This exact issue is why I look with disdain at the concept of how digital downloads have, in the industry, forced their way into the frontline instead of buying a boxed copy. It's also partly why I haven't bought a new game in........literally several months, that wasn't a small indie game of some sort or a creative adventure, or something with a lot of replay value (crypt of the necrodancer back in the summer). A: the costs lately have not been justified by the games, and B: the storage "price" gigabyte wise have been laughably ridiculous. Whenever I am capable of buying the system I have my eyes on first, a Wii U, I will be getting all the games I want as full disk copies because it will be 100 times faster than waiting for hundreds of gigabytes to download on my crappy 5mb connection that barely manages that most days........
I mean, hell, some days, I can get a better connection than my home line, by tethering to my phone on my grandfathered unlimited plan with verizon......and we're on the EDGE of the closest towers range. It's pathetic.....
Edit to clarify: my descriptors of game types, I wasn't quite clear. basically the games that aren't super graphics powerhouses or have huge amounts of data heavy assets, but have good gameplay. probably the most power hungry game I've played in recent months has been Firefall, a better version of destiny imho, a fun 3rd person run and gun shooter mmo with loot and at least 16 different battleframe mech suits to run around in, level up, and shoot aliens and, it's free............oh wait, that's what destiny is, minus 13 suits and the free part XD *ducks behind flameproof shield*