Adding to that, a minigun needs power to turn the barrel, either gas, hand or electric. In most games, there is no alternate power source + no cooling system.
I also think that the Desert Eagle is still one of the most impractical weapons in the world. I have a friend whom is a collector and has a .357 Deagle, and is in the market of a .50 one. Anyway, I went down to the range with him to see him fire it. After 7 rounds, the entire thing was black. If you fire more than one clip at a time without stirpping and cleaning it, it has a 80% chance of jamming. Also the recoil is enough to break you wrist.
Another thing that isn't as much impractical but annoys me in games is how slow your character pumps a shotgun. You can pump about 4 shells a second if you know what you are doing...or say; are military trained...or even if you have only picked it up at least 1-2 a second.
The energy sword and brute hammer would take a lifetime to master, even if you where a spartan.
A semi-auto .50 cal rifle cannot be fired from the hip. Firing it into the shoulder can break it anyway.
Auto-pistols suck in real life. They have 2 seconds of fire and have 0 accuracy.
Many many more but who cares.
Masamune. sure its 9 feet long and could be used to stab people in medium range, but look at how thin the bloody thing is. unless you´r Sephiroth and awesome, that blade wouldn´t last 2 hits against a Buster Sword.
As people have said, each and every weapon in Ratchet & Clank series - sans the basic pistols - is impractical, illogical, and improbable beyond all limits. But really - in a world of self-wedgifying underwear and nuclear mousetraps, who the fuck cares?
firstly, real chainsaws are heavy, and not only that but they would not really work well if the target in question is thrashing around, which is what most people would do. Secondly, I'm surprised that neither the gun itself no the chainsaw never gets jammed with guts every time its used. A good chainsaw would probably only be good once maybe twice after cutting through flesh. The gun jams in the game I know, but why don't the blood and guns affect that somehow.
The Experimental Merv in Fallout 3. Yea its awesome, and devastating but one mini-nuke is a stretch, let alone 8. 8 Mini-nukes must equal 4 regular nukes. The operator of this gun did not just kill himself, but he just redestroyed America. Its no longer having an east coast at that point......
a double barreled revolver would never work for two reasons.
1.) it would only have three shots, if a six shooter, yet he can fire it in the game with seemingly infinite shots while never reloading
2.) guns aren't made that way, I don't get how the mechanics of such a gun would work.
Yeah, applying real world logic to fantasy kinda defeats the whole purpose of the fantasy.
Apply real world logic to fantasy is like applying matter to anti-matter, and I hope we all know happens when that happens.
firstly, real chainsaws are heavy, and not only that but they would not really work well if the target in question is thrashing around, which is what most people would do. Secondly, I'm surprised that neither the gun itself no the chainsaw never gets jammed with guts every time its used. A good chainsaw would probably only be good once maybe twice after cutting through flesh. The gun jams in the game I know, but why don't the blood and guns affect that somehow.
tldr;
So yeah, any other weapons that are cool in games but come into question as to how they would work or how practical they are.
(Disclaimer: I did not write this, the original author is RazorTheAwesome from the Ultimateguitar forums)
Lancer is my pet peeve. I remember hearing that the writer of Gears of War (yes, there is apparently at least one) called the Lancer "the new light sabre" which is clearly bullshit.
I can't speculate on the weight as even now it is possible to use such lightweight materials that the weapon is TOO light (you need the mass of a weapon to absorb recoil) so it may make sense to "weight it down" with something.
But a chainsaw is the last thing that would be considered useful, what about a grenade launcher, optical zoom sight or extra ammunition capacity? Maybe a mini pump action shotgun under the barrel or mini flame thrower, all have precedent as they have actually been used in war. Hell, why not permanently integrate the Hammer of Dawn laser so you don't just have to conveniently find one every time a big boss appears.
There is no justification for having such a heavy weapon with such a short range. Sure as hell it was hard to deploy in the game, I was only ever able to use it on a completely unaware enemy from behind.
I'm reminded of Killzone 2 and how effective the knife was, that would have made more sense. You can't justify having such a heavy weapon which is so slow and short ranged like a chainsaw, most modern armies have only a combat-knife/bayonet for close combat for good reason.
Also, the way the chainsaw in integrated into the Lancer makes it more a danger to the user than anyone else, anyone who has done even the most limited rifle shooting knows you want a large fore-stock that is unobstructed while the Lancer only has a small area where the left hand can support the weapon, anywhere else and they are liable to get their fingers amputated. The chainsaw doesn't even protrude much from the front of the weapon like a blade bayonet would, giving that extra reach to strike that second earlier, instead you have to get practically on top of them and mash the bladed side of the weapon against the enemy.
