First, let me start off by saying my bias is going to show because I am highly supportive of Suda 51 and Grasshopper Studios. Their games have never been ground breaking, but by the same respect I enjoy the fact that they never seem to pander to any one demographic or just follow a formula (past weirdness + middle of the road gameplay= PROFIT) like AAA games and I would love to see more from them.
Killer is Dead has been catching a lot of flack recently, and I mean a lot. I've seen more than one review tearing the game to shreds because they can't get past how uncomfortable the gigolo missions are so they just call it a failure and move on. So yeah...that. I like how weird and uncomfortable they are, to a certain degree I'd like to think that they're supposed to be. When Suda described K.I.D. to people, he said it was "The darker side of James Bond".
And the gigolo missions, at least to me seem to come off as a more than cynical commentary on how the whole James Bond idea of picking up gaggles of beautiful women. Mondo gets the girls by just being Mondo, who doesn't even seem like he has the ability to be romantically invested. For him, it's just another check mark on the "to do" list, he doesn't even seem to be enjoying himself.
He just sits there, straight faced not saying a word and treating a date with the enthusiasm of a man who has to get out of bed and drive down to the local pub to pick up a drunk friend at 3am. Every time I begin a gigolo mission, I always have this scene in my head where Mondo sighs heavily, loads up a few gift items and trudges off to his date with his head hung. It's hard for me to consider Mondo a misogynist because he never even shows any signs of a sex drive. It's almost like he's an asexual who just happens to lead a sexual life.
I wonder if the repetitive, robotic way the women he's dating are really acting like that or if that's how he sees them. And maybe the awkward, uncomfortable and repetitive feeling the player gets from those missions is something the player is supposed to feel.
Killer is Dead has been catching a lot of flack recently, and I mean a lot. I've seen more than one review tearing the game to shreds because they can't get past how uncomfortable the gigolo missions are so they just call it a failure and move on. So yeah...that. I like how weird and uncomfortable they are, to a certain degree I'd like to think that they're supposed to be. When Suda described K.I.D. to people, he said it was "The darker side of James Bond".
And the gigolo missions, at least to me seem to come off as a more than cynical commentary on how the whole James Bond idea of picking up gaggles of beautiful women. Mondo gets the girls by just being Mondo, who doesn't even seem like he has the ability to be romantically invested. For him, it's just another check mark on the "to do" list, he doesn't even seem to be enjoying himself.
He just sits there, straight faced not saying a word and treating a date with the enthusiasm of a man who has to get out of bed and drive down to the local pub to pick up a drunk friend at 3am. Every time I begin a gigolo mission, I always have this scene in my head where Mondo sighs heavily, loads up a few gift items and trudges off to his date with his head hung. It's hard for me to consider Mondo a misogynist because he never even shows any signs of a sex drive. It's almost like he's an asexual who just happens to lead a sexual life.
I wonder if the repetitive, robotic way the women he's dating are really acting like that or if that's how he sees them. And maybe the awkward, uncomfortable and repetitive feeling the player gets from those missions is something the player is supposed to feel.