Therumancer said:
Hopeless Bastard said:
Snip ((Am I doing it right?)
Are you being serious? It's not all that magical, or even difficult to understand (Onlive, that is.) The game is run on what essentially is a server farm. All the frames are sent to you, and your inputs are sent to the server. The only limiting factor is your latency. If it's low enough, you shouldn't notice a difference.
It's also not just about editing DRM "entries" from the exe file. that is oversimplifying. Many cracks also require an additional .dll file or more. It really depends on the detection scheme.
No, Are YOU being serious? What you suggest here, is basicly, that every upcoming Ubisoft game would be an Mmo-like experience, where all the processing is done on an Ubi-soft controlled server - meaning that
a) Ubisoft would have to provide enough servers, to reflect all machines of everyone to buy their products ever (Which would be way more expensive, than handing out the games for free in front of wallmart)
b) You not only need an Internet connection 100% of the time, but also need a highspeed internet, to reach a somewhat bearable framerate, IN A SINGLEPLAYER OFFLINE-GAME.
So I'm pretty sure (thoug my boyfriend is the expert, i'm just speculating here), all that glorious drm does, is sending certain strings of code representing ingame progress to the Ubisoft server, which you then request back to unlock the game up to the point of where you left off (Since actually up/downloading save games as a whole, would mean an AWFUL lot of traffic. And that would laughably easily be cracked. (As would, saving stuff on a central server anyway - thats what mmos try, and good thing they never get pirated, so there's no private servers around, eh?)