MaxwellDB said:
DrOswald said:
Certainly, but my point is that the writer of that statement was actively trying to manipulate you where as video games passively manipulate you. The writer is saying "This is how reality is" when he presents you with his rhetoric, actively trying to change your opinion to match his own. Most games say "This is how a certain fantasy vaguely related to reality is" and do not actively attempt to change your opinion.
My overall opinion is that you can never let your guard down, you can never take any statement anyone makes at face value, you can never play a game or read a book without it effecting you in some way. I just don't think the overall effect of video games is so powerful that we will begin preferring war over peace.
Plus, the message in almost all video games, including the heavy military ones, is "War is bad, but we fight because we have to." Many games revolve around finding a way to prevent or stop war, even if it usually is through violent means. The overall message is anything is better than war. Though that opens a whole new can of worms.
I think that one could find all sorts of games where active manipulation is part of the presentation (remember America's Army?), but I also don't see anything particularly virtuous about "passive" versus "active manipulation." If a game shapes how you see the world subconsciously accidentally, or because it's designers have had their world shaped in a similar way, the effect is still that you're a changed person.
If you reread my original post you will notice that I touched on my opinion that this type of manipulation is not necessarily bad or wrong. This is how people persuade others to their point of view. We need rhetoric to function as a society, it would be unfair to say that this type of manipulation is evil or amoral. It is important, however, to recognize rhetorical manipulation for what it is so we do not get caught up in the emotion of what is being said and we maintain rationality.
I agree that critical consumption is an important thing; I don't think that games are sufficiently mature as a medium to have developed a real wing of critical theory. My issue is not that Call of Duty 9 will finally eliminate the American anti-war movement once and for all, but that the normalization of previously distasteful things will shift the collective consciousness in a bad way. I really do think, for instance, that special forces actions and things like extrajudicial assassinations have been given a pass in modern gaming in a tremendously lazy way; young Americans are more likely to support torture than their parents because of a "by any means necessary" attitude that is common both in games, action movies, and shows like 24. I don't mean to single games out in doing this, but this is a gaming site.
1. A medium is just a method of creation. It does not matter if it is brand new of ten thousand years old, what matters is what is done with the medium. You say video games are not mature enough to have developed a real wing of critical theory. What makes the movie industry more mature than the gaming industry? why is a book a more valid medium to provoke critical thinking than interactive media? Extra Credits gives us 2 excellent examples of how games can provoke critical thinking:
http://www.escapistmagazine.com/videos/view/extra-credits/2545-Narrative-Mechanics
http://www.escapistmagazine.com/videos/view/extra-credits/1974-Enriching-Lives
You are going to have to come with more to the table than "games are not mature" if you want me to agree that games are not a worthy medium.
2. Why do you say "young Americans are more likely to support torture than their parents," and how do you connect it to violent media? Do you have any evidence at all that this is due to media influence?
I think messages like you're describing don't actually counter what I'm arguing: I think that "War is hell" is able to live side by side with the fetishism of military equipment and the elimination of too much critical thinking once war has begun. It's explained really well in this short-ish interview:
http://www.charlielawing.com/huntemann.pdf. It's by no means anti-game-- it's pro-critical thinking when it comes to the entertainment we consume for hundreds of hours per year.
1. Is it so wrong to thing that gun, tanks, battleships, etc. are cool? Why is that bad? After all, that is what everyone means when they say "military fetishism." Are magic and super powers better to obsess over? If so, why?
2. I disagree that games encourage us to avoid critical thinking. I think that in general they encourage critical thinking, even against what is being shown in a positive light in game. How many times have you wanted to kick the protagonist in the teeth for being an idiot? I couldn't finish God of War III because I was so disgusted at Kratos for being such a whiny violent jerk. I was forced to ask myself "do I want to commit these acts of senseless violence, even in a fantasy setting?" I answered no and turned off the game. As an interactive medium, games ask us questions that we must answer if we are to play the game.
Finally, to answer your question in OP: As gamers, do you ever feel that you're being manipulated by games to adopt a certain mindset when it comes to relating to the world?
Yes, but the effects are minimal because the interactive nature of games promote critical thinking through active participation over passive observance.
(sorry for wall of text, I find this discussion really interesting.)