And again, the point of this revelation is to prove what, exactly? That the two platforms are different? Kinda think that's what I've been saying all this time. To wit, however, the potential for greater accuracy hardly renders inaccuracy-by-volume useless. From personal experience on BF:2142, I can get just as many kills playing as Support as I can anything else. Oddly enough, a volley of LMG fire does wonders to make enemies dive for cover (read: suppress them).Cheeze_Pavilion post=9.71252.720094 said:Exactly--the flip side is that inaccurate weapons are made more effective by an inaccurate control scheme.DeadlyFred post=9.71252.720078 said:That accurate weapons are made more effective by a more accurate control scheme? Well, there's a leap of logic if I ever saw one.Cheeze_Pavilion post=9.71252.720060 said:Now, maybe that has something to do with the difference between playing with a mouse and playing with a controller?![]()
FPS stands for First Person Shooter, not First Person Sniper.
Your argument is still basically coming down to the virtues of arbitrarily-enforced (via hardware) accuracy restrictions; this is somehow an asset to console FPS gaming? This enhances strategy and "thinking skills"? No, sir, I think not. In fact I think the very opposite is true. Giving each individual player the ability to be more singularly lethal puts far more emphasis on the need for concerted team-play. The fact that standing around in the open will get you shot in the head emphasizes the need to use cover and advance smartly and with support. Et al, et cetera, ad nausiam, yada yada yada.