white_wolf said:
For me the game isn't hard or challenging enough in its goals I can beat games in 2 -3 days without even trying and that is very annoying and a huge let down for me. I can't recall quitting a game because I struggled with it I can recall quitting games because the plot sucked, or the game was insultingly easy to the point I didn't enjoy it at all and it became a chore to play.
Yeah, that's how I felt a bout Asura's Wrath. No real combo system to speak of, but LOADS of story which I ultimately found rather drab because it was just so... slow, the enemies were not threatening, and I didn't really feel powerful. Games like Bayonetta makes you feel powerful in the very beginning even when you can't do any wicked weaves. Metal Gear Rising or God of War have you kill a pretty kickass and dangerous looking boss to help teach gameplay mechanics (except blocking in the latter, that game does a pretty shit job of explaining how to use your moves). Asura's wrath has you punch out about a third of a planet but the sound design and gameplay preceding it are just so drab it's not really entertaining.
As for difficulty: I put in a LOT of time on Dark Souls, but I got stuck on the 4 kings like a year ago and just haven't had much motivation to go back. Sure I could head toward the Bed of Chaos or Nito, but it doesn't sound appealing since I know I'll still have to fight those damn 4 kings alone (didn't get Beatrice and got no friends to help me).
I remember I also got stuck one one bit in star fox, then my brother deleted my saves for memory card space (Ah, good old gamecube), and so I never got more than half the stones/spirits in that game (need 4 and... 9? respectively to complete the game).
I also couldn't actually WIN a game of Shogun II. The damn realm divide and having the enemies spawn entire army stacks when my economy only allows me a few good stacks gives rise to the need to have ninjas to hold their armies in place indefinitely, which is too expensive to maintain because it simultaneously limits available funds for any given turn to not enough to actually build an army to counter the ones held in place.
I think I'll take another crack at it come summer break. That game is still great.
TLDR: I think that I generally don't have a problem when games are difficult to the point I can't beat them. Good games can be very enjoyable even if you ultimately fail, and few games (I'e played) which have actually proved challenging enough where failure is an option are bad.
Exception: Monsoon in Revengeance. Fuck that guy and fuck my old, well used, x box controller for making it so damn hard to block. Fuck Armstrong too because the game NEVER explains how to dodge and you can't block most of his attacks; even if you technically can I personally cannot in no small part due to my old worn controllers with the semi-busted left thumbstick. Maybe the PC version will be better for me in that regard... or I'll just buy a new controller.