjoyment.
Enjoyment, therefore fun.

They're not exactly the same thing. Something being fun implies it is enjoyable, but something being enjoyable does not immediate mean it is "fun".
 

ecoho

New member
Jun 16, 2010
2,091
0
0
Lightspeaker said:
ecoho said:
Lightspeaker said:
ecoho said:
StriderShinryu said:
ecoho said:
StriderShinryu said:
Videogames need to be "fun" and have traditional mechanics.
"Videogame" is basically an outdated term that has hung on because it's familiar and has been around for awhile. Videogames in reality, however, are a still growing and evolving artistic entertainment medium that includes a huge variety of experiences linked only through their interactive nature, and sometimes that interactivity can even come via emotional connection as opposed to traditional mechanics. Videogames don't need to be traditionally gamey or "fun" to be good. There aren't really any real rules for what needs to be in a videogame.
im sorry but if a game isn't fun then its bad period. Now if its fun for some then it is fun, just not for everyone.
Eh, perhaps it could be considered semantics but a good game has to be engrossing or entertaining or engaging but it doesn't have to be "fun." Even disregarding recent developments in games that lead some to question whether or not something is actually a game, there are still classics like the Silent Hill series that are arguably not really "fun" experiences.
if you have enjoyment from playing a game you are indeed having fun.
Enjoyable does not automatically equal "fun".

Schindler's List is widely considered very moving and a lot of people like it. But I'm pretty sure none of them would call it "fun".

Nineteen Eighty-Four is considered one of the greatest books of all time and is a very enjoyable read. But hardly "fun".

Just yesterday I finished watching Puella Magi Madoka Magica. It was a great anime series and was extremely entertaining to watch. I wouldn't call it "fun" though.

This War of Mine is a game I firmly believe everyone should play. It is very powerful in its message. I wouldn't call it "fun".

The word "fun" has a lightheartedness to it that does not properly encapsulate the whole of "enjoyment".



Danbo Jambo said:
at least add a bit of weight to that.
Thanks, that's the word I was looking for but couldn't think of when writing that. X-D

Yes, sidequests should have some weight to them. Not just a box to tick off on a menu screen. :)
fun


adjective

: providing amusement : amusing or enjoyable

sometimes fun·ner sometimes fun·nest


Full Definition of FUN


1

: providing entertainment, amusement, or enjoyment


2

: full of fun : pleasant <have a fun time

actual definition of the word. now do I think its always the best word to use? hell no but it does in fact mean enjoyment.

as to your examples the word works but is not the best to use as it does not flow naturally.

Logical fallacy there. Affirming the consequent I believe its called.

"Fun involves enjoyment therefore all enjoyment is fun."

Or more explcitly:
If fun then enjoyment.
Enjoyment, therefore fun.

They're not exactly the same thing. Something being fun implies it is enjoyable, but something being enjoyable does not immediate mean it is "fun".
once again the word does not flow(that's the best word I can think off to describe it) well but has essentially the same meaning. this is more semantics really as games tend to be "fun" if you enjoy them and while this war of mine is thought provoking and grim the gameplay itself is rather enjoyable if a bit dark so one could say its a fun game.

So for the sake of everyone's sanity and to not derail the thread anymore can we just agree to disagree?