Imbalanced bosses in Fighting games.

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Jun 11, 2008
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Ok this sort of topic hasn't come up in awhile when I did a quick search. I also didn't find any specific to this genre.

What brings me to post is that I am playing Dead or Alive 4 at the moment. Now anyone of you who have played the game probably know that the end game is a complete and utter cheap *****. She has throw attacks that can take away over 1/2 your health in the right circumstances and take way to long to be over. She also has a high speed of attack limiting the moves you can use against(which the game punishes you for repeating moves) that can easily rack up 10+ combos that also half your health. So unless you are a complete master of the counter system and predicting her moves you need to at least try and hit her before she gets you.

No before you say it I am not just crap at the game. I played through a Time attack with Jann Lee and my fight times were
  • Round 1 00'44''52
    Round 2 00'26''78
    Round 3 00'45''67
    Round 4 00'42''12
    Round 5 01'20''60
    Round 6 01'32''12
    Round 7 01'30''28
    Round 8(Alpha's round) 21'56''55

It took me an extra 20 minutes to beat Alpha. I know DoA 4 is not alone in this SF3 Gill and SF4 Seth are also examples of annoyingly hard end game bosses. Personally I don't mind if the end game boss in a fighting game is a little hard or has some edge over you but the Alpha really just takes it too far. Seth was hard but doable once you got the ins and outs of the game.

For the discussion have you had any experience similar to this and what do you think of bosses that have a massive advantage over you? I know I specified Fighting games in the title but if there are you feel are worth mentioning you can talk about them too.
 

tzimize

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Every last boss in every mortal kombat game ever!!!! But especially MK2...god fucking damnit that tiger wannabe had me so pissed I would have had a heart attack for sure if I was in my 50s when playing it.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Ninjamedic said:
Glademaster said:
FEAR THE ALMIGNTY SNK BOSSES.

Yeah. SNK bosses are ridiculous. Goenitz was a real son of a *****, I also lost a shitload of dollars trying to beat Omega Rugal and Krizalid.

And Igniz. i NEVER beat that ************.

I seriously hate those goddamn bosses, but it wouldn't be a KoF game without a hopelessly OP final boss.
 

Scizophrenic Llama

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Dec 5, 2007
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It's pretty much not a fighting game if the boss isn't ridiculously overpowered.

I can't name a fighting game that doesn't have an overly hard boss battle.

Jinpachi on Tekken 5 was the last boss I really put up with, haven't really gone near fighting games since then; but he had some bullshit ranged moves like fireballs and such that would take half of your health, moved excessively fast so you really had about a 25% chance of being able to side-step based on how far away you were. His close ranged attacks had a stomp move that would slow you down as you stagger back allowing him to pull of a combo or whatever the hell he wanted as you did. Fun stuff.
 
Jun 11, 2008
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Ninjamedic said:
FEAR THE ALMIGNTY SNK BOSSES.

I actually liked the bit when he said you've entertained me. Here is a couple of videos of Alpha if you haven't seen them but yes those ones were hard.
Scizophrenic Llama said:
It's pretty much not a fighting game if the boss isn't ridiculously overpowered.

I can't name a fighting game that doesn't have an overly hard boss battle.

Jinpachi on Tekken 5 was the last boss I really put up with, haven't really gone near fighting games since then; but he had some bullshit ranged moves like fireballs and such that would take half of your health, moved excessively fast so you really had about a 25% chance of being able to side-step based on how far away you were. His close ranged attacks had a stomp move that would slow you down as you stagger back allowing him to pull of a combo or whatever the hell he wanted as you did. Fun stuff.
As I said I don't mind if the end boss is hard to some degree but with some they can go too far and take the piss. I'd forgotten about Jinpachi but yes I know there needs to be a decent boss rather than a boss like Algol as someone already mentioned.
 

robinkom

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Tohuvabohu said:
Ninjamedic said:
Glademaster said:
FEAR THE ALMIGNTY SNK BOSSES.

Yeah. SNK bosses are ridiculous. Goenitz was a real son of a *****, I also lost a shitload of dollars trying to beat Omega Rugal and Krizalid.

And Igniz. i NEVER beat that ************.

I seriously hate those goddamn bosses, but it wouldn't be a KoF game without a hopelessly OP final boss.
I don't think any other fighting franchises' final bosses can stand up next to SNK's in terms of difficulty.

Most fighting games have a gradual difficulty curve from match 1 to end boss, SNK's curve is always a flat line leading to a brick wall.

The only one I can think of is the final boss to Marvel Vs. Capcom 2 with his multiple forms and sprawling stage length. If you don't have a good team build, he'll rape you utterly.

Oh, also Eyedol and Gargos from the Killer Instinct games. I have trouble with them to this day.
 

LostCrusader

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Feb 3, 2011
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The7Sins said:
Reminds me of good ole Tekken 5 and Jinpachi Mishima. Whoever had the bright idea to give him an ability to slow you down + a fireball that move exceedingly fast and takes out about half your health + being able to fire it in quick succession is and evil bastard.

