Im bleeding!! FROM MY EYES!!

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standokan

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May 28, 2009
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It really annoys the hell out of me too but on the other side, its as realistic as getting hurt in a game gets.
 

kettlefirer

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Jan 3, 2011
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I'd like the Gears of War idea if it didnt sit in the middle of the screen, where most of the enemies are. Still it makes you get in cover quicker because there is no point shooting things you can't even see.
 

Sacman

Don't Bend! Ascend!
May 15, 2008
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The_Blue_Rider said:
Jack and Calumon said:
Health Meters.

There is nothing wrong with them, and they're accurate.

Calumon: A health meter shaped like a heart?
Sgt. Sykes said:
Um, health meter?

Eh, beaten.
Palademon said:
Here's a crazy thought...but having health bars again!
The point of this is that most FPS today have done away with health meters, I like health meters as much as the next guy, but in fast paced FPS games, regenerating health is probably a better idea, this thread is about putting a spin to it
than how about having a health bar, that's an actual bar, that's the important part, that goes down when you get damaged and goes up when your regenerating...<.<
 

Sarah Frazier

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Dec 7, 2010
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For the player, the screen should darken at the corners as their condition gets more critical. Limping and weaving if the kegs get shot, wobbling weapons as the arms get hit, but also heightened senses and damage reduction as you get more desperate to at least wound your shooters before they can finish you off.

As for what people would see by looking, small damage would be just nicks and cuts while more serious damage would be chunks of flesh missing, large blood stains on clothes/armor, and twisted limbs when they're finally crippled completely.
 

Vykrel

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Feb 26, 2009
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it doesnt bother me very much, as long as they dont go too far.

like MW2, the jelly on the screen makes it difficult to see, sometimes. and in Killzone 2, the discoloration approach they took makes it so that it becomes so dark that you cant see anything.

futuristic FPS titles can always take the Halo approach and have helmets with visors and HUD's.

i really have no preference for either health bars or the more visceral choice of blood spatter or blurred vision, whatever.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Hazy vision o.o

Periodic blacking out (screen grows dark, then becomes violently bright so it becomes hard to see targets in the distance, or rapid motion).

Groans ...

Having to constantly wipe your hand of seeping blood whilst holding the gun ....

Decreased movement speed.

Shortness of breath/laboured breathing

Reduced reaction times (represented by increased reticle 'realignment' times)

Blurred vision when turning corners and moving.

Periodic radial migraine pain (represented by shimmers of light and high pitched whirring)

---------

Many ways to show a soldier in a continually degrading condition.
 

Talpidae

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Jan 2, 2011
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The one above seems the best idea so far. I'd thought about the screen darkening thing, but the rest are also very interesting ideas.
 

Khada

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Jan 8, 2009
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I'm against anything that effects a players ability to react. Otherwise it becomes a game of who sees who first.

Nothing wrong with audio.
 

Reaper195

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Jul 5, 2009
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Body Armour starting at one hundred percent, takes damage depending on what weapon used, and you can pick up better/worse armour off fallen enemies. Once that is gone, you take three shots before you die. Exactly three. Unless you get hit in the head.

Failing that, health bars. They were used for a long time for a damn good reason. Even health bars that refill after a few seconds...just stay the fuck off my screen so I can shoot at the **** who is shooting me first!
 

TiefBlau

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Apr 16, 2009
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I liked it better when it was just red on the screen and not actual blood in the eyes of someone who clearly isn't wearing anything on his face. It's weird, creepy and irritating.
 

gl1koz3

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May 24, 2010
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Yes, bring the health bars back. Also, some vision effect couldn't hurt it. I like how the screen goes black&white when the player is close to death (EDIT:) in L4D2. It doesn't make it that impossible, but sometimes you miss details because of it and die.
 

gibboss28

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Feb 2, 2008
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The_Blue_Rider said:
Jack and Calumon said:
Health Meters.

There is nothing wrong with them, and they're accurate.

Calumon: A health meter shaped like a heart?
Sgt. Sykes said:
Um, health meter?

Eh, beaten.
Palademon said:
Here's a crazy thought...but having health bars again!
The point of this is that most FPS today have done away with health meters, I like health meters as much as the next guy, but in fast paced FPS games, regenerating health is probably a better idea, this thread is about putting a spin to it
I disagree, the health bar worked brilliantly in Unreal Tournament and tbh I still consider the UT games to be a lot more fast paced than most other modern fps games (This isn't including Gears of Tournament 3 though, that one was just terrible)
 

eggy32

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Nov 19, 2009
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Zachary Amaranth said:
MiracleOfSound said:
I like the rasberry jam all over the screen thing. It's visceral.
Only one man would DARE give me the raspberry....

LONESTAR!
I'm having trouble with the radar sir. I've lost the beeps, the sweeps and the creeps.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
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This couldn't really work in an FPS, but in Lugaru (which is an awesome game that everyone must play), you can only tell how healthy your character is by looking at things like actual cuts on his body, how he's standing and the way he runs (to see if he's limping).
 

teebeeohh

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Jun 17, 2009
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i always thought we had the perfect method ten years ago: flashing screen when you are hit, a health bar to indicate just how dead you are. Giving people the option to freely move the game interface around the screen would help because i hate it when the health bar is cramped in the bottom corner of the screen, why not make a nice semi-circle around the crosshair?
 

Weslebear

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Dec 9, 2009
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In fast paced reaction shooters, a healthbar, but have it recharge at the same speed the "jam" would disappear. Whatever you do, do not affect the mobility of a player, if it's a game about reflexes and accuracy it makes it almost impossible to fight back and it's just who can hide in corners the best. I don't care if bullets should stop me in my tracks, I am playing a goddamn game.