This might be insignificant to some, but what pisses me off a whole lot is when a game dicks around in between you dying, or when you do a challenge or something and you didn't do as well as you wanted, it dicks around before letting you retry. See, Super Meat Boy gets it perfect: SPLAT! and then you are respawned. Absolutely perfect.
But I was replaying Portal the other day on PC and going through the advanced chambers again, and holy fuck I was getting pissed off. Not at actually dying, but that I had to sit there and view the world from the "you're dead" camera angle for a few seconds before it would let me click to respond. That shit sets me right over the edge; I would sit there clicking my mouse button repeatedly while yelling "YES I KNOW I DIED LET ME RESPAWN NOW YOU ASSHOLE!!" at the game.
Tumble is also pissing me off recently, again not because I actually failed, but because all the dicking around I have to do before I can retry. Actually pushing retry comes quickly, but then you have to dick around watching the level intro again; yes I know it's level 3, yes I know what it's called, yes I know what my goal is, so STFU random British lady and let me try again already! Oh, and lord help you if it was a level with a tutorial, because it still feels the need to launch you into that again and have you skip it manually rather than realizing "this guy has a medal in every stage in the game now, I think we can skip this because he knows what he's doing."
I also hate the hell out of Burnout Paradise for this, it is the master of dicking around instead of letting me play. Crash, you can't play for 3-5 seconds. Take out another driver, you can't play for 3-5 seconds. Start a new event, you get to watch your car do donuts while it explains the rules of the even that you already know after you've been playing for that long (that's something that pisses me off too actually; games, you are smart enough to do so many things, so start being smart enough to know when I don't need tutorials anymore!). And heaven help you if you lose a race or don't meet your object in the last seconds of the event: there is a restart event option you can access during the event, but if you finish it (either by winning or failing), there is no option to restart it. And remember that it's an open world game, so if you were about to come in first, but some jerk boosts ahead of you at the very last second to put you in second place and there's no time for you to brake and restart the event, you get to drive your ass all the fucking way back across this giant city just to try the miserable thing over again. Oh, and of course, after you finish the event, you have to watch your car drive itself around for 10 seconds while it gives you pointless commentary on your performance (stuff like "You drove really fast, good job!"), so again you can't play. Fuck you Burnout Paradise, if you really hate being played so much that you have to stop me from playing you so often, I am happy to let your awful ass sit on the shelf for all eternity (assuming I can't sell you on Amazon, but I'm not surprised that nobody wants to buy you because YOU SUUUUUUCK!).
Zergadooful said:
ultrachicken said:
I hate it when games have such long starting up sequences, in which they show the logos of every company that was involved in making the game. At least let me skip, damn it!
This. I also hate having to re-watch 2 minute unskippable cutscenes every time I die on a really hard boss fight.
Yeah, the company logo thing gets to me too; especially in Killzone 2. At launch you could skip the company logos, and then in a later patch, THEY CHANGED IT SO YOU CANNOT SKIP THE COMPANY LOGOS!!
WHAT THE FUCK DID YOU DO THAT FOR GUERRILLA GAMES?!
And yes, the unskippable cutscene before a hard boss fight that replays every time you die. I give every game that has ever done that a 0/10, regardless of how much fun I had with it when that stopped being a problem. That just isn't something you should ever do as it serves no purpose but to piss off the player.
Dirty Hipsters said:
We all have it. Something about a game, a completely minuet detail that we shouldn't even be noticing just pokes us the wrong way, and makes us rage at a game. This detail might not even have anything to do with the actual gameplay, it might be completely insignificant, but we just can't let it go, and the hatred of that little tiny thing festers in our soul until we rage.
What is your tiny detail that makes you tear off your shirt and scream to the heavens "How the fuck can game developers be soo stupid?!"
Here's mine:
I've had Killzone 3 for all of 3 hours, and it's already managed to make me hate the PS Move, wishing that the damn ice cream cone controller had never been created.
Mind you, I don't actually have Move, nor have I tried it with Killzone 3, the reason I hate it is because EVERY TIME I load up killzone I get a 30 second long tutorial of how to properly strap the goddamn Move controller to my arm, which cannot be skipped. The worst part is, the game KNOWS I don't have Move, since in the ingame menu it doesn't give me the option to change Move controls (just like it doesn't let me change 3D settings). So basically I'm forced to sit through this nonsense for something that I don't own.
I could swear that Playstation is trying to use this stupid screen as marketing for the Move, but I don't think it's working, because it's making me really hate something that I've never even touched.
Screw you Sony.
I hate this too; it goes into my hatred of games not realizing that I've been playing enough not to need the tutorial anymore. In this case, yes Sony, I know to put my wrist strap on (or just, you know, not let go of the controller; I find the wrist strap to be uncomfortable and would rather throw it in the trash than wear it). I know to put the PS Eye on the blue dot, and if I had forgotten that for some reason, every in-game Move calibration screen I've seen so far also reminds you to set it to the blue dot. And I know to "firmly" hold my Navigation or Dualshock controller if the game has one. And that, by the way, is another reason why it shouldn't even give you the safety warning if you don't have a Move. The safety screen knows the difference between if you will need a Navigation or Dualshock for the game, as it adds a warning for them when you do. So surely it should know if no Move controller is on and not waste your time warning you. And for those of us who do have Move controllers, surely it should be able to track how long we have spend playing Move enabled games while actually using the Move controller and stop showing us the warning screens after, I dunno, 30 hours of Move controller use, as by then we would obviously be well aware of the safety warnings.
But no. The safety warning has to be there for stupid people. Sometimes I really hate stupid people, because it is their fault I have to suffer through things like that. Sometimes I wish we could go to Bill Engvall's plan of making stupid people wear signs that say "I'm stupid" and if a person has that sign, they can't buy certain products. Then I wouldn't have to see "WEAR YOUR WRIST STRAP LOL!" every time I want to play Killzone 3 or any Wii game ever, because stupid people wouldn't have Wiis or Playstation Move, and smart people already know not to let go of their controllers while playing.