I don't know about you, but I've never liked the climbing in inFAMOUS, and the fact that this game goes through pains to ensure I can avoid doing it in a more efficient way is an improvement to me. I don't want to spend three minutes looking at Delsin bunny hop up a building, I want him to be up there now because he's getting shot by five different people and hit by pissy rock demon things.Casual Shinji said:Yes, the climbing in the previous games was easy, but you had the sense that you were climbing. You didn't just zap to the top of a structure in the blink of an eye. The hippity hop manner with which Cole climbed wasn't the most ideal, which is why I had hoped Second Son might've improved upon it, like have it somewhere between the slow fluid scaling of Assassin's Creed and the jump 'n crab of inFAMOUS. But no, just run up a building, why try to improve on what we had?
And yes, there were grind rails all over the place, but you still had to run and climb to get to them. The entire play area wasn't just one uncut grind, like in Second Son. They were placed in a manner that invited you to try catch them without touching the ground, the inFAMOUS 2 Charge Up missions were even designed with that in mind.
There's a reason why Assassin's Creed doesn't put machine guns in, it would make climbing terrible because you'd get filled with lead due to the slow as hell climbing in that game. This game actually makes Delsin feel like a superhero who can't be bothered by this "climbing" this most of the time (which might be why he's sort of bad at it) outside of the arbitrary climbing sequences that I actually enjoyed, because they mixed the vent/wall running thing with regular climby bits. Differing opinions and all, but I play inFAMOUS to be a badass superhero, not a guy with the best climbing. I have Assassin's Creed and Uncharted and the dozens of other third-person games for that.[/quote]