Infamous: The Power is in Your Hands

The Wooster

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Jul 15, 2008
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I haven't laugh this much in a while, between the strip itself and the tags, my stomach is aching gloriously.
 

Yossarian1507

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Casual Shinji said:
OT: Yes, the powers are arbitrary as fuck. I mean, Smoke I kind sorta understand since it's an element, but Neon and Video? Really!? Ah yes, the power of Video; subdue your foes with...uhm.. video. You know how in inFAMOUS 2 you'd have those Conduits that had kind of lame powers, who were only there to show there were other Conduits around? In Second Son you play as one of them.

This game pulls the same shit as God of War 3, where it just throws in a load of powers that don't stand out from one another apart from having a different color. It's a cheap way of pading out the arsenal, and completely lacks any sort of creativity.
I humbly disagree.

Yes, Neon and Video powers are completely arbitrary (one could argue, that Neon is taken from Ne periodic element... But yeah, we all know it's a stretch), but in my opinion, they are actually really distinct both visually, and they do change playstyle by a fair margin. Smoke is best for a close combat with chain attacks (the most balanced of CC weapons), short blast, grenades that makes enemies easy to subdue from close range etc. Neon is best for a long range snipe, with better zoom and highlighting the weakpoints of the enemies, stasis fields that let you take enemies down with a single shot, not to mention the laser which is the most precise of his ammo-using abilities. Video on the other hand is great for thinning out the herds of enemies with stealth and laser shooting decoys, and then taking of the rest with powerful, but slow (it's difficult to use it correctly when more enemies are around) digital sword. Backing off to find the power of the different source can, and should be used strategically to approach the problem, which is cool. Yes, you probably can win every single encounter using any given power, but it's easier and much more satisfying to combo it out. Yes, Cole had many similar powers, but he wasn't really that good in any of them, and in the long run wasn't as versatile as Delsin is (which, as I recall, served as point in favor of Prototype against first InFamous in comparison with case of attack variety and creativity).

Both Neon and Video powers also let you travel through the city in way more efficient (and dare I say - awesome) way, than Cole could ever dream about.

Lastly, I refuse to call "lame" any power that lets me throw giant digital swords at the enemies AND descent of angels on their sorry asses.

Yeah, I'm loving the new powers, and I'm loving this game. My favorite of 2014 so far.
 

Airon

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Jan 8, 2012
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HAHA!!!!

Made my day *huge grin*.

And if I ever get a PS4 I'm getting this game.
 

mysecondlife

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Feb 24, 2011
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Neronium said:
While that power can be seen as awful, well it is, I'll try to find the positives of it...
Um...you can make a fortune from sperm donations to sperm banks and...yeah I got nothing else. Well nothing that wouldn't be short of NSFW I'd think. XD
You can frame someone you don't like for a rape crimeomgwhatamisaying
 

Skeleon

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"Infamous: Second Son is really good. It's so good it made me... post a recommendation on Twitter."

Well, the obvious recommendation is that you drained your semen. Although I'd guess the "conduit" in question would have been the application of friction.
 

Kolyarut

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Nov 19, 2012
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I hear around town that your mom/dad/other significant relative has that power already.

(yeah, I thought it was too obvious a joke too, but nobody seemed to have made it yet!)
 

Casual Shinji

Should've gone before we left.
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Yossarian1507 said:
Yes, Neon and Video powers are completely arbitrary (one could argue, that Neon is taken from Ne periodic element... But yeah, we all know it's a stretch), but in my opinion, they are actually really distinct both visually, and they do change playstyle by a fair margin. Smoke is best for a close combat with chain attacks (the most balanced of CC weapons), short blast, grenades that makes enemies easy to subdue from close range etc. Neon is best for a long range snipe, with better zoom and highlighting the weakpoints of the enemies, stasis fields that let you take enemies down with a single shot, not to mention the laser which is the most precise of his ammo-using abilities. Video on the other hand is great for thinning out the herds of enemies with stealth and laser shooting decoys, and then taking of the rest with powerful, but slow (it's difficult to use it correctly when more enemies are around) digital sword. Backing off to find the power of the different source can, and should be used strategically to approach the problem, which is cool. Yes, you probably can win every single encounter using any given power, but it's easier and much more satisfying to combo it out. Yes, Cole had many similar powers, but he wasn't really that good in any of them, and in the long run wasn't as versatile as Delsin is (which, as I recall, served as point in favor of Prototype against first InFamous in comparison with case of attack variety and creativity).
Did they need to incorperate an entirely new set of powers just for more pinpoint accuracy or faster attacks? Why no, because inFAMOUS 2 gave you certain versions of your already existing powers that you could switch on the fly. Want sticky grenades or ice grenades? You decide. Want to throw cars or launch yourself into the air with Ice Launch? It's up to you. Just highlight what power you want to use and it's ready to go. Case in point, in inFAMOUS 2 you had the regular lightning bolt attack, the precision shot, and the rapid fire lightning. Ready to be switched out whenever you so chose. In Second Son you have 3 entire "seperate" powers just for those attacks, which you have to run around and find approriate energy sources for just to switch up.

