Giant file sizes. Great way to hurt piracy if you think about it. The big publishers surely have...
Oh no no, I wasn't suggesting we choose what levels of what we'd like to install but I think we should be able to not install massive uncompressed multi-lingual audio- Especially in games that do not even let you pick it.Bad Jim said:Back then, CD drives were still fast enough that loading from the CD was tolerable. But game size has increased dramatically while the speed of optical media has not. I think if you actually looked at the data files on a modern game you'd struggle to find much that would be acceptable to load at 20MB/sec or however fast it is.Snotnarok said:Back {then}, PC games allowed you to choose how much to install, full, middle and as least as possible. They gave tons of options on what you'd be putting on your HDD. Now? Here's everything, too bad if you don't like it.
Also, I seem to remember doing full installs for just about everything even when I had a small HD and a fast CD drive. That fast CD drive didn't just make loading from CD tolerable, it also made it nice and fast to uninstall and reinstall games whenever I felt like it. Since the HD was always faster, that's what I did.
That said, you could possibly have a more advanced kind of minimal install in linear games, where the game would keep the immediately accessible content installed but not the content that would take 5 hours of gameplay to reach.
Then these faceless and apparently "a lot of" others are also saying stuff that amounts to the stupidest anti-piracy measure I've heard.Snotnarok said:A lot of others say the same thing
Either way, it's stupid.Snotnarok said:but I didn't say it's a means to prevent, it's a means to discourage.
Why did you repeated what I had already said?Snotnarok said:I'm not saying it'd make some rather grab it. Some don't have large bandwith plans either so it can effect them as well.
Same here, actually one month I decided to download all my steam games and back them up on my NAS.RhombusHatesYou said:On a 100Mb/s fibre optic connection? None.
Also this. As technology grows, so does the drive space and software size grow to match it. Fact of tech or something like that.Jiggle Counter said:*Old man voice*
I remember the days when computer games came on a 1.44 MB floppy.
And then, to my surprise, the sequel came out... On FOUR 1.44 MB floppies.
Poppycock! I had to go out and buy a 20 MB hard drive, just to keep up with the immense size!
That post only ended up creating more questions for me...Imperioratorex Caprae said:Also this. As technology grows, so does the drive space and software size grow to match it. Fact of tech or something like that.Jiggle Counter said:*Old man voice*
I remember the days when computer games came on a 1.44 MB floppy.
And then, to my surprise, the sequel came out... On FOUR 1.44 MB floppies.
Poppycock! I had to go out and buy a 20 MB hard drive, just to keep up with the immense size!
Its a question of infrastructure rather than tech at this point. Til the fiber, or cable (better if its fiber) is laid down to more areas, the internet speeds get throttled by older tech. Example: Where I grew up they were still using two-wire copper phone lines which back in my day also throttled your dial-up speeds. It wasn't until AT&T replaced the phone lines in my hometown (which took forever) that we got anything above 14.4kbps (no cable modems, no DSL, not even 28.8kbps). We got caught up to cable speeds around 2003-2004 or so but even now you can find neighborhoods that don't have anything beyond shitty DSL support.Jiggle Counter said:That post only ended up creating more questions for me...Imperioratorex Caprae said:Also this. As technology grows, so does the drive space and software size grow to match it. Fact of tech or something like that.Jiggle Counter said:*Old man voice*
I remember the days when computer games came on a 1.44 MB floppy.
And then, to my surprise, the sequel came out... On FOUR 1.44 MB floppies.
Poppycock! I had to go out and buy a 20 MB hard drive, just to keep up with the immense size!
Technology evolves everyday, usually between 6 months to 2 years before hard drives and other media double in size.
It got me wondering, with internet speeds varying from country to country, how fast does the technology of internet speed evolve? Considering we've added the whole digital download thingy.
It's not a set piece like, yay our games come on floppy disks, now on CDs, now on DVDs, now on dual layered DVDs, installing massive games has never been simpler.
