[PORTAL 2 COOP ENDING SPOILER] So you think Portal 3 will be something like the humans rebelling against Glados?AC10 said:I guess all this is possible, but if you've beaten the co-op you can probably guess how Portal 3 will be playing out...
[PORTAL 2 COOP ENDING SPOILER] So you think Portal 3 will be something like the humans rebelling against Glados?AC10 said:I guess all this is possible, but if you've beaten the co-op you can probably guess how Portal 3 will be playing out...
Are you really in the same room? OR are you in an entirely different room, having been recuperated for an unknown amount of time?de5gravity said:Gigatoast the problem is not the fact that it's sunny.
The suspicious part is when you're fighting wheatley, and the ceiling falls, you can see the moon. The surface is right there. But after you pass out, and you ride up the elevator from the same room, it takes MUCH longer to get outside.
I'm adding this to my OP. This is officially suspicious.Joseph375 said:http://www.youtube.com/watch?v=_ASgw5oa6SM
A weird easter egg in the credits. Discuss.
I think we are NOT in the same room, but another one she made look like the one where we fought wheatley, so she could fool us into believing we made it outside. We don't know how much time Chell was out, Glados could have had plenty of time to do whatever.Anarchemitis said:Are you really in the same room? OR are you in an entirely different room, having been recuperated for an unknown amount of time?de5gravity said:Gigatoast the problem is not the fact that it's sunny.
The suspicious part is when you're fighting wheatley, and the ceiling falls, you can see the moon. The surface is right there. But after you pass out, and you ride up the elevator from the same room, it takes MUCH longer to get outside.
And in Portal 2's case that might be quite a bit. There's an incredible amount of foreshadowing that you would pass off as nonsense during your first playthrough. Case in point: The turret that refers to itself as "different" will also say "her name is Caroline" if you listen long enough.Proverbial Jon said:It's always fun to play again and spot the stuff I missed though.
Actually, there's no evidence that there weren't loads of facility between you and the surface, and they've all just fallen away because Wheatley was doing such an incompetent job at taking care of the place.Proverbial Jon said:One of the commentary nodes talks about how Valve had to try and put all the different sections of the game together, how they had to make sure that you got to each area in a way that was believable. It ends by asking the player if they can spot the one transition which was completely implausible. I'd say that was the long elevator ride at the ending. Just a guess.
I don't think they do, the design of the room is pretty different. And If you remember Wheatly 'moves' closer to the experiments, Glados just isn't a big enough idiot to be that close to the surface.rockyoumonkeys said:Don't think so. Pretty sure both games end in the same room.UberaDpmn said:That was a different room... wasn't it?rockyoumonkeys said:But if I recall at the end of Portal 1, when you're being sucked up through the hole in the ceiling, you do kind of go a ways, don't you? Like even beyond where the ceiling had been.BigText said:the panels are actually pretty far up there. You're not THAT close to the surface.
Dead easy, did you ever shoot a portal at a sloped wall? the earth would only be directly behind her if the part of the moon she hit was parallel to earth.Dunvi said:Actually, there's no evidence that there weren't loads of facility between you and the surface, and they've all just fallen away because Wheatley was doing such an incompetent job at taking care of the place.Proverbial Jon said:One of the commentary nodes talks about how Valve had to try and put all the different sections of the game together, how they had to make sure that you got to each area in a way that was believable. It ends by asking the player if they can spot the one transition which was completely implausible. I'd say that was the long elevator ride at the ending. Just a guess.
On the other hand, my opinion for the implausibility is the moon itself. Think about it. When you're hanging out in space, desperately holding on, you tilt your head up... and see the Earth. Think about the angles - the Earth should be directly behind you, enough so that she should see it when she gets hit by the space-sphere and she turns around, not just by looking over the horizon. I think that's what he was referring to because while I can at least attempt to handwave the close-to-the-surface thing, I really have no idea how to handwave this...
Okay, true. But it still shouldn't be where it was unless you hit the moon right near the edge, whereas from what I recall from the ending it was closer to the center than that...Sgt. Dante said:Dead easy, did you ever shoot a portal at a sloped wall? the earth would only be directly behind her if the part of the moon she hit was parallel to earth.Dunvi said:Actually, there's no evidence that there weren't loads of facility between you and the surface, and they've all just fallen away because Wheatley was doing such an incompetent job at taking care of the place.Proverbial Jon said:One of the commentary nodes talks about how Valve had to try and put all the different sections of the game together, how they had to make sure that you got to each area in a way that was believable. It ends by asking the player if they can spot the one transition which was completely implausible. I'd say that was the long elevator ride at the ending. Just a guess.
On the other hand, my opinion for the implausibility is the moon itself. Think about it. When you're hanging out in space, desperately holding on, you tilt your head up... and see the Earth. Think about the angles - the Earth should be directly behind you, enough so that she should see it when she gets hit by the space-sphere and she turns around, not just by looking over the horizon. I think that's what he was referring to because while I can at least attempt to handwave the close-to-the-surface thing, I really have no idea how to handwave this...
Doesn't matter that the portal gut is gone, there are more. Hell, GLaDOS can make them for all i know. The robots in Co-Op mode always have one, no matter how many times or in how many ways toy kill them.Glamorgan said:Why would she? GLaDOS admitted Chell was too stubborn to test, and She has a whole Vault of test subjects now. Plus, the Portal gun got sucked out into space, if you look closely. While it's possible, especially since the pictures had no relevancy to the game itself, I just don't see it as likely.
Oh shit, yeah! The 5th or 6th commentary says to go find the impossible section. That's probably it.Proverbial Jon said:One of the commentary nodes talks about how Valve had to try and put all the different sections of the game together, how they had to make sure that you got to each area in a way that was believable. It ends by asking the player if they can spot the one transition which was completely implausible. I'd say that was the long elevator ride at the ending. Just a guess.
Yeah, but the centre from where we see it might very well be on a slope, one of it's many craters, the angels are impossible to guess from earth so I don't think that this point is as important as you may think it is.Dunvi said:Okay, true. But it still shouldn't be where it was unless you hit the moon right near the edge, whereas from what I recall from the ending it was closer to the center than that...Sgt. Dante said:Dead easy, did you ever shoot a portal at a sloped wall? the earth would only be directly behind her if the part of the moon she hit was parallel to earth.Dunvi said:Actually, there's no evidence that there weren't loads of facility between you and the surface, and they've all just fallen away because Wheatley was doing such an incompetent job at taking care of the place.Proverbial Jon said:One of the commentary nodes talks about how Valve had to try and put all the different sections of the game together, how they had to make sure that you got to each area in a way that was believable. It ends by asking the player if they can spot the one transition which was completely implausible. I'd say that was the long elevator ride at the ending. Just a guess.
On the other hand, my opinion for the implausibility is the moon itself. Think about it. When you're hanging out in space, desperately holding on, you tilt your head up... and see the Earth. Think about the angles - the Earth should be directly behind you, enough so that she should see it when she gets hit by the space-sphere and she turns around, not just by looking over the horizon. I think that's what he was referring to because while I can at least attempt to handwave the close-to-the-surface thing, I really have no idea how to handwave this...
Wow, that blew my mindBoxinatorizore said:You see hidden in the wheat in the last shot is a button, and you put the companion cube of it, and the wall that was painted to look like a blue sky opens up, and Glady starts singing this
http://www.youtube.com/watch?v=BzAs1vMymtg
True shit guys. Happened to me once. Just ask Gabe.