CaitSeith said:
I wouldn't know since I have yet to play
Portal 2. It's just that I figured that it would solve the problem of the player missing something visually because they're focused somewhere else.
Because my post seems to become quite flabby and disconnected trying to explain this in detail, here's the best way I can sum it up. Imagine something like the event 11 minutes into
The War of the Worlds broadcast (Link to the audio [http://www.mercurytheatre.info/]) playing out in the world. Then, there's you, the game's protagonist, who watching the broadcast live (The fictional one, that is), or wondering about the area while the report is still clearly heard.
As you hear the events unfold, there's nothing that the player can easily miss out on. Everything is told clearly, and the story comes across as detailed enough. There's no need to hold the player to the ground to deliver the story, or forcing them to have their attention focussed on one character for very long. And, everything just unfolds naturally.
Do you see where I'm coming from with this idea?