stop.s0m3th1ng said:This...realistically modeled location-based damage. Take destructible terrain, add it to character models...and have the most viciously intense combat ever. Armor (And bone) will turn weapons, or break if hit hard enough. Soft flesh will part like a razor across your jugular. A belly slash will result in spilled entrails. Your sword will get stuck in enemies. Realistic blood content. Complete gore fest... at the end of every battle you will set up a slip-and-slide in your enemy's viscera.Azaraxzealot said:when i hit something... i want to see limbs flying, intestines spilling out, and all that stuff even with the smaller enemies, i want to see this level of detail.
when i hit something, i want it to have some weight and impact.
im tired of playing hack-n-slashers where i hit shit and it doesnt look like im doing any damage until they fall over. when im using giant swords or weapons attached to chains, i want to FEEL like im hitting my enemis with giant swords attached to chains
where can i place my pre-order?
this almost sounds like a linear version of Prototype with a better engine (which COULD be awesome, but the open-world worked very well with the superpowers)