Autosave isn't really holding your hand, just saves players the hassel of breaking gameplay and immersion to navigate the menus to save their game.Danish rage said:The GPS system i most sandbox games are a good example.
But yes, waypoints,to much script, and autosave functions are the culprits here.
OT: Games that basically tell you every single detail of things, like Grand Theft Auto 4, the first island is just completely subtle tutorials and dicking about...