Is difficulty a serious problem for you in games?

BanicRhys

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Banjo Ka-fucking-zooie.
It was the first fucking game I ever fucking owned. Even as we speak, that fucking cartridge, along with my old N64, is sitting, unused, at my grandparents' house. Even now, 15 years later, I cannot kill that fucking green ***** no matter how much I try.

As for more recent games, nope. Some games like Dark Souls and Hearthstone/Starcraft 2 multiplayer have turned me away because of how stressful they are, but not because I was particularly unsuccessful.
 

Eve Charm

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I think the most frustrating ones are starting to be the new age of point and click adventure where you need to find the single damn pixel to get an item or a new room. Or any rpg that pretty much is " Oh you didn't talk to this npc 2 or 5 times well you didn't get that item or quest you needed to continue." That kinda stuff prefer to just watch the games rather then play them myself now.
 

CrimsonBlaze

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I'd have to say that difficulty was always "just right" for the type of games that I played.

For most games in which I am introduced to a series, I usually go on the Medium difficulty; if I feel like restarting the game, I usually go up a difficulty.

For most shooters, which have a notoriously short campaign, I usually go on the Hard difficulty; this way, I need to take a more tactical or stealthy approach to complete and make the campaign feel longer and more fulfilling.
 

scorptatious

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May 14, 2009
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Generally, I can get through most games I play. Some I tend to struggle with more than others, but I persevere and get through them all the same.

The one exception would be the original Rayman for the PS1.

Dear god, there is so much to be said about this game. It's probably one of the most stressful and frustrating games I have ever played.

The difficulty curve spikes very early on and it only gets worse from then on. Lives and continues are handled in a way that essentially makes you want to get through most levels without fucking up too much. Otherwise, you're not going to have enough to get through the really tough ones. So if you're like me, there's going to be a lot of saving and reloading involved.

Most of these levels can last quite a long time, and the level design becomes incredibly dickish by having you go through several sections in which one tiny mistake costs you a life.

I could deal with all that if it weren't for the fact that had to rescue EVERY. SINGLE. GODDAMNED electoon cage in the game before you can access the final level. A lot of these cages are very well hidden in a way that they won't appear unless you move, crouch, or jump in a VERY specific spot. I swear, half of these feel like they require a guide to find.
And even if you do figure out where all these cages are, you won't be able to reach some of them until Rayman learns a special ability later on.

This essentially means that you have to repeat ENTIRE levels over again just to get those electoons you missed because Rayman didn't have the mental capacity to RUN or GRAB ONTO LEDGES at the time. And this only adds to the problems I mentioned above.

It got to the point to where the game just stopped being fun and I ended up dreading having to pick up and play the game again. Eventually, I just stopped after beating Space Mama and using up a continue.

I enjoy a challenge in games. But I feel there's a fine line between "challenging" and "bullshit". And Rayman veers too far towards the latter.

I will admit though, I do like the art style and the music is phenomenal.
 

Maximum Bert

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TehCookie said:
I don't find any game challenging when guides exist. However for that reason I don't use guides and do get stuck often in games. I don't see it as a problem since I can cheat my way out, but I like to beat games on my own.

I think gaming is a lot less about skill and more about perseverance, I can't beat the games I could as a kid when I had less responsibilities and fewer games to play.
True to an extent but guides will only help you so far in games where dexterity, accuracy and timing is key or if the game is directly competitive i.e facing another player. But yeah for things like most RPGs guides can make them very easy or at least a lot easier.

I generally dont have a problem with difficulty most of the time I just play on the standard setting and only crank it up if I really feel the need to. I must admit though I would rather breeze through a game than get stuck on a hard as nails section for hours. I rarely get any sense of satisfaction from beating a difficult section that has kicked my arse usually I just think thank f*** thats over with, overcoming difficulty in games means nothing to me if im not enjoying the game as I just see it as a pointless challenge especially now when I dont have much time to play da video games.
 

TehCookie

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Maximum Bert said:
TehCookie said:
I don't find any game challenging when guides exist. However for that reason I don't use guides and do get stuck often in games. I don't see it as a problem since I can cheat my way out, but I like to beat games on my own.