I still kinda liked Gears of War and have not played Gears 2 yet but I hate the Lancer.
The Experimental MIRV launcher in Fallout 3. The Fat Man is pretty insane as well. Oh and the portable MINIGUN! The Lancer has a practical explanation in one of the books; apparently a normal blade isn't strong enough to kill Locusts and BREAKS when you try and use it. The solution: a mounted chainsaw! I love using it because the sound and visuals are so satisfying. It's not practical, but if anyone was as big as Cole Train in real life, they'd have no problem carrying it.
I'd definitely say the Boomerang, or the Crossbow in Half Life 2. They all work of course- but realistically they would never really work.
Like the Boomerang is a free thing to throw at someone (and hopefully get back) and the HL2 crossbow would just be impractical to keep cutting up and heating rebar instead of just using ammo.
That and I should say... pretty much every weapon used in a Final Fantasy game...
I've seen a lot of impractical weapons, but this one takes the cake. First off, holding it from a handle like that would never give you good control of either the gun or the sword, and swinging it would put awkward pressure on your wrists. Furthermore, the gun portion seems unbalanced, you would get a lot of recoil from firing it.
firstly, real chainsaws are heavy, and not only that but they would not really work well if the target in question is thrashing around, which is what most people would do. Secondly, I'm surprised that neither the gun itself no the chainsaw never gets jammed with guts every time its used. A good chainsaw would probably only be good once maybe twice after cutting through flesh. The gun jams in the game I know, but why don't the blood and guns affect that somehow.
tldr;
So yeah, any other weapons that are cool in games but come into question as to how they would work or how practical they are.
(Disclaimer: I did not write this, the original author is RazorTheAwesome from the Ultimateguitar forums)
Lancer is my pet peeve. I remember hearing that the writer of Gears of War (yes, there is apparently at least one) called the Lancer "the new light sabre" which is clearly bullshit.
I can't speculate on the weight as even now it is possible to use such lightweight materials that the weapon is TOO light (you need the mass of a weapon to absorb recoil) so it may make sense to "weight it down" with something.
But a chainsaw is the last thing that would be considered useful, what about a grenade launcher, optical zoom sight or extra ammunition capacity? Maybe a mini pump action shotgun under the barrel or mini flame thrower, all have precedent as they have actually been used in war. Hell, why not permanently integrate the Hammer of Dawn laser so you don't just have to conveniently find one every time a big boss appears.
There is no justification for having such a heavy weapon with such a short range. Sure as hell it was hard to deploy in the game, I was only ever able to use it on a completely unaware enemy from behind.
I'm reminded of Killzone 2 and how effective the knife was, that would have made more sense. You can't justify having such a heavy weapon which is so slow and short ranged like a chainsaw, most modern armies have only a combat-knife/bayonet for close combat for good reason.
Also, the way the chainsaw in integrated into the Lancer makes it more a danger to the user than anyone else, anyone who has done even the most limited rifle shooting knows you want a large fore-stock that is unobstructed while the Lancer only has a small area where the left hand can support the weapon, anywhere else and they are liable to get their fingers amputated. The chainsaw doesn't even protrude much from the front of the weapon like a blade bayonet would, giving that extra reach to strike that second earlier, instead you have to get practically on top of them and mash the bladed side of the weapon against the enemy.
I still kinda liked Gears of War and have not played Gears 2 yet but I hate the Lancer.
Yeah, but then you remember that a game developer probably does not know much about weapons, and that he designs weapons with fun and balance in mind. Sure, they are completely impractical. Aren't they fun though?
Yeah, but I guess this thread IS about most impractical weapons.
But the Lancer is also pretty impractical in the actual game. I'd much rather have an under-slung grenade launcher and it would honestly be more effective to physically whack the locust with the weight of the gun rather than try to deploy the chainsaw which is too slow even in the game.
And the real life practicality of weapon reach has implication in the game, Gears is quite a stiff game in terms of controls, though Fenix and his ilk hardly seem agile, they look like tanks and they control like tanks too.
So that would make a weapon with reach even more important as not only can you strike and kill a second sooner you'd also have a wider "circle of attack" so you don't have to run right into the enemy to execute a melee attack but approach them at a slight tangent and still succeed.
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