Seeing as Starhawk is the sequel to Warhawk (a multiplayer game) one can expect the emphasis to be on the multiplayer aspect. Honestly, I didn't even know Starhawk would have a singleplayer judging by the previous game.
That's an excellent analogy, and I agree. No, there should be no excuse for poorly done single player.TheOneBearded said:It should be like a meal. The single player is the main course. The multiplayer and extras are the dessert and such. If the main course tastes like ass, then you won't eat the rest of the food. If the single player sucks, then the rest of its goodies (like multiplayer) shouldn't help bring it up. Think about the people who don't play the multiplayer.
Or free. I like what they did with Killzone 3, releasing the Multiplayer as a stand-alone afterwards.Karutomaru said:Singleplayer is just as important as multiplayer. If I payed full price for a game, I want the full package. If it's going to be multiplayer only, it should be cheaper.
That and to talk about how art games don't need to be fun, just engaging. Playing purely for fun does make you an odd duck around here.Iwata said:Well, from what I see lately, they buy them so they can complain about them.
Good point, but Battlefront is a bad example -- or at least Battlefront 2 is, I haven't played the first one so it may be different. Anyway, Battlefront 2 had a campaign with a fairly involved story about the 501st legion, from their first battle at Geonosis to their victory at Hoth. It didn't have any real characters beyond the hero units, but the idea was that you were playing through the journal of an unknown member of the legion, who narrated each cutscene. It also had "galactic conquest mode" which adds some macro level strategy to the game, and was mostly played single player. Both games had both modes, but I'm not sure how involved the campaign was in the first game. I'd imagine it was at least decent though, since they were primarily console titles in an age where very few consoles were hooked up to the internet.bluesession said:That said. Multiplayer focused games shouldn't be judged (much) by its single player.
And in particular to starhawk, the game seems to at least have some cutscenes and story a lot more than battlefront.
Hop on a random server and make some friends? This is the PC gamer in me talking, but online multiplayer exists so you don't have to rely on having friends who like and own the same games you do.nondescript said:Multiplayer is like subtitles in your favorite movie: handy for when your friend wants it, but if you don't like it, the feature isn't going to improve.
Some people think multi player is the only way to go. It isn't. Diablo and original Warcraft were excellent, challenging games for there times, as were the sequels. It's great fun to get a buddy and kill zombies together, but if your friend has work or a (gasp!) girlfriend, what can you do?
This comment sums up the situation perfectlyKimarous said:Lacklustre single-player is inexcusable. Why? Because no matter how well made your multiplayer is, it's only as good as the server population. If nobody is online, or if the servers get shut down, what are you stuck with?
That is like saying I consider GTA 4 and HL 2 two pieces of crap, since GTA multiplayer was god awful, and Half Life didn't even have one.8-Bit_Jack said:Obviously the single player is the only important thing.
That's why I hate these two pieces of crap I played called Team Fortress 2 and MAG. MAG's single player can be beaten in literally five minutes, if you go slow. TF2 doesn't even HAVE one.
God what terrible games
Why? If the hour/price ratio is what you use to decide what a game is worth, a multi player only game could potentially be worth a lot more than a single player only game.Karutomaru said:Singleplayer is just as important as multiplayer. If I payed full price for a game, I want the full package. If it's going to be multiplayer only, it should be cheaper.