Gethsemani said:
It is hardly academic, at most it might be inconsequential. However, the Doylist perspective is incredibly important, because it answers a lot of things about why works of media or art are the way they are. For 40k, for example, it is not hard to point to its roots as incredibly pulp satire.
This is being pedantic, but what exactly is 40K sattarizing? Religious fervor? Xenophobia? Technological regression? Every aspect of 40K is "to the extreme," sure, but I'm not sure what the joke is.
Why are the Grey Wolves Space Vikings? Because Vikings are cool and they are visually distinct from other space marines. Why are Death Korps of Krieg all WW1 German army? Because gasmasks are cool and they make more people want to play IG armies. Every single army in 40k was a tabletop army before it got any real fluff notoriety. This Doylist explanation is incredibly important to understand the haphazard, everything but the kitchen sink lore of 40k, because for a long time GW just introduced visually striking armies in order to boost sales. Then around the early-00's (back when I was active in 40k) they started contracting novelists to write books in the 40k universe. Which means that basically any in-universe (Watsonian) explanation must first contend with the needs of the miniature game, which takes precedence over the desire for a consistent or coherent lore.
I can't really dispute any of that per se, but I'd point out that:
-I'd argue that 40K was coherent before the 2000s. I got the 3rd edition rulebook, which was released in 1998, and the lore there was in-depth and consistent with itself.
-Okay, so the miniatures are the way they are because of brand recognition, or, I'd argue, because 40K was originally WFB in space, hence why we got space elves (eldar), space dwarfs (squats) and space orcs (um orks). But most of this stuff is still justified within the confines of the setting. Like, I can point to numerous settings where "human culture in space!" is used with no explanation. Even if it's schlock, it's schlock that's consistent with its own schlock for the most part (e.g. the necron retcon).
40k never bothers with answering that, because 40k isn't interested in being a meaningful world building exercise. 40k is a backdrop for imagining fierce battles between cool armies in a dystopian future.
If you were to actually evaluate 40k on its own criteria it'd come up woefully short, because the lore doesn't care much about establishing things like how the Eldar get food,
Craftworlds are stated to be self-sustaining. If you're talking about Dark Eldar, presumably in their slave raids.
how a Forge World actually gets all the consumer goods needed to sustain it
From agri worlds?
or how 1,000 Space Marines somehow is enough to fight and win a planet wide battle on a planet twice the size of Earth.
Space Marines are more the special forces of the setting - I don't think it's that common for them to go into battle alone. I mean, it does happen, but the Imperial Guard is established to do the bulk of the work.
This in contrast to Fallout 1, for example, which showed us Shady Sands growing food, it explained how FEV caused mutation and how the Brotherhood of Steel came to be from the remains of military personnel and why they wanted to keep technology away from others. Fallout 1 went to great lengths to ensure internal consistency, because it kept asking "what do they eat?", "how does Junktown survive?" and "will the Masters plan even work?". Fallout 3 is the prime counter-example, where Megaton is founded around an undetonated Nuke because that's totally rad (pun intended)! 40k steers much more towards Fo3's "rule of cool" then it does Fo1's meticulous world building.
At this point, I'm not sure if Fallout and 40K are really the best frames of reference to each other. Yes, both are setting driven more than plot driven, but Fallout has the advantage of being in one country, on one planet, and in each game, a minute fraction of said country. 40K is huge. Of course Fallout is going to go into more minutia, same way a fantasy planet is generally going to have more depth than a sci-fi world of the week.
But, we should not mistake convenience excuses ("Fenris is a snow planet therefore Vikings!") for in-depth world building, some times things exist in fiction just to be cool. Some times, that's all you need to have fun.
Neither of those things are exclusionary. Fenris may be Space Vikings, but it's got plenty of lore behind it.
I'll pivot to another example, Blake's 7. In Blake's 7, the crew go to a planet of humans that are Goths. How and why they're Goths is never explained. I can make inferences, but they're extremely sketchy, and as to the Doylist answer as to why they're Goths, I don't know either, and don't particuarly care either (I assume budget). Point is, they're Space Goths, and that's it.
On the flipside, look at Fenris. Why do they look like Vikings? Because they've crash landed on an ice world with creatures and a lack of any stable landmass, which necessitates a nomadic warrior culture with the ability to hunt animals to survive. Plus, whole lot of extra lore and whatnot.
