Insignificant things that make you RAGE in games

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repeating integers

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Mar 17, 2010
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JourneyThroughHell said:
A checkpoint before a cutscene but not after one.

That might not be insignificant, actually. Because it is really fucking annoying.
I remember this problem with the fight with Matriarch Benezia in ME1. I despised the fight after a while - you had to repeat that conversation with her momentarily-not-evil self every time you died. It being a Bioware conversation, you couldn't skip it. I also started noticing flaws in the voice acting after a while.

OT: Lack of checkpoints. Funnily enough, this is also a problem I have with ME1 (doesn't stop it from being an awesome game). Having to restart a Mako mission from the beginning because I was having too much fun to remember to save was annoying.
 

Merkavar

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Aug 21, 2010
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OhJohnNo said:
JourneyThroughHell said:
A checkpoint before a cutscene but not after one.

That might not be insignificant, actually. Because it is really fucking annoying.
I remember this problem with the fight with Matriarch Benezia in ME1.
in witcher their was a long cutscene just before an annoying boss. lucky they were skipable cutscenes.
 

Ghengis John

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Dec 16, 2007
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Merkavar said:
Ghengis John said:
When a game has impossible multiplayer achievements keeping me from getting 100% completion on it. Like a fighter that demands I attain the maximum rank when I have to fight freaks who play the game at a professional level to do so
so impossible for you? what is the point of achivments if you can get them all easily?
Who said anything about easy? There's a difference between a reasonable and an unreasonable expectation when presenting a challenge. Happily for me, the vast majority of people who've responded to my post have been understanding of that. I attained an 'A' rank in Dead or Alive 4 for example and achievement tracker tells us that only 7% of people ever attain that rank. Now, there is an S and an SS rank on top of that. I think attaining a rank just shy of the top 5% of players is quite respectable enough. There's nothing lazy, easy or unskilled about attaining such a feat as being better than 93% of the other players in the world, especially when it can only be attained by beating people stronger than you are. Perhaps you did better? I doubt it and the odds are strongly in my favor on that. But DOA is not alone in this respect. A difficult single-player achievement is another animal, the only thing you're relying upon is your own skill and through effort you can eventually expect to get there. But multiplayer achievements may never be attainable as there is no limit to how much better your opponent can be no matter how much time you invest. It may just be they have a natural talent you lack. And when a spectacular high-level loss can undo days of wins, well good luck. Even if only 7% of people could complete a single-player achievement (and I'd like to know which one that was) they wouldn't have the top 3% actively working against them in their bid to enter the top 1.4%. Of course ultimately it doesn't matter what you think, the question was what makes me rage in games and this will still get my blood boiling no matter what you say.
 

Tipsythegza

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Jan 23, 2011
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ultrachicken said:
I hate it when games have such long starting up sequences, in which they show the logos of every company that was involved in making the game. At least let me skip, damn it!
I completely agree, they act like i forgot who i bought the product from.
 

MuppeTeN

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Feb 20, 2011
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Perfect timing for games like MvsC3, Street Fighter. I hate that if a fail for 1/4567 of a sec. I fail it :S
No checkpoint and limited saves( Dead Space 2 Hardcore Moda).
 

Rofl-Mayo

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Mar 11, 2010
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Stairs... I hate how I tend to levitate up them instead of actually walking up them. In newer games though they've fixed this. It always bugged me for some reason. Anyone else?
 

sunshine73

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Feb 23, 2011
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The Wii

When enemies can tank like 500 rounds to the face but you die if you get shot once in the leg... Its Bullshit!!!

Sports Games: When it is impossible to score no MATTER WHAT! This is for Hockey! Since when Can i throw 70 shots on goal and not get a SINGLE goal!!! and on basketball, if I touch a guy its a foul, but if my opponent runs into me hard enouggh for the controller to vibrate and gets nothingg I find myself Screaming WTF!!! HAAAAAAX!!! and im not even online...
 

Smooth Operator

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Oct 5, 2010
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Unconventional default control set up, really ticks me off when some games assign things to random buttons.

Settings excluded from ingame options, I mean seriously 10 years ago all of this was fleshed out and if you make me exit the game to get video/controler setting then you are one lazy as*hole of a developer.