I mean, someday there'll be massive, MASSIVE digital download games, and I won't be looking forward to downloading them on my Australian internet.
It'll be like, "Terrific, I just bought a game, now I have to leave my computer on for 2 days straight"
When I were a lad, all we had were cassette tapes. You waited almost as long for some games to load then as you do waiting for them to download now. Unless you're the OP. Even tapes didn't take that long. Unless you had a C64 which was slow as fuck. It was also the only computer in history where the cassette deck loaded things faster than the disk drive (5.25" floppies!) could. And all this were fields...Jiggle Counter said:*Old man voice*
I remember the days when computer games came on a 1.44 MB floppy.
And then, to my surprise, the sequel came out... On FOUR 1.44 MB floppies.
Poppycock! I had to go out and buy a 20 MB hard drive, just to keep up with the immense size!
Steam does have an amount of bandwidth control built into it. Just let me put a star hereDrunkOnEstus said:Steam likes to devour all of the bandwidth worse than a torrent client and makes Netflix and stuff impossible for others in the house.
Haha, I remember the tapes, my dad talked about them. He said there were times where you had to rewind the tape and start again if the software didn't load properly. Sounds god damn painful. But then again, I'm sure you had much better patience than the people of today.srm79 said:When I were a lad, all we had were cassette tapes. You waited almost as long for some games to load then as you do waiting for them to download now. Unless you're the OP. Even tapes didn't take that long. Unless you had a C64 which was slow as fuck. It was also the only computer in history where the cassette deck loaded things faster than the disk drive (5.25" floppies!) could. And all this were fields...Jiggle Counter said:*Old man voice*
I remember the days when computer games came on a 1.44 MB floppy.
And then, to my surprise, the sequel came out... On FOUR 1.44 MB floppies.
Poppycock! I had to go out and buy a 20 MB hard drive, just to keep up with the immense size!
And when my great-grandpa was a lad all he had was sand and a stick to play tic-tac-toe with ;-). I don't envy him though even with my crappy internet speed. I'll take today over yesteryear any day.srm79 said:When I were a lad, all we had were cassette tapes. You waited almost as long for some games to load then as you do waiting for them to download now. Unless you're the OP. Even tapes didn't take that long. Unless you had a C64 which was slow as fuck. It was also the only computer in history where the cassette deck loaded things faster than the disk drive (5.25" floppies!) could. And all this were fields...Jiggle Counter said:*Old man voice*
I remember the days when computer games came on a 1.44 MB floppy.
And then, to my surprise, the sequel came out... On FOUR 1.44 MB floppies.
Poppycock! I had to go out and buy a 20 MB hard drive, just to keep up with the immense size!
On the steam client top leftDrunkOnEstus said:Steam likes to devour all of the bandwidth worse than a torrent client and makes Netflix and stuff impossible for others in the house.
If it didn't load, the culprit was usually a kink in the tape where the "Play" button had been left pressed when the tape stopped. It would basically bugger the last line of code and you'd get a variation on the dreaded Read Error A message (That was on the Amstrad CPC464, although the Sinclair Spectrum and the C64 had virtually identical error codes because everything was based on BASIC).Jiggle Counter said:Haha, I remember the tapes, my dad talked about them. He said there were times where you had to rewind the tape and start again if the software didn't load properly. Sounds god damn painful. But then again, I'm sure you had much better patience than the people of today.srm79 said:When I were a lad, all we had were cassette tapes. You waited almost as long for some games to load then as you do waiting for them to download now. Unless you're the OP. Even tapes didn't take that long. Unless you had a C64 which was slow as fuck. It was also the only computer in history where the cassette deck loaded things faster than the disk drive (5.25" floppies!) could. And all this were fields...Jiggle Counter said:*Old man voice*
I remember the days when computer games came on a 1.44 MB floppy.
And then, to my surprise, the sequel came out... On FOUR 1.44 MB floppies.
Poppycock! I had to go out and buy a 20 MB hard drive, just to keep up with the immense size!