Point is, Fenris could be the equivalent of Space Goths. They could be Space Vikings and leave it at that. But they aren't. Even if I accept that 40K is schlock (which it is), it clearly has worldbuilding, and a lot of it. It's worldbuilding that's apparent in codecies, and was apparent in White Dwarf before they cut back on lore bits. And if we're pivoting back to Fallout, then maybe Fenris doesn't have as much worldbuilding as post-nuclear USA, but 40K's worldbuilding has to be spread over an entire galaxy. Or, in another example, no planet in Star Wars has as much depth as Middle-earth, but the totality of its lore is still much larger than Lord of the Rings. Even if Star Wars is comparatively schlock, that doesn't diminish its worldbuilding.
Not really. If the writer's intention is to create a schlocky backdrop for a miniature game, then we can embrace things like a world named War where everyone is a conscripted suicidal atoner who dresses like WW1 German soldiers and where important historical figures are named Lion'el Jonson, Corvus Corax (a guy who naturally led a bunch of guys called Raven Guards) and Sanguinius (the guy who led the Blood Angels, who drink blood obvs). If they want to make a deep and compelling world with firm and consistent internal coherence, then those are right out. They work great for tongue in cheek, grimdark Space Fantasy, but you'd probably throw Winds of Winter away in disgust if GRRM introduced Nicea Labia (the sex worker!) and Slash Gladius (the mercenary who fights with two short swords) as important characters.
How cute, you think Winds of Winter is actually going to be released.
Also, not sure if those hypothetical characters are really a 1:1 comparison with the primarchs, since the primarchs are gods unto men, while any sod in Westeros most certainly isn't, but that aside:
Similarly, you'd probably not enjoy a 40k novel that was 700 pages long, most of which detailed the gritty, realistic geopolitical struggle that turned Xantar II into a Hive world and where the protagonist (an alloy smelter) is a metaphorical laden exploration of the human condition and suicidality.
Well, yes, I might, actually.
There's a difference between 40K and ASoIaF, in that the former is setting driven, while the latter is plot-driven. Yes, Westeros is a fleshed out world, but there's a key core plot in the books, and it's a plot that changes the nature of the setting, while in 40K and other fictional universes is setting driven (i.e. status quo is king). So, ergo, I can read the book you described, if we hold the saying as being true, and that aside, the setting of 40K is big enough to accomodate that kind of story. To nick a saying from writing courses, "context doesn't dictate content." Also, 40K's already dabbled in that kind of stuff - there's a short story from Graham McNeil I recall where the entire plot is dedicated to the Emperor meeting a priest on Terra (before unifying the planet) and the two effectively debating the pros and cons of religion. That might not be the same as 700 words, but the principle is the same. 40K might be, at its core, schlock, but it doesn't mean you can't tell other types of stories where the core of the plot isn't violence.
I should specify that this holds true for ASoIaF as well. Compare the tone of the main works to Dunk & Egg - the latter is much more lighthearted, but is still part of the same setting. A setting that has no shortage of death and misery. It's part of why I don't have any problem considering The Ice Dragon part of the setting (despite Martin's statements) because there's nothing to stop that type of story still existing in some form.
Intentions and intended genre matters a whole lot as to whether a work of fiction functions or not. 40k is action schlock driven by rule of cool and that's exactly why I love it. The Expanse is 9 books worth of world building and that's why it stands out in its genre.
I don't entirely agree.
Let's go back to 40K. We can agree that at the start, it was fluff, ported from WFB, its armies existing to sell. However, when I consider the army books, the codecies, the White Dwarfs, clearly that isn't the case. At some point, someone, or some people, decided to treat the universe as a universe. Even if the original intent was rule of cool, does that diminish the scale of the lore itself? Certainly a lot of people would argue "no," because when the lore has been changed (the necrons come to mind), people have been pissed. 40K being schlock doesn't diminish the scale of its worldbuilding. Worldbuilding that, let's face it, is more in-depth than The Expanse. That's not a shot at The Expanse - it's had far less time to build its setting after all, and it's built it well - but even if 40K is space fantasy, and Expanse hard sci-fi, 40K is still the better fleshed out universe. If you're scoffing, I'll point to some examples - describe human culture from The Expanse, then 40K. Describe how an Epstein drive works, then describe how a warp drive works. In both cases, you'd be spending far more time from 40K than The Expanse.