Unskippable cut-scenes, howmany damn times must we repeat this until everyone understands.
 

sunshine73

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Feb 23, 2011
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OHHHH! I also hate it when games (JAK III Was SOOOO guilty of this) decide to throw in some racingg sequence. I want to shoot shit, not race, and not only do i have to race, but I have to always hit checkpoints, and If I miss em, I have to go back. I spent more time racing then anything else on that game and I HATED it. I broke like 3 controllers beating that game....
 

antidark777

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Aug 12, 2009
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Player killers, specifically in Red dead redemption.

I know theres a friendly free roam now, but that still doesn't stop douchebags killing your horse when your just minding your own business.
 

Fenra

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I have 2 that may seem kind of contradictory, depends on the context I guess.

1) taking control of my character away from me, for example to make me walk down a corridor that I'm perfectly capable of doing myself then giving control back right after, I mean really what was the point, its immersion breaking!

2) Giving me control in so called "interactive" scenes which equate to me standing in a room watching characters talk to eachother, only being able to run in circles till the game lets me progress when it finaly decides to open the one door out, here an actual cutscene and taking control from me would work better.



also a smaller one which isnt so prevelant these days but being able to see the break in texture patterns on walls (basically where a texture looks like wallpaper that didnt quite match up right) or being able to see the texture repeat itself, like back in old WoW where if you got to a high point and looked down you could see the squares that the textures were arranged in. But this problem isnt so bad these days because of the budgets people put into thier art departments and the power of modern gaming systems.
 

Ace of Spades

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Jul 12, 2008
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Unrealistic detection in stealth games. Assassin's Creed: Brotherhood is the worst offender of this. The only person who could see me was more than 30 feet away from anyone else and there were several walls between them, and shortly after he noticed me, he had an 8 inch blade rammed into his spleen. That should not mean that I have been detected, and have to sit through the annoyingly long loading screen for another try. The reason why I liked the first Assassin's Creed and AC2 was that if you really fuck up the stealth, there's still the opportunity to chase down and assassinate your target or just snipe him with the hidden pistol. At least in Metal Gear Solid games, the enemies had the decency to radio for back-up before bringing all their friends to help out.
 

Hiigaran Exile

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Feb 23, 2011
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What vexes me beyond all reason is when they mess up people's ranks in games. I recall in Nexus: the Jupiter Incident that this Cromwell bloke was sometimes a rear-admiral, or vice-admiral, or commodore whatever struck their fancy. Or in the later RUSE, where that whining little twit general whatshisface, who started off as a Major and ended up as a, well, a general, but he kept strutting about in a captain's uniform in the cut scenes for the entire game. I'm not even that much a stickler for military etiquette, but when they get it wrong it. just. gets. to. me.
... I need some herbal tea. Mustn?t think about it too much. That way lays madness.
 

jono793

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Jul 19, 2008
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When games include combat minigames or training arenas that can kill you, but then leave you with no health bar for the main game. One of the more annoying features of Yakuza 3.
 

Sharalon

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Jan 19, 2011
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Other people! Any multiplayer game makes me rage sooner or later. I think the worst ones are the co-op games like Left4Dead.

"Don't shoot me! Hey! That's my medkit! No, no, no.. DONT SHOOT THAT BOOMER! AHHH!!"

Stupid jerks...
 

Sharalon

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Jan 19, 2011
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sunshine73 said:
OHHHH! I also hate it when games (JAK III Was SOOOO guilty of this) decide to throw in some racingg sequence. I want to shoot shit, not race, and not only do i have to race, but I have to always hit checkpoints, and If I miss em, I have to go back. I spent more time racing then anything else on that game and I HATED it. I broke like 3 controllers beating that game....
Haha! I never even got through that game becaouse of that. Got stuck on some stupid racing bit and i just shut off the console and didn't touch it for months.
 

RipperjackAU

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Mar 3, 2005
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Sharalon said:
Any multiplayer game makes me rage sooner or later. I think the worst ones are the co-op games like Left4Dead.
Indeed. Also being kicked out of a Left 4 Dead 2 match, just because you don't have a sub 100 ping.

Not EVERYBODY has like a T1 line to the internet... Elitist Jerks! :mad:
 

McMarbles

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May 7, 2009
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When I run into a stealth-based mission in a non-stealth-based game. I'm looking at you, Zelda series.
 

VaudevillianVeteran

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Sep 19, 2009
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Forced helicopter and driving sequences that involve combat. A good example is from Black Ops. Seriously, I have no idea why I hate it, but I do.