Ultratwinkie said:
Adon Cabre said:
snip
Ultratwinkie said:
Adon Cabre said:
Funny, because those "dollaar bills" skyrocketed Gabe Newell into billionaire status.
Steam made 1 billion before it was cool.
http://www.giantbomb.com/steam/3015-718/forums/steam-makes-1-billion-dollars-in-2010-pc-gaming-de-479799/
Especially since steam alone has 70 million accounts, which is more than xbox has.
Those are pretty good numbers for a year that saw console sales declining, albeit it they still generated 6x's more profit [http://www.digitaltrends.com/gaming/video-game-sales-down-in-2010-but-xbox-360-sets-record/], not counting software sales; so lets just put it at an even 10 Billion for Nintendo, Xbox360 & PS3 console and software profits in 2010.
70 Million accounts on Steam? Wow. That's counting virtually all hardcore and casual users. But the Xbox360 surpassed 70 Million consoles in 2012 [http://www.techradar.com/us/news/gaming/consoles/microsoft-xbox-360-bypasses-70-million-sales-milestone-1106039]; and the Playstation 3 edged that a few months later [http://gamer.blorge.com/2012/11/17/ps3-lifetime-sales-surpasses-70-million-units-fastest-selling-hd-console/].
Accounts don't really matter on consoles, since people aren't ball and chained to DRM registration. But that's the price PC users pay for cheaper Third Party Titles and glitchy
Simcity exclusives.
Unless we're talking MMO figures (and many of whose subscribers rarely buy other games), STEAM doesn't really compare and the Playstation 4 hasn't exactly chased away the consumer with it's impressive specs and sexy design. Especially as it sips power.
The future is back in SONY's hands, and developers will prioritize them over PC and XboxOne.
Oh right because hardware, being metal, plastic, and physical items that costs hundreds and hundreds of dollars sold at a mark up is comparable to digital games sold for 2.50$-15$ at steam. Of course it will have a bigger number if its costs are much higher.
and its hilarious you cite NPD:
No one takes NPD seriously, not even EA anymore. NPD is an outdated relic from the 90s when everything was retail. Hell, NPD doesn't even count the hardware sales of PC parts manufacturing.
Which is UP.
http://www.techspot.com/news/53536-pc-gamers-fuel-hardware-sales-in-otherwise-stagnant-market.html
and making more money?
Activision
EA
http://investor.ea.com/releasedetail.cfm?ReleaseID=594196
http://www.gamasutra.com/view/news/33515/EA_NPD_Data_A_Misrepresentation_Of_The_Entire_Industry.php
http://www.computerandvideogames.com/361110/ea-is-making-more-from-pc-than-ps3/
http://www.computerandvideogames.com/358977/pc-is-the-fastest-growing-platform-ea-boss/
Both say NPD is full of shit and shouldn't be used in a digital age.
All of them get most of their cash from PC.
And what does it matter if its hardcore or casual?
Consoles have casual users too that only plays COD or halo and nothing more.
and nice to know you disregard console accounts in an age of multiplayer everything.
Seriously, am I talking to someone in 1994 when NPD still mattered? NPD is as "thorough" as checking vinyl record sales and tying that to the health of the music industry.
Okay...
Really? A Publisher spurns the facts from an accredited research firm. Big surprise there. Bigger surprise that you believe them. (Seeing as how PC gamers would be the only ones to find those statements -- connect the dots, he's charming your community). Anyways, putting the digital fiasco aside, it isn't hard to track hard-copy sales from consoles.
Any research firm can do that.
[h4]Growing PC market[/h4]
Another article hinting toward this subject recently came up on the Escapist [http://www.escapistmagazine.com/forums/read/7.830203-Research-Warns-of-Possible-Game-Industry-Crash#20239015]. I even thought to put a pre-response to this subject on the thread but I thought you understood the parameters of this problem.
Question: What is a PC gamer?
When Facebook "Farmville" enthusiasts proclaim their status as a PC gamer the actual term starts to get muddled. You realize that PC gaming, according to many online research groups, includes every online facebook games, and gambling games and MMO's the world over -- it doesn't differentiate between any of them.
EA is a huge corporation that does more than COD sales. It's involved in all of those other game genres I listed above, with consumers who have no idea what
Crysis 3 or
SimCity is. Yet you lump them all together when no online gaming site subscribes to this idea.
(That EA fiscal report also highlights cellphone and tablet game sales. Strange.)
[h4]Console Software Sales[/h4]
Myth #1: PC sales will match or triumph the console.
Really? Do you visit this site often? Or watch the news?
In less than ONE WEEK,
Grand Theft Auto V just sold over One billion dollars in hardcopy and digital downloads
on the xbox360 and PS3 consoles. Apparently, when all of those
COD and
Halo players unite, they can set a
WORLDWIDE MEDIA SALES records.
The PC community wouldn't even come close -- and that's beside the fact that 35+% of said community would have pirated it. (And yes, I've seen the report indicating that pirating is not so extensive. Then along came
Gentlemen! [http://www.joystiq.com/2013/08/24/indie-game-gentlemen-was-bought-144-times-pirated-over-50-000/]).
I swear, of all the times to put up that erroneous claim of PC rising superiority, it has never been so flawed and disproved as it has been this last week. Aside from the fact that Intel will begin their campaign of subtly jabbing away at the console industry because of AMD's successful contract; but you might buy their arguments any-how.
Just read between the lines.
consoles sway this industry in ways the PC community couldn't imagine