I think gaming is a lot less about skill and more about perseverance, I can't beat the games I could as a kid when I had less responsibilities and fewer games to play.
True to an extent but guides will only help you so far in games where dexterity, accuracy and timing is key or if the game is directly competitive i.e facing another player. But yeah for things like most RPGs guides can make them very easy or at least a lot easier.
If you can't press buttons that's a whole different issue than the game being difficult. No guide will be able to teach me how to aim with a controller, but that's not a game being difficult that's me being terrible.

I don't understand how you can get stuck in a competitive game, but I still find watching them to be helpful. A majority of map based ones like shooters I find it easier to memorize the map just watching than playing myself since when I play I'm more focused on shooting others than watching for spawn points or popular camping spots. In fighters you can learn combos, or in my case learning that you can block (and none of my friends have yet to figure out how >:D). Plenty of competitive games also have strategies you can look up.

Youtube also makes a wonderful guide that can show you timings, techniques in action games, or if you paw attention and notice things you didn't before like audio or visual cues. Either that or when I play I just have to narrow of a focus and watching others helps me see the broad picture and think outside the box. Even if you can't perfectly mimic the great player, it's usually good enough to pass the challenge.
 

Timmaaaah

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Haven't had a hard time finishing games since before the first Halo came out... That was the first shooter that I beat on a decent difficulty easily as hell and since then it's felt like only watching half a film if I don't
 

Kingjackl

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It's only really an issue with games that are unfairly difficult. You know, over-reliance on luck, overpowered bosses, cheap enemies, unfair spikes.

Right now, I'm playing XCOM: Enemy Within and having the problem I'm sure a lot of people are having where Normal difficulty is too easy and Classic difficulty is too hard. It's not a serious issue, but it emphasizes how hard difficulty can be to get right in such a way that everyone is covered for.
 

MHR

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I have to really think about this. I'm not sure it counts if 80% of what you play is a shooter. With how many thousands of hours I've put into shooters anyone would be good at them. But for other types of games, I'm pretty good at those too. I'd say the times I find a game not hard enough outweigh the times I find a game too hard.

I play a lot of shooters, and generally if shooting things makes them dead, I rip it apart. I played Serious Sam on Serious difficulty on the last level, the one that lasts almost a complete hour through THE valley of darkness fighting an endless river of bad guys, at the end of which is a relatively dangerous boss, and finished it all on the FIRST attempt without dying. Got an achievement for that. To be fair I've done the level a few times on other difficulties, I only did it once on the serious difficulty.

I thought Bioshock infinite on the hardest difficulty was still too easy, though mostly because enemies refused to ever charge you if you take cover in certain areas. Abusing that can kind of sedate it. The other Bioshocks I played on hard and still managed to keep max money, a F ton of ammos, and very rarely die.

In Team Fortress 2 I manage to regularly stomp everyone who isn't a hyper-elite competitive player

Games like Fallout 3/NV I can turn up the difficulty and utilize safe "granny" strats and almost never die. Basically for such types of RPGs or minecraft or Don't Starve or anything where you can control when and how you fight, if patience is something you have in large abundance you'll do well.

But I'm going to have to think about other games. Difficulty can vary wildly. I don't really play RTSs because the level of effort and practice needed to complete higher difficulties can be absurd. I still play the ancient Total Annihilation but the AI in that game is pretty pathetic and if you pause to issue commands often, you'll outmaneuver it easily.

I don't play fighting games. I hate most of them in fact. They take quite a bit of practice to get good at, and frankly they don't keep me interested enough to care. It's just 2 dudes just fighting eachother the whole time. Booooring. Needless to say the higher difficulties will thrash me.

I'm going to agree with what others are saying about whether a game interests you. If you don't think a game is any fun, you're not going to stick around to try and get good at it, though there's a fine line between a game being genuinely uninteresting and a game you don't want to play BECAUSE it stomps you making you rage and quit it.

Now that I look at my steam list, it seems I play 90% shooters these days.... I thought I was a bit more varied than that, but apparently not. Still, I've played more than my share of many types of games and I don't consider them to be huge problems usually.
 

Flatfrog

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I don't mind difficulty. What I hate is replaying long, easy sections to get to the one difficult bit. It drives me crazy when games don't allow you to save or have long stretches between save points. The worst culprit is strategy games, where a level may last half an hour before throwing one last wave of next-to-impossible enemies at you.

