StreamerDarkly said:
Is that so? Well, kindly remind everyone that gravity is still a theory. Supported by a wide consensus of experimental evidence to be sure, but nonetheless not a fact established with absolute certainty. Science deals in best available theories at present to explain observable reality, not on absolute facts. Picking something that's less settled, how subjective would you say the current theories on man-made climate change are?
Gravity is still a theory.
http://en.wikipedia.org/wiki/Scientific_theory
That is to say, the extent to which we understand it has been proven by experiment. Knowing absolutely everything about something is not a requirement to understand a part of it.
I fail to see how the lobby impeded scientific study of Climate Change is of any relevance. In fact, I would compare that to the video game industry in the sense of publishers trying to buy review scores. That is to say, compare that to oil and otherwise polluting industries pouring millions into disproving anything that would impact their operations, fact or not.
Confirmation bias with a strong element of willing ignorance and callous uncaring self interest.
Kinda like the people looking for positive review scores to "prove" that their game is better than everyone else's. Rather than, you know, explain by which merits it is.
StreamerDarkly said:
That you didn't bring up the notion of a consensus is exactly the problem. It's impossible to have a meaningful discussion on this topic unless you acknowledge degrees of subjectivity instead of carelessly throwing around the term as a shield. Notice also that in the previous post I specifically avoided numbers by sticking with basic quality descriptors of the kind gamers use every day.
Oh, so now it's called degrees of subjectivity? That's different from the "not subjective" you insisted on before.
Is there a general consensus on what constitutes quality in any given context? Yes.
Can this be mathematically formulated and should it be? No.
StreamerDarkly said:
It's not about necessity, it's about utility. To repeat it for the second time, there's no argument that the written component of a review should be removed in favor of a numerical rating.
It's not about utility, it is about enabling readers to ignore the reasoning for the abstract. It facilitates laziness and nothing else.
My argument is that the numerical rating is not needed in the slightest. The only thing a review should communicate is whether it lives up to the expectations of quality the reviewer has and explain why it does or doesn't do that.
Do the writer like this product or not? And why?
The text is the only important part of the review. If the text contradicts the general consensus of what constitutes quality, or fails to address your concerns, then you read another review.
The more reviews you read, the greater your understanding of the product and the more informed your purchasing decision is.
Numbers not necessary.
In fact, I'd argue that the Steam Review format is one of the best out there. A simple "Do I recommend this Yes/No" rating system and as much text as you need to explain why you would or wouldn't.
Especially useful to read several recommendations as well as non-recommendations, as it gives a more complete picture of the advantages and disadvantages of the product. The latter being especially important for PC games, which aren't guaranteed to work at all.