1983? Pfft! Pfft, I say!
Look, I was there- there were a lot of great things for gaming in 1983 if you look past the console markets. In the arcades, Mario Bros. was born. The classic Star Wars vector coin-op was released. Crystal Castles came out. Don Bluth put out Dragon's Lair, making arcade watching more of a spectacle than ever and giving birth to the quick time event, for good or ill (okay, mostly ill.) Computers got Ultima III and M.U.L.E., and Bomberman was created.
Atari mis-handled things, and yeah, that kind of sucked- though it was great to get cartridges on the cheap, for a while, there. And Nintendo's relatively rapid takeover of the industry was arguably the first step to video games in the home being something more than a fad, gimmick, and toy.
I'd say the worst year is 2018. I mean, when ads and freemium tactics killed off the promise of the new wave of VR? Really, we should have seen that coming.
But in all seriousness, the glut of "free-to-play" crap on mobile devices, the junkpile of amateur development on view on Steam, the increasing preponderance of the notion that games should be free and disposable, the skyrocketing development costs in the AAA sector, the mis-use of social media... I'm far more worried about what's going on right now than I ever was about the 80s. The slide into oblivion of Atari never made me fear for the medium itself. Arcade games were visibly getting better before my eyes, and mad geniuses were making fantastic games for computers like the Apple II, Commodore 64, and Sinclair, often all by themselves. Now it sometimes seems like rather than garage geniuses, we have amateurs without any standards and bean-counters, and little in between. Rather than "make a great idea and it will make you money", it's just "...and it will make you money, and fast."
Nintendo stepped in pretty quickly to rescue us from the console crash. Who's going to step in to save us from all of this?