I always thought Crash Bandicoot had the most ingenious solution to this problem. After three or four attempts at a particular section, you'd be given an Uka-uka mask the next time you respawned. Then if you still didn't succeed, one of the crates nearer to the place you were dying would turn into a checkpoint crate, allowing you to skip the easy bit and jump straight to the problem section.
 

Kyle Melville

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I've had it happen a few times myself. If I recall correctly, Apache had really frustrating controls so there's no surprise there.
I've been watching my girlfriend go through Little Big Planet and I think she's about done with its crap.
I stopped playing FarCry 2 and Twisted Metal because of difficulty spikes. Well, FarCry just annoyed me out of finishing it as well.
However, Jamestown and Trials Evolution I have every intention of going back and mastering.
I think it's all a matter of how interesting the game (story or mechanics) are to you.
Something about the Star Coins got me through 9-7 in Super Mario Wii and the severed limbs of my enemies in Ninja Gaiden Black or uncovering the mystery in Guardian Legend.
My thinking is just do what's fun to you. Some things you'll naturally want to push through because it has that certain something to it, and others you'll just leave behind to rot in hell where they belong.
 

Dandark

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There are not really any games I can think of recently that I stopped playing due to difficulty. There are plenty I stopped playing because I got bored or found a better game but none for the difficulty.

Well I suppose one contender would be the Brytenwalda mod for Mount and blade warband. I had a lot of trouble getting started on that and eventually just went back to Prophecy of Pendor, I might try redownloading and playing that again at some point.
 

Alcamonic

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Racecarlock said:
Assassin's Creed IV Tailing Missions: Be careful, because your targets will turn around randomly.

That alone would be frustrating, but then you fail ten billion more fucking times because of course they walk through areas covered in guards so you have to somehow avoid every hint of detection. And you can fail in one second and lose like an hour of sneaking.

Speaking of which, FUCK MANDATORY STEALTH TOO! I know I am supposed to be an assassin, but come on!
To be fair, stealth is fairly non-mandatory since you can just rush into a crowd, through a smoke bomb and kill everything with a few button presses. Failing that, you can always rush from guard to guard and kill them on the move, like some form of Monty Python rabbit. But yeah, some of those follow missions tend to have a rather stupid reason to even exist or are loaded with guards. Never mind the fact how every corrupt guy in the game gloat openly about how he ripped people off or stole merchandise.

Personally I find difficulty something that is welcomed in games. Dark Souls is especially wonderful. But on the other hand, any game that is difficult for the sake of difficult (Rush Bros, Meatboy etc) is nothing that I find amusing.
 

FPLOON

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...Not unless I'm trying to get that "Beat game on X difficulty" trophy...

Otherwise, I say the hell away from higher difficulties because 9 times out of... *counts* 9, I'm trying to have fun with the game I'm playing, probably enjoying it's unique story, wondering if this game's good enough to be played again on a higher difficulty without wondering if I get a trophy for it in the end...

It's becomes more of a gamble when I just so happen to buy the guide for said game... ("Must... not... look...")
 

DragonLordSerge

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In newer games not really i think the hardest game i have played this year is Shin Megami Tensai IV, and the easiest was Ni no Kuni i actualy think games are becoming easier rather than hard
 

Mister K

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Well, I never quit a game because of it's difficulty. But (and that's a huge but) whenever I play any RPG with an open world I tend to use guides.
You see, I am a completionist and if I do not complete at least all major sidequests I will not be satisfied. Thus, whenever I play older RPG's (Old FF's, Fallout, etc.) I look at the guide to know about all sidequests/dungeons avaliable.
 

franticfarken

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It's when the time comes where the game is simply unforgiving, such as the tekken 6 final battle on arcade mode (HAVING SOMEONE THAT CAN BLOCK ATTACKS AND MOVE WITH UNBLOCK-ABLE ATTACKS IS NOT UNFAIR IT'S UNFORGIVING)

This is also the case with Dark Souls, with a lack of saving as well as the game setting you back a very long time after death. (IF YOU DIE AT A BOSS YOU SHOULD NOT TRAVEL 20 MINUTES OF GAME TIME BEFORE THE BOSS TO DIE IMMEDIATELY AGAIN)

These are just my opinions of course. And that is when i quit in an angry manner of fashion.