So, this is really "Is gaming better or worse than it has been?"
Some things have become better some have become worse.
I'm not so naive as to assume it's the worse it has ever been, but nor am I so arrogant as to assume it's the best it has ever been as if it were indisputable fact.
(for those of you with differing OPINIONS, this is NOT AIMED AT YOU)
Tech has improved greatly...
...yet the time+cost to develop on it has risen correspondingly (at least at its highest echelons).
Needless-Complexity has been streamlined out of most game genres...
...but so has most genuine attempts at depth.
Multi-platform support is commonplace...
...but port-jobs remain largely sloppy (though this has been improving rapidly).
There are some truly awesome games floating around, the indie scene is on the rise...
...yet the AAA gaming scene is floundering, consolidating, and much of it still thinks it has the gall to fuck their customers over.
Digital distribution has made game shopping more convenient and direct than ever before...
...yet several companies see this as an opportunity to jam ineffectual, bullshit DRM down our throats for the purposes of market control.
Amateur developers have powerful programming and creation tools at their disposal for cheap or free...
...yet the AAA scene is diametrically opposed to the very notion of user-created-content if they cannot lay total legal ownership over it.
So, everything is in flux.
To ignore the good and focus on the bad is every bit as stupid as to assume the reverse.
To answer the original question (not that anyone gives a fuck): No, gaming is not "dead" for me.
It's simply less appealing than it used to be in many ways.
I could sit here and blame a number of factors, but why bother when I can only blame myself?
It is a matter of opinion, no?
Besides, I've rediscovered some old gems over this summer and am actually interested in a few games later on this year (the new XCOM, new Fire Emblem, and Borderlands 2. Maybe Orcs Must Die 2, depending) after the gaming drought is over.