Of course, most of the people posting on these forums are reading from the same page, or can hold up their end of the argument if they disagree with the prevailing viewpoint. I think most of us would say that gameplay / story are more important than visuals; some might say that graphica are an integral part of gaming, but not necessarily the be-all-and-end-all. Not many of us would proclaim that we love graphics and nothing else matters.
But that is not always the case.
As an example (but by no means isolated), there was a post on the steam forums when the pc port of lost planet was first released, that went something along the lines of "...i dont care if im getting 6 fps, i just wish i could play it with nice pretty graphics, hell i can get it to max without dual core and all that jazz to around 13-15 and it runs fine,". I've seen an awful lot of posts like that in various places; I always assume that it's kids, but who knows?
Graphics sell - or at least they used to. Apparently Crysis knocked a bit of sense in to people. They actually stopped, looked at the screenshots and the requirements, and thought 'I'm never gonna be able to run this properly'. They'd probably been burned too many times by graphical powerhouse games in the past.
As an aside, does anyone else find that they're starting to look at Indie games more now? Introversion (Defcon, Darwinia, Uplink) being a perfect example of stylish visuals married to unusual / intriguing ideas; the kind of thinking you don't tend to see from the major developers anymore.
But that is not always the case.
As an example (but by no means isolated), there was a post on the steam forums when the pc port of lost planet was first released, that went something along the lines of "...i dont care if im getting 6 fps, i just wish i could play it with nice pretty graphics, hell i can get it to max without dual core and all that jazz to around 13-15 and it runs fine,". I've seen an awful lot of posts like that in various places; I always assume that it's kids, but who knows?
Graphics sell - or at least they used to. Apparently Crysis knocked a bit of sense in to people. They actually stopped, looked at the screenshots and the requirements, and thought 'I'm never gonna be able to run this properly'. They'd probably been burned too many times by graphical powerhouse games in the past.
As an aside, does anyone else find that they're starting to look at Indie games more now? Introversion (Defcon, Darwinia, Uplink) being a perfect example of stylish visuals married to unusual / intriguing ideas; the kind of thinking you don't tend to see from the major developers anymore.