The review is as good as the reviewer. I don't even think you need to agree with the reviewer so long as the argument is well built.
I hate to be That Guy, but.......Lufia Erim said:Come on Escapsists, you are better than this.
Many games are more than just mechanics, though. They tell a story, feature puzzles to solve, and more.MrFalconfly said:Honestly, I feel traditional reviews have become completely and utterly obsolete.
What I'm looking for when deciding whether a game is worth my bucks, is generally if the "mechanics" are sound. That means I generally use Let's Plays, and analyzes like Total Biscuit's WTF is... series, because they allow me to determine if a game is completely broken before I actually commit money to it.
Which is exactly why I feel the way I do.NPC009 said:Many games are more than just mechanics, though. They tell a story, feature puzzles to solve, and more.
For instance, the mechanics behind most point & click adventures is pretty simple: you click on things to make it interact with other things. Seeing a developer screw that part up is a very rare occurance.
A short let's play might show (and spoil) a few puzzles, but a critic who has played the entire thing can give me a good idea of what the puzzles are like throughout the game. Do they get more difficult as the game progresses? Do they make sense? Do the puzzles involve a lot of backtracking and/or tedious steps? Is there are good variety of puzzles? How well do they tie into the story? 15 minutes of gameplay aren't going to answer those questions.
I was gonna make the same point. Some games are a slow boil. They take a while before they start getting interesting and even a small amount of gameplay doesn't help much.inu-kun said:For example if you go through Valkyrie Profile on the PS1 and see it's just talking for the first hour, but afterwards it's one of the best JRPGs ever made. Or Spec Ops the Line, which at least for me worked well with it's message, and seeing a let's play you either spoil it or just see the average gameplay and won't get what the fuss is about. Though I can understand a combination of both reading a review and watching a let's play footage.
Just because someone talks about the story doesn't mean the story is spoiled. Please tell me you're not one of those people who thinks a story is ruined just because you know something about it...MrFalconfly said:Which is exactly why I feel the way I do.NPC009 said:Many games are more than just mechanics, though. They tell a story, feature puzzles to solve, and more.
For instance, the mechanics behind most point & click adventures is pretty simple: you click on things to make it interact with other things. Seeing a developer screw that part up is a very rare occurance.
A short let's play might show (and spoil) a few puzzles, but a critic who has played the entire thing can give me a good idea of what the puzzles are like throughout the game. Do they get more difficult as the game progresses? Do they make sense? Do the puzzles involve a lot of backtracking and/or tedious steps? Is there are good variety of puzzles? How well do they tie into the story? 15 minutes of gameplay aren't going to answer those questions.
I want the reviews to stay on the mechanics because I don't want to be spoiled about the story.
As I see it, the reviewers job is to mainly inform the consumer, and to be the last line of defence against faulty products.
No but it does mean that they're waffling on about something I find either irrelevant, or spending time "reviewing" something which is entirely subjective, with a risk of spoiling the story.NPC009 said:Just because someone talks about the story doesn't mean the story is spoiled. Please tell me you're not one of those people who thinks a story is ruined just because you know something about it...MrFalconfly said:Which is exactly why I feel the way I do.NPC009 said:Many games are more than just mechanics, though. They tell a story, feature puzzles to solve, and more.
For instance, the mechanics behind most point & click adventures is pretty simple: you click on things to make it interact with other things. Seeing a developer screw that part up is a very rare occurance.
A short let's play might show (and spoil) a few puzzles, but a critic who has played the entire thing can give me a good idea of what the puzzles are like throughout the game. Do they get more difficult as the game progresses? Do they make sense? Do the puzzles involve a lot of backtracking and/or tedious steps? Is there are good variety of puzzles? How well do they tie into the story? 15 minutes of gameplay aren't going to answer those questions.
I want the reviews to stay on the mechanics because I don't want to be spoiled about the story.
As I see it, the reviewers job is to mainly inform the consumer, and to be the last line of defence against faulty products.
I mean, I get the appeal of going in blind. I do that all the time, but there are times when I want to be informed and for me, depending on the type of game, the story is a big part of the experience. It's part of what makes a game good or not.
And of course a reviewer should talk about the game mechanics, glitches, controls and so on, but that doesn't mean they can't talk about everything else. There's a lot more to games than moving your character from A to B!
