Andy Chalk said:
Come on, guys. I don't like MMOGs much myself, but the Fallout world is absolutely begging for one. I can't imagine a setting that's more ready-made for massive online play than this one.
Really?
In my opinion, it's one of the worst.
I mean, Fallout seems to push that lonely-survivor bit in a world that has been all but killed by the apocalypse.
When there's 12,000 other people exactly like you online at any give time, it just ruins the immersion. Besides the usual idiots clogging up the chat channels or killing you in the wilderness just to waste your time.
To me, it just makes more sense if you can justify having such a large, dense population available. Like having multiple stable, established populations on hand dealing with a larger overall crisis. As much as I hate to say it, WoW pulls this off nicely.
Or perhaps several factions in a large city fighting a shadow war in which there is presently no clear winner.
Settings like those just make more sense to me I guess.
Multiplayer Fallout isn't a bad idea, don't get me wrong. I just think that taking out that "Massive" bit would feel more authentic.
Then there's the issue of turning another solid game series into an MMORPG.. seemingly for no other reason than because marketing data says to.
This might just be me, but I could never get into MMORPGs. Not for a lack of trying mind you.
Partly because the world feels stagnant and motionless; nothing ever changes. Nothing you do ever matters. It can't change for practical reasons. So in essence, your "role" is meaningless.
Show of hands people: How many of you are honestly looking forward to doing those stupid "Go here. Fetch this. Kill those." quests over and over again? Will the Fallout universe change this up to be consistently entertaining, exciting and immersive no matter how many iterations of these quests you do?
Of course not.
I say this because that's the only thing these MMORPGs do now since in a combat centric game there isn't anything else you could possibly ask the average player to do; let alone think about.
The other reason I can't get into MMORPGs is because once you've done that Unholy Trinity of quests once, you are going to do nothing else but grind your brains out just so you can have the privilege to do it all again.
It all feels like some horrible trap that you willingly pay for.