And then there's the bullshit process of having to upgrade each ability of a new power from scratch. Even the frikking energy bar.

Both Neon and Video powers also let you travel through the city in way more efficient (and dare I say - awesome) way, than Cole could ever dream about.
Yeah, that's fun for about 10 minutes. Then you realize there's no effort to it at all, and that it takes away the size and scope of every building. The fun of traversing the world in the first two games was that you had to work at it. You couldn't just press a button and instantly run up a building, you had to more carefully maneuver yourself. Going for those power cables, gaining speed to jump and grab enough air to cath the next one. You could screw up, but when you succeeded it felt amazing. Sort of how a videogame should be. In Second Son you press dash infront of an air vent and you zap to the top in a millisecond. Neon dash, and you run up any structure in no time. Video dash, and you fly up a building with ease. No effort, instant win.

And again, no blast shard hunting or even dead drops. Everything is marked on the map the instant you take out the enemy headquarters. No stunts to try and take out enemies creatively for extra EXP. And whoever decided to reset your Overdrive gage whenever you defeat an enemy counter to the currently filled out karma needs to get fired. And the missions were just boring as all hell.
 

The Wooster

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Jul 15, 2008
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Kolyarut said:
I hear around town that your mom/dad/other significant relative has that power already.

(yeah, I thought it was too obvious a joke too, but nobody seemed to have made it yet!)
Check out my very first post in this thread.
 
Feb 22, 2009
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-Ezio- said:
if you were killing innocents that wasnt really the writing. that was just you. you can easily finish the game without killing any civilians.

not saying the writing was great. wasnt that bad tho.
That's true but I always feel if a game gives you that freedom the writing has to accommodate it in some way. But also, even the fact that you were killing anyone was a big step up from just doing the occasional bit of graffiti, and the tone didn't change substantially enough to make it feel like a big deal at all.
 

-Ezio-

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Nov 17, 2009
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In Search of Username said:
-Ezio- said:
if you were killing innocents that wasnt really the writing. that was just you. you can easily finish the game without killing any civilians.

not saying the writing was great. wasnt that bad tho.
That's true but I always feel if a game gives you that freedom the writing has to accommodate it in some way. But also, even the fact that you were killing anyone was a big step up from just doing the occasional bit of graffiti, and the tone didn't change substantially enough to make it feel like a big deal at all.
i can see your point on that. compared to games like and The last of us and Tomb Raider's scenes of a character's first kill, delsin was just a bit too calm. but maybe that's a side effect of being a conduit.
 

Elfgore

Your friendly local nihilist
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Casual Shinji said:
Did we play the same Infamous 2? Parkour was the easiest thing ever in that game. I never once felt like an awesome freerunner when every other building has a grind rail that takes you where ever you want to go. I actually had a more difficult time climbing buildings in Second Son until I got the neon power as smoke is useless for freerunning, actually smoke is useless and general and I haven't touched it since I got my hands on neon.

But you're right about the blast shards and dead drops. I enjoyed wasting ten minutes collecting ever blast shard in sight just to level up my power storage by one. Now they hold your hand and that bums me out.
 

Yossarian1507

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Jan 20, 2010
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Casual Shinji said:
Did they need to incorperate an entirely new set of powers just for more pinpoint accuracy or faster attacks? Why no, because inFAMOUS 2 gave you certain versions of your already existing powers that you could switch on the fly. Want sticky grenades or ice grenades? You decide. Want to throw cars or launch yourself into the air with Ice Launch? It's up to you. Just highlight what power you want to use and it's ready to go. Case in point, in inFAMOUS 2 you had the regular lightning bolt attack, the precision shot, and the rapid fire lightning. Ready to be switched out whenever you so chose. In Second Son you have 3 entire "seperate" powers just for those attacks, which you have to run around and find approriate energy sources for just to switch up.
Sure, I'm not saying that Second Son's (for some reason, using the short - SS just feels wrong) is strictly better than system in InF 2, because I liked that one as well, I'll admit - even more, because it was more convenient (I hoped that adding new powers will let me switch at any time, or even have both at the same time) but the point of my post was to counter your statement, that new powers don't stand out, and don't add anything, when... Yeah thy do. The way I see this is - Cole was a Jack of All Trades, but master of none, which was cool. I liked it. Delsin is a master of 3 tactics, so you can either specialize in one, or try to master all of them and pick one most suitable for the job, and run away and switch for the more appropriate one if you were wrong and things went south... Which for me is also respectable in completely other way.

And then there's the bullshit process of having to upgrade each ability of a new power from scratch. Even the frikking energy bar.
Okay, I imagine it might be a problem. I didn't see it, because I have a habit of doing EVERYTHING side-quest related before going for the main plot, so, whenever I got a new power I had enough shards to instantly power it up to the max level. But yeah, I guess that's a fair point.

