Insane Physics Engine Will Blow Your Mind With Dirt

A Pious Cultist

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Jul 4, 2009
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Jamous said:
Prettyfuls, but Bloodsquirrel's correct.
BloodSquirrel said:
Neat, but what can this engine actually do in real time?
Doubtfully anything, it looks like a 3DS Max plugin so to be honest I think his article is kind of dumb. None of that was real-time.
 

coldfrog

Can you feel around inside?
Dec 22, 2008
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Nick Holmgren said:
CLOTH PHYSICS!!!! Really, we need those to improve quite a bit as the biggest issues with heavy rain's graphics was when people took their shirts off the shirt stopped making sense.
HAH! That was both amusing and relevent. And shirts were removed with great frequency in that game.
 

Buizel91

Autobot
Aug 25, 2008
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GamesB2 said:
Ooo very pretty.

This could be used for terrain deformation in a game! Like Fracture 2, if it ever exists.
Imagine Red faction Guerilla 2 using this ;) *Nerdgasm*
 

DeathByTheSword

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Sep 9, 2009
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Great, another shiny gadget to put our minds into graphical detail instead of the things that actually matter in a videogame.

But from a programmer's standpoint this is really fucking impressing.
 

Jamous

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Apr 14, 2009
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A Pious Cultist said:
Jamous said:
Prettyfuls, but Bloodsquirrel's correct.
BloodSquirrel said:
Neat, but what can this engine actually do in real time?
Doubtfully anything, it looks like a 3DS Max plugin so to be honest I think his article is kind of dumb. None of that was real-time.
Well Goddamn.
 

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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5.5 fps? Looks like Crytek has a new competitor...

Looks nice, though. Especially the water and cloth effects.
 

BloodSquirrel

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Jun 23, 2008
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Nalgas D. Lemur said:
In terms of speeding up individual cores/threads/processes, that's true, but for highly parallel stuff, which physics processing of this sort very much so is, things are advancing very quickly, particularly for more specialized processors. Modern video cards are absurdly fast at doing certain specific things, including simulations like this, and they continue to get even more so in a hurry. The problem is that programming for them is currently a huge pain in the ass, not a lot of stuff is standardized or consistent between systems, most people don't have new/fancy enough hardware to take advantage of it (which is why physics engines are generally just used to make stuff pretty and not for anything required for gameplay), and it cuts into your video rendering power if you're not doing it on a separate card. If that all gets sorted out, any remaining problems certainly won't be because of a lack of tech advancing quickly enough, at least in this particular area at the moment.
First off, the move toward highly parallel stuff is a result of the inability to push individual cores much further. We can't make cores faster anymore, so we're just piling more on.

Second off, graphics card advancement has been acheived in large part by sheer size, power consumption, and resistor count. Modern graphics cards are enormous and suck up more power than the processor. Also, you're supposed to have two of them now if you really want to be high end. This isn't a sustainable form of advancement.

The problem here is the basic techonology: we only have so many die shrinks left in us, and they're getting harder and harder. Parallel processing advances by adding more cores, which either requires a larger, hotter chip or a die shrink.
 

similar.squirrel

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Mar 28, 2009
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Impressive. I find that a nice physics engine can add a whole lot more to a game than hyper-realistic graphics. Maybe that's just me.
 

John Funk

U.N. Owen Was Him?
Dec 20, 2005
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A Pious Cultist said:
Jamous said:
Prettyfuls, but Bloodsquirrel's correct.
BloodSquirrel said:
Neat, but what can this engine actually do in real time?
Doubtfully anything, it looks like a 3DS Max plugin so to be honest I think his article is kind of dumb. None of that was real-time.
Pretty sure the part from 2:00 on was real-time.
 

008Zulu_v1legacy

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Sep 6, 2009
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Not that impressive, what will be is what they can do with it. Provided they don't build games around this one gimmick. I wont name games.