Thankfully in 6 Azazel is waaaaaaaay easier to beat than Jinpachi. All I have to do to him is side step a lot or use my own fast cheap moves ala Eddy, Bob, or Steve.

But as much as I hated Jinpachi I do not mind godlike bosses @ then end of fighting games. Makes things more challenging and that in the end (even with all the controller throwing and swearing) is better than a piss poor easy end boss ala Algol in SC4.
Algol was a pushover in the story mode, but how about at the end of the tower. 2 health bars and extra health drain for each hit, only way I could beat him was with the yoda trick.
 
Jun 11, 2008
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LostCrusader said:
The7Sins said:
Reminds me of good ole Tekken 5 and Jinpachi Mishima. Whoever had the bright idea to give him an ability to slow you down + a fireball that move exceedingly fast and takes out about half your health + being able to fire it in quick succession is and evil bastard.

Thankfully in 6 Azazel is waaaaaaaay easier to beat than Jinpachi. All I have to do to him is side step a lot or use my own fast cheap moves ala Eddy, Bob, or Steve.

But as much as I hated Jinpachi I do not mind godlike bosses @ then end of fighting games. Makes things more challenging and that in the end (even with all the controller throwing and swearing) is better than a piss poor easy end boss ala Algol in SC4.
Algol was a pushover in the story mode, but how about at the end of the tower. 2 health bars and extra health drain for each hit, only way I could beat him was with the yoda trick.
Well if you want to do it easily without that you can use Astatroth. There is a certain build but I forget the make up now where he has Poison A. There is also a certain move with Astatroth(which is kinda imba if you ask me) where although it is slow it has mega range and is easy to hit and takes off about 1/2 his health. You then pick 3 Astatroths and spam away. I didn't find him that bad at the top of the tower but I have been playing Soul Series since Soul Blade and Sigfried is my main and he has mega range and lots of knockdowns so I can use poison then keep him at bay more easily than other characters.
 

LostCrusader

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Feb 3, 2011
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Glademaster said:
LostCrusader said:
The7Sins said:
Reminds me of good ole Tekken 5 and Jinpachi Mishima. Whoever had the bright idea to give him an ability to slow you down + a fireball that move exceedingly fast and takes out about half your health + being able to fire it in quick succession is and evil bastard.

Thankfully in 6 Azazel is waaaaaaaay easier to beat than Jinpachi. All I have to do to him is side step a lot or use my own fast cheap moves ala Eddy, Bob, or Steve.

But as much as I hated Jinpachi I do not mind godlike bosses @ then end of fighting games. Makes things more challenging and that in the end (even with all the controller throwing and swearing) is better than a piss poor easy end boss ala Algol in SC4.
Algol was a pushover in the story mode, but how about at the end of the tower. 2 health bars and extra health drain for each hit, only way I could beat him was with the yoda trick.
Well if you want to do it easily without that you can use Astatroth. There is a certain build but I forget the make up now where he has Poison A. There is also a certain move with Astatroth(which is kinda imba if you ask me) where although it is slow it has mega range and is easy to hit and takes off about 1/2 his health. You then pick 3 Astatroths and spam away. I didn't find him that bad at the top of the tower but I have been playing Soul Series since Soul Blade and Sigfried is my main and he has mega range and lots of knockdowns so I can use poison then keep him at bay more easily than other characters.
Ya I know the move you mean with astoroth. I beat him with 3 yoda's and grabbing him over and over, and then other times with tricking him to jump off.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Ninjamedic said:
Tohuvabohu said:
and then came Ultimate Rugal......


That's what he needs, teleport spam!
I actually though Ultimate Rugal was pretty tame. He was incredibly powerful, and spammed too many strong abilities, but he doesn't quite have that stupidly broken touch that SNK applied to their bosses. Tons of invincibility frames, undodgeable attacks. Sky high attack priorities. They definitely had a very special "bullshit" touch.

I loved Capcom vs. SNK, but I thought Capcom didn't handle the SNK characters too well. Still a good game though.


robinkom said:
Tohuvabohu said:
Ninjamedic said:
Glademaster said:
FEAR THE ALMIGNTY SNK BOSSES.

Yeah. SNK bosses are ridiculous. Goenitz was a real son of a *****, I also lost a shitload of dollars trying to beat Omega Rugal and Krizalid.

And Igniz. i NEVER beat that ************.

I seriously hate those goddamn bosses, but it wouldn't be a KoF game without a hopelessly OP final boss.
I don't think any other fighting franchises' final bosses can stand up next to SNK's in terms of difficulty.

Most fighting games have a gradual difficulty curve from match 1 to end boss, SNK's curve is always a flat line leading to a brick wall.

The only one I can think of is the final boss to Marvel Vs. Capcom 2 with his multiple forms and sprawling stage length. If you don't have a good team build, he'll rape you utterly.

