Storytelling isn't just words.Strazdas said:Myth: Storytelling and narative are most important parts of a videogame.
Reality: If you want a story, you read a book. if you want pretty graphics, you watch a movie. Games are unique in that they have gameplay. Why forgo that to turn a game into a book?
Yes, a single sentence can tell a story - Baby Shoes for Sale: Never Worn - but so can a picture. Stringing together pictures tells a story. A shot of a man, a shot of a bowl of porridge, a shot of the man licking his lips.
The man is hungry.
Games tell stories all the time - in fact, games are the only experience that tell their stories through every form of storytelling we have. A bit of flavor text in WoW tells a story. A cut-scene in Mass Effect tells a story. Audio-logs literally TELL stories in the oldest way possible.
But even a game with all of that stripped away...tell a story: They tell them through mechanics and art design, and by how you interact with the world. The stories can be simple, and yet moving and direct.
Doom, for example! Not exactly what we'd call overburdened with story, but the narrative the game creates through gameplay is honestly one of my favorites, because it distills out a single, unbelievably optimistic and cheery narrative.
A single human - if they are awesome enough - can defeat pure evil. That evil, despite it's seeming power, is inherently weak. Everything ABOUT Doom tells that story. The way that the combat is skill focused, and rewards clever use of weapons and position to herd enemies. The way the enemies fight one another at the smallest provocation. The fact that human technology, from the simple shotgun to the hyper-advanced BFG - can eradicate SUPERNATURAL MONSTERS as if they had never been.
"Oh, but ID software wasn't TRYING to tell that story!" I'm sure someone has said. Well, there's a reason literary theorists have said that the author is dead. Authorial intent is meaningless in criticism and analysis because criticism and analysis are about taking what is on the page...or, in this case, the floppy disk...and trying to enlighten ourselves through that study.
The myth I would sorely love to see destroyed, though, is the myth that hardcore gamers want gaming to be taken seriously.Because if they did, they wouldn't throw a massive fit every time someone tries to critically analyze their game - whether it is through a political, racial, sexual, or religious lens.
Guess what!
Getting analyzed by people who think too much about things?
That's a sign that your favorite medium is BEING TAKEN SERIOUSLY.
We live in a world where S.T.A.L.K.E.R is both an FPS/RPG and a Tarkovsky film. We live in a world where video games - silly little things played just for fun - are getting real, serious attention for the stories they tell through their gameplay and their narratives and their themes and their ideas.
That's FANTASTIC!
...of course, I'm fine with people disagreeing with my or anyone else's reading of a game. Just so long as they do it politely. Just...don't say, "Oh, stop bringing up X in gaming!" because that's just being a dick.