Final Fantasy 6 is adorably cute, simple to understand the combat mechanics, with one of the best story lines of the series.
Unfortunately, the combat isn't challenging most of the time, the plot is the usual final fantasy trope "save the world" and only the SNES (emulator) version is good. Mainly because the PS1 version is laggy, the DLC version is likely based off the PS port.
The GBA version has but one flaw (no Y button, just X for switching party members. I hate it!) but is otherwise the perfect update/addon to the original.
FF7 added a lot of cool mechanics and improved the combat system and enemies accordingly but I particularly don't like how easily you can exploit the materia to roflstomp the game. And the end-game quests like Knights of the Round are ridiculously excessive grinds where by the time you get it, you'll never need it. Out of combat, the polygons are atrocious and haven't aged well but the in-combat part is where it's really at and can be maintained as a great game for new users and especially the old.
Plus the Buster-Sword is pretty bad ass.
FF8 went the other route by completely destroying the combat system but had an amazing story. Depending on your tastes in RPG or JRPGs, you may want to avoid this entirely or play it ASAP.
FF9 was incredible except for all these weird meta-human characters all over the place. It seemed too strange but adds a variety to the out-of-combat world which is probably why they did it. Combat is good with what I consider to be the best system of all the Final Fantasies. (Minus I kept getting trances pop-up and then random encounters would end before I made any use of it.)
FF10 is pretty simple and easy to follow. Horrible lip-syncing (HA HA HA HA HA!) and started the genre into some hardcore J-pop Eastern-only direction which made (for me) all other entries in the series unplayable. FF10-2 was the last FF game I've beaten.
FF5: Fun job-class system adds variety which later series replaces with job-specific characters versus job-switching character.
FF4: Pretty linear but the story is nice and the game is kept balance, challenging and fun. The way a linear game should be made and no longer is. A classic.
FF1~3 I'm not familiar with these specifically. I got the GBA adaptations.
Final Fantasy Tactics: I love this game! Incredibly challenging, incredibly exploitable for massive power, amusing yet convoluted story in which the narrative has you playing the "unwritten part of history" of the imaginary world of Ivalice set in medieval times high fantasy. Real time strategy combat - if it's not your thing, you'll probably hate it on this alone. Isometric view and less-than-stellar camera angles can be irritating.
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Seeing as I compare all FF games to 6, (Final Fantasy 3 is the SNES label, but it's technically 6) I'd start with this one.
You will LOVE to hate Kefka. If for nothing else, play it to witness this guy.
Unfortunately, the combat isn't challenging most of the time, the plot is the usual final fantasy trope "save the world" and only the SNES (emulator) version is good. Mainly because the PS1 version is laggy, the DLC version is likely based off the PS port.
The GBA version has but one flaw (no Y button, just X for switching party members. I hate it!) but is otherwise the perfect update/addon to the original.
FF7 added a lot of cool mechanics and improved the combat system and enemies accordingly but I particularly don't like how easily you can exploit the materia to roflstomp the game. And the end-game quests like Knights of the Round are ridiculously excessive grinds where by the time you get it, you'll never need it. Out of combat, the polygons are atrocious and haven't aged well but the in-combat part is where it's really at and can be maintained as a great game for new users and especially the old.
Plus the Buster-Sword is pretty bad ass.
FF8 went the other route by completely destroying the combat system but had an amazing story. Depending on your tastes in RPG or JRPGs, you may want to avoid this entirely or play it ASAP.
FF9 was incredible except for all these weird meta-human characters all over the place. It seemed too strange but adds a variety to the out-of-combat world which is probably why they did it. Combat is good with what I consider to be the best system of all the Final Fantasies. (Minus I kept getting trances pop-up and then random encounters would end before I made any use of it.)
FF10 is pretty simple and easy to follow. Horrible lip-syncing (HA HA HA HA HA!) and started the genre into some hardcore J-pop Eastern-only direction which made (for me) all other entries in the series unplayable. FF10-2 was the last FF game I've beaten.
FF5: Fun job-class system adds variety which later series replaces with job-specific characters versus job-switching character.
FF4: Pretty linear but the story is nice and the game is kept balance, challenging and fun. The way a linear game should be made and no longer is. A classic.
FF1~3 I'm not familiar with these specifically. I got the GBA adaptations.
Final Fantasy Tactics: I love this game! Incredibly challenging, incredibly exploitable for massive power, amusing yet convoluted story in which the narrative has you playing the "unwritten part of history" of the imaginary world of Ivalice set in medieval times high fantasy. Real time strategy combat - if it's not your thing, you'll probably hate it on this alone. Isometric view and less-than-stellar camera angles can be irritating.
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Seeing as I compare all FF games to 6, (Final Fantasy 3 is the SNES label, but it's technically 6) I'd start with this one.
You will LOVE to hate Kefka. If for nothing else, play it to witness this guy.