Yeah, that's fun for about 10 minutes. Then you realize there's no effort to it at all, and that it takes away the size and scope of every building. The fun of traversing the world in the first two games was that you had to work at it. You couldn't just press a button and instantly run up a building, you had to more carefully maneuver yourself. Going for those power cables, gaining speed to jump and grab enough air to cath the next one. You could screw up, but when you succeeded it felt amazing. Sort of how a videogame should be. In Second Son you press dash infront of an air vent and you zap to the top in a millisecond. Neon dash, and you run up any structure in no time. Video dash, and you fly up a building with ease. No effort, instant win.

Well, I can counter that with a similar argument - yes, timing jumps, glides, slides etc felt very rewarding (ok, I miss slides from previous games, that should be in Second Son in somewhere, Rule of Cool etc) when you did it right... For the first few times. Then, when you are hunting for collectibles, and going for missions which are miles away, and it's the only way to travel the map in any decent speed, they become routine, lose their awesomness pretty quick, and when you do screw up (and you will, probably more often than you want), then you're starting to be frustrated, because you lost all your momentum, and you have to climb this building AGAIN, because it's still faster to do it and try to catch the wind again, rather than going through half of the map on foot.

Sure, difficult things that feel amazingly rewarding when you do them right is a cool thing in games. And this game have it in spades - in combat. Health pool is pretty low, so you just can't go gung-ho on the enemy, and instead have to pick your strategy based on power you have mastered, power you currently have, and power that would be most useful in this situation - and then act accordingly. Personally, clearing some of the district showdowns, when they sent bigger number of super-enemies against you felt amazing, when I used all of my arsenal from one different power, than on the verge of dying, dashed away to another power source, to refill the power AND ammo for another set and finished the job.

My bottom line is this - it's fine to travel in style, but when I'm investing x hours in a game, at some point I WILL want to do it efficiently because going from place to place in minutes instead of seconds at some point WILL start to be a waste of time, especially when you notice, that you have maybe 20 minutes before you have to go to work or wherever. And so, fast ways to travel across the town should be there to help you if you need them. I mean, you don't have to even use it, just stick to the smoke powers, and time double-dashes and glides to do it anyway (yes, you can still bypass the entire climbing part by air vents... But no, climbing a 20-story building instead is not more challenging/rewarding/fun, unless getting there was the whole concept. It's tedious and busy work, especially in this series, where climbing isn't a puzzle like in say Catherine, or even AC's biggest cathedrals if we're looking for sandbox examples, and to be honest animation always looked pretty shit. Both Cole and Delsin climb like they weigh nothing, which for some reason damaged my willing suspension of disbelief more than any of the supernatural stuff going on). Super powered fast ways of travel were great in Saint's Row IV, and they are great in here.

And again, no blast shard hunting or even dead drops. Everything is marked on the map the instant you take out the enemy headquarters. No stunts to try and take out enemies creatively for extra EXP. And whoever decided to reset your Overdrive gage whenever you defeat an enemy counter to the currently filled out karma needs to get fired. And the missions were just boring as all hell.
Almost total agreement. Dead Drops were pretty cool, and there should be a better way to fill your overdrive... But I cannot agree with the missions, which IMO were pretty cool (come one, dashing/gliding with your wings to squeak in and land on the cargo carried by the choppers was great), and... Blast Shard Hunting? You really are serious? I got a platinum trophy in both InFamous 1 and 2 [http://psnprofiles.com/Yossarian1507], and GOD,the guy who placed all of the shard locations on map, or at least pointed out the general direction to seek them (in InF 2) deserves a medal. I spent fucking hours in InF 1 looking for that last one little blast shard, that just HAD to be hidden on the top of a crane near the port, so its color on the map was almost the same as the water, so you can easily miss it. There is a fine line between a challenge, and pointless search, and InF 1 definitely crossed the line in the wrong direction. GTA III and Vice City with their packages were obnoxious, and blast shards in InF 1 were obnoxious as well. In game help with finding collectibles is not a bad thing, at least you can do it right without pulling your hair out or consulting gamefaqs, whichever you feel is less humiliating.
 

Saltyk

Sane among the insane.
Sep 12, 2010
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This comic is pretty damn true. Though, they do imply there are Conduits with powers over Wire, Glass, and even Paper. And anyone who thinks having the power of Paper would be lame needs to check out Read or Die.


Yes, she is using a sheet of paper to block a bullet at point blank range.​

Have to admit I want a different hero in the sequel. Delsin would just start getting obscenely OP in future games.
 

MrHide-Patten

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Jun 10, 2009
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You can make any power fricken amazing with the right particle systems. Frankly I like the new powers, not the whole elemental staples. Feels a bit played out. But nope, people have to compiain about something; "he should have had gun powers man, where he puls te trigger of guns, AMERICA!"
 

Arawn

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You'd figure for everyone that can shoot lightning and fly there's someone with a lame power. Hell I remember in Wizard magazine used to point out these poor bastards out left and right (not sure if Wizard still does this. On that note does Wizard magazine still exist?) But in most comic books people's powers go out of berserk before they get a handle on them. I wonder how that guy's moment happened.