It's hardly a rip off- instead of one game that has three smallish campaigns they're doing a much larger one that focuses on one plot line. I also don't think Blizzard's just releasing a glorified map pack- long before other companies even thought of expansions Blizzard released them and set bench marks for what's to be expected that veritably embarrassed most of the rest.rembrandtqeinstein said:Not that I'm into starcraft at all (mostly due to my suckage at RTS) but the whole "pay 120 for the complete story" seems like a total rip. Expansions are great but their method is kind of lame.
One of the main appeals of SC1 was the three race campaigns. You could play all three or you could just play your favorite race and skip the other two and it would still be a worthwhile purchase.
I think if they released 1/3 of each race campaign with each iteration it would have gone over much better than the way they are doing it.
And lets be honest- the entirety of the industry does this. They might not be so obvious about it, but lets face it- everyone plans out sequels and continuations. We're looking at halo 5 (6 if you count the RTS), Mass Effect 3, We'll probably see bioshock 3, God of War 3, and so on and so forth.
So you're waiting to buy it so that you can basically do something illegal rather than pay for internet you probably already have?As far as Diablo, D2-LOD was nearly perfect. The only thing that could make it better would be to release a bethesda-ish mod kit that let non-programmers add/tweak skills, monsters, items, quests, rewards, etc.
Cutting out LAN play is just a kick in the nuts, particularly for longtime fans. As much as I was looking forward to D3 I don't think I'll buy it until someone figures out how to set up private severs. Any single player game or non-persistent world game that requires phoning in to the home office just to play with your friends = fail.
The dirty little secret no one wants to talk about when they bring up the end of LAN in B.net 2.0 is that if everyone has a legitimate copy, and they can all connect to battle.net (nevermind the connection quality here, bear with me) from the same internet connection it will function almost identically to a LAN. B.net (or at least the old version- I see no reason as to why they'd change the functionality when they intend for the games to be played professionally) had the capacity to see that if multiple people were within the same internet connection and all only played against each other that it could effectively make the game function like a LAN and prevent irritating lag issues.