Infinite Undiscovery

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Taxicab Samurai

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D_987 said:
What Infinite Undiscovery? It's incredibly cliché, just like all of Tri-Ace's games bar possibly the Valkyrie Profile series the game has all the major stereotypes seen within the genre:

. Capell - the young male lead that develops into the saviour of the world on his journey. (Whilst I admit the development was well-done).

. Sigmund - The fatherly figure that will usually die giving the pupil motivation.

. Edward - The anti-hero. Part of the protagonists group that dispises him until some event late on in the game gives him a change of heart.

. Aya - The love interest that for some unexplained reason is in love with the lead (she's probably the best character in the game - and much better than her Star Ocean 4 twin Reimi)

Need I go on?

Story-telling has never been Tri-Ace's strong point, just see the piss-poor story in Star Ocean : TLH for proof (incidentally I am currently playing it).
Every RPG main character becomes the savior of the entire world, at least Capell had a little more behind him (Given that the little easy to guess).

Sigmund, Fatherly figure? oh cmon if you played through you at least know why that is.

Yeah they are kinda cliche, but at least there is reason.
Edward had his hero die and was left with a pipsqueak that could break chains, but he couldn't. Reasonable enough for some conflict.

For an unexplained reason?
Perhaps Aya just saw that which she loved in Sigmund, (being the hero, saving people) and Capell being an overall nice guy.
Just because it wasn't thrown out in your face doesn't mean the signs aren't there.
 

D_987

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Amethyst Wind said:
Besides the Lost Odyssey part, I disagree back. The Last Remnant is an excellent "hardcore" WRPG with turn-based combat.
I see what you did there...

In that it's the combat system and nothing else, the story is non-existent and the sidequests are pathetic. The combat system never becomes rewarding, since once the second disc starts each battle is won in the same way, and the story is absolute arse. That's why I like Enchanted Arms and IU better, because they actually have a story to tell, not just continuous pointless battles.
The story regarding the world is non-existent but the story in The Last Remnant is just as cliché and poor as that in Infinte Undiscovery - the characters just weren't utlized as frequently. It seemed that in TLR they attempted to make you care about a group of people as opposed to the individual characters themselves.

I disagree about the side-quests however, I think they are better than most (I'm currently attempting to complete them all).

Taxicab Samurai said:
Every RPG main character becomes the savior of the entire world, at least Capell had a little more behind him (Given that the little easy to guess).
Did he really? More so than Kaim, more so than Yuri Lowell? To name a few from this console generation alone. Capell had nothing that made him stand out like those two characters bar some childish humour. Yes there was character development, but it was into the cliché rather than away from it.

Sigmund, Fatherly figure? oh cmon if you played through you at least know why that is.
I've played it through twice now, it doesn't stop it being any less cliché....what sets Tales of Vesperia and Lost Odyssey apart from the rest this-gen is the fact they are the somewhat fatherly figures.

Yeah they are kinda cliche, but at least there is reason.
Edward had his hero die and was left with a pipsqueak that could break chains, but he couldn't. Reasonable enough for some conflict.
I think your getting confused; "It's cliché" does not mean "It's a bad story". I never said the plot was terrible, just mediocre, unoriginal, bland. The fact is he conflict is understandle, but again it's not as interesting as the tales told in other, better games.

For an unexplained reason?
Perhaps Aya just saw that which she loved in Sigmund, (being the hero, saving people) and Capell being an overall nice guy.
Just because it wasn't thrown out in your face doesn't mean the signs aren't there.
I think your just making this up...she clearly acts as though she's in love with him from her opening lines...and don't get me started on the unexplainable ending.
 

Taxicab Samurai

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Dec 23, 2008
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Unoriginal?
Well the whole "save the world thing" perhaps but the way it was presented was rather interesting.
Chains on the moon, I have not seen anything much like that.

I don't see how Aya loved Capell from opening lines.
For a good part she found him kind of annoying.

The ending was unexplainable, probably thought of from the plot designers gf that kept nagging him but damn it all if I didn't love it.

I've heard good things about Tales of Vesperia, worth looking into?
 

D_987

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Taxicab Samurai said:
Unoriginal?
Well the whole "save the world thing" perhaps but the way it was presented was rather interesting.
Chains on the moon, I have not seen anything much like that.

I don't see how Aya loved Capell from opening lines.
For a good part she found him kind of annoying.

The ending was unexplainable, probably thought of from the plot designers gf that kept nagging him but damn it all if I didn't love it.

I've heard good things about Tales of Vesperia, worth looking into?
As you stated "read between the lines" (or something to that effect) she is clearly acting that way to get his attention.

As for Vesperia - yes its a very good game; if you liked IU you'll like Vesperia.