Games = rule of cool is king. Common sense and physics be damned. The more ridiculous the better, and on females "less is more" because gamers are expected to play the game with one hand.
Altair was an interest character as well, along with(but not to such a degree) Enzio. They are good charater design, the eagles beak on the hoods and so on, however, its the worst possible design for an assassin.
An assassin needs to blend into the crowd and wear very light armour to get their work done.
This is why Ezio is an incredible idiot. He wears about 3 layers of colourful clothes and jewellry, distinctly bears the seal of an Assassin, and carries so much he should probably be unable run, at least without making a ton of racket. Even Altair had his bright-white-and-crimson Assassin uniform at all time. Wouldn't it be better to just wear (modified) peasant clothes?
the Helghast need these masks because the atmosphere on their planet is somehow toxic-or they cant breath earths air anymore because of mutation-at least thats how the masks were explained when Killzone1 came out.
Although a special set of "googles" worn during the fight might give you a "bad field of vision" they are there for a reason and stuff like "night vision", "distance counters", eye protection etc. might make no sense inside a shopping mall but are important during warfare.
I think most of us and even Yahtzee make a mistake when we compare clothes of fictional settings with clothes ppl. wear in our real world because most (not all!) of the clothes and equipment worn by heroes makes pretty much sense inside their own fictional universe.
Well some games are very outlandish so impractical designs don't really matter. It's better if they're aesthetically pleasing and easily recognisable rather than realistic.
There are a ton of characters with horribly impractical character designs. Most often found in anything Japanese: Pick a female protagonist from Final Fantasy, pick a male one from 10-onward, pick anyone from the Soul Calibur series who isn't Nightmare, Siegfried, or Hilde (all wearing armor, which is the practical thing to wear when fighting with gigantic blades)
These styles are meant to be cool to look at, but probably wouldn't be very productive in an actual combat situation.
This isn't just the domain of games, how many action movies have we seen where the protagonist wears civillian clothes and a pistol, instead of full body armor and an assault rifle.
Actress Jean Seberg; most famous for her role in Jean-Luc Godard's A bout de souffle.
Was later the victim of a vicious slander campaign devised by J. Edgar Hoover, which eventually drove her to suicide. Or a staged murder. The stories conflict.
Actress Jean Seberg; most famous for her role in Jean-Luc Godard's A bout de souffle.
Was later the victim of a vicious slander campaign devised by J. Edgar Hoover, which eventually drove her to suicide. Or a staged murder. The stories conflict.
I liked Jack's design. She's proud of her tattoos and doesn't really care about death or anything, so a lack of armour is understandable. Especially for a biotic, who should be shielded by their barriers in ME2. At least her Loyalty outfit gives her an actual top instead of just straps.
Thing I admired about Jack is that she isn't made to look particularly feminine. The other females in the game have their skin-tight bodysuits, yet they're somehow worse than a woman with literally a strap for a top.
Conceal and reveal, too much skin is trying too hard and is uninteresting. There is joy in anticipation. And yes, the FF guys really have a thing for belts, and costumes that make no sense. The design suits Lulu, but makes no sense, even less so when you remember she lives on a tropical island.
Tifa makes a little sense since she needs to have full range of leg motion, but that could be achieved with pants. And the F cups (I think they're bigger than that actually) make no sense on anyone, much less someone who wants to be active and not carry her chest around in a shopping cart. I hate AC but I love what they did with her design, more practical, but still very much Tifa.
Most of the designs in Final Fantasy VII actually work. I mean, giant swords and silly hair aside, they all look the part. They're not lugging around much in the way of armour, but they're wearing clothes that suit their personality, their rolese and more. It works. Hell, even Buster Blade wasn't that bad (later representations made it worse, e.g. the multi-sword thing.)
It was around X when things got a bit crazy, I think. I mean, FFIX had Quina Quen (the Jar-Jar Binks of the game) among other monstrosities, but nothing too bad. If you look at the Nomura redesign of Zidane it's pretty decent (just two belts, I think...)
Danglybits said:
I don't know if any of you have ever tried to run in a bikini top or a thong
The designs do tend to suit personality and like you said, they didn't get nuts until 10. Even in 10 though, Lulu's costume is the only party-member whose costume makes no sense; the clothes on the towns folk in that game are just plain stupid. What really gets me are characters with outrageous arms and other muscles. I find it really distracting when the guy has arms the size of an average man's torso.
I think that truly impractical or impossible designs are the mainly the province of fighting games. Even the love-to-hate Lara Croft's costume makes sense. Her legs are vulnerable, but then the jungle is hot.
Inspired by this thread [http://www.escapistmagazine.com/forums/read/9.176414-Most-impractical-JRPG-weapon].
I was just looking over the character design for Lulu from FFX, and realised just how goddamn impractical her outfit is for anything.
I mean, seriously, how many belts is she wearing? And she's battle-ready, right? She's wearing heels and a fur coat, and little else. Not most protective thing for someone who is going up against the embodiment of evil itself. It's not even really ablative (heavy fur and, you know, the skirt made of belts), which should be priority for a spellcaster who's ditching protection.
In fact, a lot of games suffer from this problem. Yahtzee wrote an article on it not long ago with some good examples [http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/7071-Extra-Punctuation-Darksiders], War being the main one. Nobody needs that much armour, especially when none of it really goes together more than being a random assortment of scrap metal.
So, what do you (yes, you) consider bad character design? Examples? Any particular games or designers? Or maybe I should shut up and let you post already.
It's totally hot though.... so who cares. Lots and lots of FF chars are completely impractical, actually most videogame characters are in some way or another, if you really think about it. But it's fantasy, so I'm all about the belt skirt. Maybe she's really into S&M or something.... that's the first thing I thnk of when I look at her.
As much as I hate to link to tvtropes, since it will absolutely ruin your productivity, I think it holds the key to the whole skirt made of belts thing: http://tvtropes.org/pmwiki/pmwiki.php/Main/TheissTitillationTheory
Honestly im waiting for the day a game has a protaginest with just jeans, white shirt and trainers. If this person was a kick arse female well my mind would be blow.
Alex Mercer from Prototype actually wears clothes that look like a sane human being in 21st Century western society would wear in public. He wears jeans, sneakers, a white shirt, grey hoodie and black leather jacket. Which actually is a fairly neat contrast to when his ARMS ARE BLACK CHITINOUS CLAWS.
Lets not forget games where you can customise your clothing and general appearance, such as GTA 4 or Saints Row.
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