It's very relevant to this thread. You aren't even able to accurately judge what a copy is, yet you are going to complain that people need to support creativity in games. Your failure at sarcasm notwithstanding. So the fuck what if Capcom published the game in Japan? Square Enix published Modern Warfare 2 in Japan, it hardly means that if they make a game in the shooting genre that they are stealing from Infinity Ward. It's not as if DMC's ideas are its own original creations anyway.SavingPrincess said:That's because... he... wasn't? I mean, Jaffe's a pretty self-aware dude; he pretty much knows he ripped off Devil May Cry in a paint-by-numbers style and changed things to suit his taste. Do you really think he cares if he ripped them off or not? Do you have any clue how much money he made by sucking the life from Dante and injecting it into Kratos? I wouldn't care... I'd be rich; but yeah, Jaffe knows what he did... hell even CAPCOM published his game in Japan. If you don't think he and Hideki Kamiya sat down over a drink and talked about it you're kidding yourself; I'd wager that Kamiya even gave him pointers.shadow skill said:Take a look at the video at about 16:38 I have a hard time believing that he was not joking.
Bah, now you have me discussing it again.
God of War ripped the pants off Devil May Cry... there done... well that didn't sound right but you get it.
Any other discussion or points you want to bring up, do it in the other thread you're referring to. =)
Heavy Rain for example isn't even a new type of game, in fact it is a very old type of game called Adventure. The only big thing that Heavy Rain has done that might be "new" is do away with a set button mapping for interaction. This lets the developer communicate uncertainty at the interface level. The originality is at the lowest level, rather than at the higher levels like story or gameplay mechanics. It's an extremely small detail that causes this adventure game to play unlike any other game save Dragon's Layer (From all the info I have found on it, never played it myself.)
People have to actually be able to recognize creativity in a product before they can be creative with their money, but it is the people who look at games shallowly that moan the loudest about creativity and developers stealing ideas etc. It's so bad now that it can be difficult at times to even point out the real clones because of how much noise is put out there.