I had a hard time climbing in Second Son as well, but that was because I found the climbing mechanic very unresponsive. When climbing the Space Needle I failed to grab sections constantly because the game didn't auto-grab for me. Which might be why they put in the Neon dash, since it makes all climbing superflous from then on.Elfgore said:Did we play the same Infamous 2? Parkour was the easiest thing ever in that game. I never once felt like an awesome freerunner when every other building has a grind rail that takes you where ever you want to go. I actually had a more difficult time climbing buildings in Second Son until I got the neon power as smoke is useless for freerunning, actually smoke is useless and general and I haven't touched it since I got my hands on neon.
Yes, the climbing in the previous games was easy, but you had the sense that you were climbing. You didn't just zap to the top of a structure in the blink of an eye. The hippity hop manner with which Cole climbed wasn't the most ideal, which is why I had hoped Second Son might've improved upon it, like have it somewhere between the slow fluid scaling of Assassin's Creed and the jump 'n crab of inFAMOUS. But no, just run up a building, why try to improve on what we had?
And yes, there were grind rails all over the place, but you still had to run and climb to get to them. The entire play area wasn't just one uncut grind, like in Second Son. They were placed in a manner that invited you to try catch them without touching the ground, the inFAMOUS 2 Charge Up missions were even designed with that in mind.