All right, I guess this is something we'll never agree on, as we seem to value the story aspect of games differently.MrFalconfly said:No but it does mean that they're waffling on about something I find either irrelevant, or spending time "reviewing" something which is entirely subjective, with a risk of spoiling the story.
Very rarely have I actually found that I agree with any reviewer regarding a story (I actually think the Michael Bay Transformers movies are fun. Dumb sure, but still fun), so why should I use the reviews that 9.9 times out of 10, spend about 99% waffling on about story points, I know I'm not going to agree with(generally, I find that word of mouth is a lot more reliable to judge whether I'm going to like the story or not), when all I want is for the guy to check whether the game is an unplayable pile of garbage, or not.
As it stands, I still think they're obsolete, and I simply don't use them, because they don't provide any kind of useful data.
Well, I freely admit that it's maybe me who's the oddball.NPC009 said:All right, I guess this is something we'll never agree on, as we seem to value the story aspect of games differently.MrFalconfly said:No but it does mean that they're waffling on about something I find either irrelevant, or spending time "reviewing" something which is entirely subjective, with a risk of spoiling the story.
Very rarely have I actually found that I agree with any reviewer regarding a story (I actually think the Michael Bay Transformers movies are fun. Dumb sure, but still fun), so why should I use the reviews that 9.9 times out of 10, spend about 99% waffling on about story points, I know I'm not going to agree with(generally, I find that word of mouth is a lot more reliable to judge whether I'm going to like the story or not), when all I want is for the guy to check whether the game is an unplayable pile of garbage, or not.
As it stands, I still think they're obsolete, and I simply don't use them, because they don't provide any kind of useful data.
Personally, I've got a good idea of what I like to get out of a story (for instance, I prefer psychological horror over jump scares, my sense humor tends to be on the dark side, and I don't mind a boy-meets-girl-then-saves-the-world adventure story as long as it doesn't take itself too seriously), and throughout the series I've found critics I know share my tastes. If they're not available, I'll just look for some other reviews. Good critics do explain why they think certain thinks, which is enough to for me to figure out if it's likely I'll agree with them or not.
Nothing wrong with that. The only RPGs I play are of the JARPG variety, and even then there's not that many. I played some Final Fantasy or Pokemon here and there, but most RPGS in general I don't care for. Plus I lost interest in those titles I just mentioned years ago. I was born in '89 and didn't know what an RPG was until Final Fantasy VII. Before that point, the games I always played were Beat'em ups, 2D/3D platformers, Racing, and many other genres.MrFalconfly said:Well, I freely admit that it's maybe me who's the oddball.
There's actually quite a few games with "great stories" that I haven't gotten into, mainly because I thought the gameplay was shite (not even objectively shit. I just didn't like that particular style of gameplay).
Dragon Age for example (my sister loves those games, and I just find them boring, because I think the controls disconnect me too much from the characters), or World of Warcraft (I really bloody hate RNG based gameplay), or Final Fantasy, or indeed most turn-based games.
Maybe it's because of the games I grew up with. I was born in '92 and my first games were Crash Bandicoot 3 Warped, and Spyro the Dragon. Mainly 3D platformers where you almost developed a "telepathic" link with the character.
I think that might explain a lot. My early gaming days were filled with adventure games and RPGs. The stories weren't just a bit of background info to make the game world vaguely more interesting, something you could easily miss if you skipped the opening or didn't read they manual, they're part of the package. As simplistic as some of those early games were, they did leave me with a lot of admiration for people who tell stories and build worlds. To me, interactive stories are a big part of what makes videogames an interesting and unique medium.MrFalconfly said:Well, I freely admit that it's maybe me who's the oddball.
There's actually quite a few games with "great stories" that I haven't gotten into, mainly because I thought the gameplay was shite (not even objectively shit. I just didn't like that particular style of gameplay).
Dragon Age for example (my sister loves those games, and I just find them boring, because I think the controls disconnect me too much from the characters), or World of Warcraft (I really bloody hate RNG based gameplay), or Final Fantasy, or indeed most turn-based games.
Maybe it's because of the games I grew up with. I was born in '92 and my first games were Crash Bandicoot 3 Warped, and Spyro the Dragon. Mainly 3D platformers where you almost developed a "telepathic" link with the character.
Munchausen (by proxy)?Fallow said:Why would anyone intentionally purchase aids?