Interactivity

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Callate

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Not that you care, but if I were making FSG:TG based on the scenario you'd describe, I'd paint things a little differently: the big wreck contains some important technology that the player won't understand or be able to use until much later in the game. The wreck was actually blasted into non-functionality by the same faction that has come back and isn't happy to find you there: the ship(s) that destroyed it in the first place were the dreadnoughts, and the ones that are menacing the player, while far more than the player will be capable of dealing with, are actually the smaller ships the Big Bad has sent back itself to claim this important technology from the wreckage, a task that the big destructive dreadnoughts were simply not equipped to perform.
 

jamescorck

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Jan 25, 2010
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How about the intro for Dead Space?

Okay, it's jarring that Isaac doesn't even flinch during the crash of his spaceship, but that went smoothly great dragging you from the vaccum of space to the inside of the Ishimura without changing perspectives.
 

CopperBoom

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Nov 11, 2009
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"Game Game Game: The Game" sounds... GRRREAT!

I am more excited to see what comes out of this, then I could give any shits [not even a one] about bioshock one or [poo] two.
 

thebreadbinman

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Jan 24, 2010
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I can honestly say without a shadow of a doubt that beowulf the game was easily the worst game ever to squeeze itself out onto our shelves.

Also, the best game ever seems to be FSG:TG (Y)
 

ZephrC

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You know, thinking about Mass Effect 2 and the subject of interactivity in games: I don't think the intro of ME2 was a particularly good example of the idea. They did give you enough to do that it wasn't just watching a movie, and I think part of the point of the places you didn't have control was that Commander Shepard didn't have much control either, but my the point I'm trying to get to is that the ending added a whole new layer of interactivity. Too often in games there's no consequence for failure except starting over from the last checkpoint. ME2's ending did a great job when it made it so that you could defeat the final boss and save the galaxy and still... well, have really bad things happen. It didn't feel safe like most video games do. And you were still in control of it.

I just thought that was a really fascinating thing they did, that doesn't seem to get enough credit.
 

solidstatemind

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OK, y'all are going to have to forgive me: I'm much too tired to sort through one-hundred-some-odd comments to find out if anyone else has already brought up this elephant in the room before me (so if they have, simply disregard this post):

Yahtzee-- you're bitching that the intro to Bioshock 2 wasn't as cool as the intro to Bioshock, but at the same time, if they had mirrored the mechanics of the Bioshock intro, wouldn't you pan it for 'recycling the same ideas'???

Moral of the story: instead of moaning about the schema of the intro, recognize that change must occur (particularly if Irrational didn't want the game to immediately be labled as 'just more of the same' from the very outset), and focus on whether or not quality was delivered in that context.... and I dare say, your opinion is that it was.

Now, I'm off to bed to dream up a plot for the nefarious game Yahtzee is making...
 

Telekinesis

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Apr 26, 2008
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I think interactivity is overrated.
I see too many posts on /v/ or whatever about how WRPGs are superior to JRPGs because [among others] they have "interactive" cutscenes or whatever where you select among dialogue options.

Personally I don't see what's so wrong with a good ol' cutscene. I think that how the game stops and waits for you to deliver a line, and not voiced in some cases [KOTOR] just breaks the fluidity of it and really doesn't make for a memorable moment.

On the other hand, I can name a bunch of incredibly memorable/iconic cutscenes in JRPGs, which I can't really remember one from the last WRPG I played, KOTOR.
 

ldwater

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Jun 15, 2009
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HG131 said:
ldwater said:
Similar to Half Life 1 where even though the whole track thing was a little too much is still felt cool to be just 'average joe Freeman' heading into work, looking around and being bored - before you bring forth the end of the world!! Muhahahahahaha!!!!
Ahhh, but he wasn't average, unless being a Theoretical Physicist with a Ph.D. working on teleportation is a average.
Yes but the first time playing it you don't know that he is Mr PHD guy in alien ass kicking until later. Besides its not like hes riding on a golden, jewel encrusted monorail system that makes you feel like your more important or anything (besides gliding past alot of really cool / freaky looking hardware :p)
 

The Youth Counselor

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Personally I rate short videos and flash games from the internet differently than novels, movies, and games on a star scale. If a random Youtube video or Newgrounds game just manages to entertain and impress me I give it five stars. On the other hand when it comes to books, movies, and games I give it four stars upon initial release and once time has passed I may upgrade it to a five star status if the production has become something that has influenced the entire medium or something that hasn't been again been replicated successfully -in other words become a classic.
 

snide_cake

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DMal88 said:
The scenario you've described in FSG:TG sounds a lot like the second scene in Firefly's pilot episode. At least, in terms of the setting (Big hostile ship 1 finds independent scavenger ship picking off scraps from downed hostile ship 2).
Yeah I immediately went to the Firefly place :)
 

Sentient6

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Nov 26, 2009
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Damn, just imagining the intro Yahtzee described makes the actual intro feel so lame....
But regardless, did you ever expect Bioshock 2 to be better then Bioshock 1? In the story/characters departament, that is? Bioshock had (and still has) one of the best stories in video games, probably the greatest setting and, hands down, the single best supporting character in the history of forever ("I want to take the ears off"..). Could you really expect Bioshock 2 to top that?

No. Just like there are never any good sequels to great movies (or games that put emphasis on the storytelling first, action second), Bioshock 2 couldn't possibly top the first game's storytelling. And if you expected it to, you were most definetly disappointed.

But, where movies don't have anything else to offer other then the story, games have gameplay (duh). And that's where Bioshock 2 shines. It is better then the first game in every single aspect (of the gamplay, mind you). Plus, multiplayer never hurts. Combine that with a pretty good plot of it's own, and you get a game, that might not stack up to it's predecessor on the "greatness" scale, but a great game non-the-less.
 

Nomanslander

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Feb 21, 2009
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Sentient6 said:
But regardless, did you ever expect Bioshock 2 to be better then Bioshock 1? In the story/characters departament, that is? Bioshock had (and still has) one of the best stories in video games, probably the greatest setting and, hands down, the single best supporting character in the history of forever ("I want to take the ears off"..). Could you really expect Bioshock 2 to top that?
I always felt Bioshock 1 got really dumb two-thirds in once we learn who Jack really is....=/
 

tcurt

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Jan 28, 2010
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Crates? It's not a modern game without crate smashing! I hope there is pudding inside the crates.