Every RPG main character becomes the savior of the entire world, at least Capell had a little more behind him (Given that the little easy to guess).D_987 said:What Infinite Undiscovery? It's incredibly cliché, just like all of Tri-Ace's games bar possibly the Valkyrie Profile series the game has all the major stereotypes seen within the genre:
. Capell - the young male lead that develops into the saviour of the world on his journey. (Whilst I admit the development was well-done).
. Sigmund - The fatherly figure that will usually die giving the pupil motivation.
. Edward - The anti-hero. Part of the protagonists group that dispises him until some event late on in the game gives him a change of heart.
. Aya - The love interest that for some unexplained reason is in love with the lead (she's probably the best character in the game - and much better than her Star Ocean 4 twin Reimi)
Need I go on?
Story-telling has never been Tri-Ace's strong point, just see the piss-poor story in Star Ocean : TLH for proof (incidentally I am currently playing it).
Sigmund, Fatherly figure? oh cmon if you played through you at least know why that is.
Yeah they are kinda cliche, but at least there is reason.
Edward had his hero die and was left with a pipsqueak that could break chains, but he couldn't. Reasonable enough for some conflict.
For an unexplained reason?
Perhaps Aya just saw that which she loved in Sigmund, (being the hero, saving people) and Capell being an overall nice guy.
Just because it wasn't thrown out in your face doesn't mean the signs aren't there.