Oh, also Eyedol and Gargos from the Killer Instinct games. I have trouble with them to this day.
Agreed. Normally the final bosses in other games aren't entirely more powerful than standard characters. They usually have cheap AI's and such. Although SNK bosses were in a strength level on an entirely different planet, and came with cheap AI's. Gotta love Rugal's projectile spam. That ************ can nuke you to death before you even touch him. Same with Magaki.
 
Jun 11, 2008
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Ninjamedic said:
Glademaster said:
I see your DOA boss and introduce Nightmare Geese , the reason i will NEVER play a fatal fury game.


4 AIR FIREBALLS
Ah that does look bad but doable. The other ones looked worse.

LostCrusader said:
Glademaster said:
LostCrusader said:
The7Sins said:
Reminds me of good ole Tekken 5 and Jinpachi Mishima. Whoever had the bright idea to give him an ability to slow you down + a fireball that move exceedingly fast and takes out about half your health + being able to fire it in quick succession is and evil bastard.

Thankfully in 6 Azazel is waaaaaaaay easier to beat than Jinpachi. All I have to do to him is side step a lot or use my own fast cheap moves ala Eddy, Bob, or Steve.

But as much as I hated Jinpachi I do not mind godlike bosses @ then end of fighting games. Makes things more challenging and that in the end (even with all the controller throwing and swearing) is better than a piss poor easy end boss ala Algol in SC4.
Algol was a pushover in the story mode, but how about at the end of the tower. 2 health bars and extra health drain for each hit, only way I could beat him was with the yoda trick.
Well if you want to do it easily without that you can use Astatroth. There is a certain build but I forget the make up now where he has Poison A. There is also a certain move with Astatroth(which is kinda imba if you ask me) where although it is slow it has mega range and is easy to hit and takes off about 1/2 his health. You then pick 3 Astatroths and spam away. I didn't find him that bad at the top of the tower but I have been playing Soul Series since Soul Blade and Sigfried is my main and he has mega range and lots of knockdowns so I can use poison then keep him at bay more easily than other characters.
Ya I know the move you mean with astoroth. I beat him with 3 yoda's and grabbing him over and over, and then other times with tricking him to jump off.
Ah yes I used the falling off the head to grind money for items.
 

Ninjamedic

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Dec 8, 2009
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Tohuvabohu said:
Ninjamedic said:
Tohuvabohu said:
and then came Ultimate Rugal......


That's what he needs, teleport spam!
I actually though Ultimate Rugal was pretty tame. He was incredibly powerful, and spammed too many strong abilities, but he doesn't quite have that stupidly broken touch that SNK applied to their bosses. Tons of invincibility frames, undodgeable attacks. Sky high attack priorities. They definitely had a very special "bullshit" touch.

I loved Capcom vs. SNK, but I thought Capcom didn't handle the SNK characters too well. Still a good game though.
I know he's not that difficult, I just love his design. Shame, Capcom could have gone insane and given Rugal all of Akuma's abilities (and vice versa). We can always hope for CVS3 though.
 

Ninjamedic

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Dec 8, 2009
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Glademaster said:
Ninjamedic said:
Glademaster said:
I see your DOA boss and introduce Nightmare Geese , the reason i will NEVER play a fatal fury game.


4 AIR FIREBALLS
Ah that does look bad but doable. The other ones looked worse.
Keep in mind the player is using N.Geese too. Imagine using a balanced character against him.
 
Jun 11, 2008
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Ninjamedic said:
Glademaster said:
Ninjamedic said:
Glademaster said:
I see your DOA boss and introduce Nightmare Geese , the reason i will NEVER play a fatal fury game.


4 AIR FIREBALLS
Ah that does look bad but doable. The other ones looked worse.
Keep in mind the player is using N.Geese too. Imagine using a balanced character against him.
Ah I suppose that's true.
 

Tohuvabohu

Not entirely serious, maybe.
Mar 24, 2011
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Ninjamedic said:
I know he's not that difficult, I just love his design. Shame, Capcom could have gone insane and given Rugal all of Akuma's abilities (and vice versa). We can always hope for CVS3 though.
He design was quite striking, and I liked the idea of Akuma/Rugal merging. It could been a lot crazier. Although Ultimate Rugal was significantly more difficult than Shin Akuma, he had a better theme too.


Best video I could find of this asshole. I don't even want to try fighting him again.
 

Ninjamedic

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Dec 8, 2009
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Tohuvabohu said:
Ninjamedic said:
I know he's not that difficult, I just love his design. Shame, Capcom could have gone insane and given Rugal all of Akuma's abilities (and vice versa). We can always hope for CVS3 though.
He design was quite striking, and I liked the idea of Akuma/Rugal merging. It could been a lot crazier. Although Ultimate Rugal was significantly more difficult than Shin Akuma, he had a better theme too.


Best video I could find of this asshole. I don't even want to try fighting him again.
Note to self: Never buy 2002:UM