Well I played COD4 first on PC (in fact the entire series on PC) but recently I got curious about why the series was so popular on consoles, perhaps it wasn't so bad, maybe they'd found a way to make it work?
So I got the xbox 360 version and here were my impressions goign the OTHER way:
-FUUUUUCK this game is not fun with a gamepad:
I had to snap-on an FPS Freek extension to the right thumbstick to make it any where near playable, COD is not like halo (that I am very familiar with on consoles) where you are basically a walking tank, COD series are twitch shooters and this ain't twitch. I thought they had some genius method but on consoles it is a completely different game. On PC you are Sergeant York, while on console you are a near sighted drunk.
-auto aim feels like a cheap exploit
It just feels wrong that I can look out a window in the general direction of gunfire and using sights they automatically snap to a target I had no idea was even there. It doesn't help the native resolution being less than half what it is on PC, I could snipe with iron sights in COD4 not magnification is an absolute necessity to even see the enemy.
-The enemies are nerfed beyond belief
I found in areas where I would have to fight so hard to survive on PC (same difficulty setting) I could stand in the open motionless for something like 10 seconds and not die. Even on Hardened mode I can run around in the open and hang out of cover with little care for myself. The laser guided grenades are still there but generally the enemies seem like they count "one, two, now attack" when they see you.
-Visually dismal
for example in "The Bog" mission when you are given the challenge to take out the ZPU in the PC version the ZPU is manned and being fired, this not only looks and sounds cool but gives these sense of urgency that your quick action may save allied aircraft. In the 360 version is it unmanned, sterile and silent, I have to put a bomb on it to spite no threat.
But throughout the game, the graphics are tipped just too much on the basic side, I remember on PC it had a visceral sense to the combat, on 360 it looks like I am fighting with plasticine men. Griggs' arms look like plastic on 360.
-Controls again
WHY can't I remap my controls?
I hate having sprint and melee mounted to the thumbstick buttons. Left thumbstick should be crouch (put sprint on facepad) and melee should be right bumper. The M203 grenade launcher should be selected by pressing-right on D-pad, then I can use my right thumb to select it while moving. Since BACK is unused, that should be to swap between grenade types and left-bumper to launch all grenades.
I just know the controls could be so much better.
One thing that would be nice is adjusting aim sensitivity on the fly based on how hard the left-trigger (use sights) is held down. Rather than depending on aim assist.
Ultimately if the CoD series for some reason gave up on PC then i would not continue it on consoles.
As much as the series has been "consolized" it is no where near as bad as the actual console version. I just think it console gamers could each just give the PC version a try and they realised how much they were missing out then there would not be this current great disparity between console and PC sales.
See no one is fighting for PC sales. Xbox 360 advertises and promotes the hell out of CoD series as they make money many times over:
-Licensing the game to be sold on their system
-People who buy game will then go online, pay for XBL gold membership
-critical mass of popularity online will generate more customers by peer pressure ("I gotta get an Xbox and CoD coz all my friends play it online")
-even more money with their cut of overpriced map pack
No one is "in charge of" the PC gaming market, no one influential entity profits directly off using the platform for gaming, the only real proponents are the actual fans. I think that's the main reason why CoD is more popular on consoles, marketability vs actual quality.
The thing is COD4 on PC has incredibly low standards:
-Resolution: 1024x600, that is lower than the lowest modern PC resolution, about the same as current ipod resolution
-Post processing: virtually none, only 2x Anti-aliasing, as basic as it gets
-Texture and Model detail: far lower on console, the side of weapons are flat low res textures with no specular mapping. I'd say it's more equivalent to Normal than High settings.
-Smoke edges: softened on PC, but lack thereof on console makes it look like transparent paper in the air clipping through itself and the environment.
-Framerate: quite good actually at 60fps and v-sync but quite pointless considering the slow pace you must take with joystick aim
-Bugs: 360 version is still very buggy, living enemies will sometimes stand normally but at a 45 degree angle to vertical on slopes/stairs
-depth of field: broken on both console and PC, but at least on PC you can turn it off. The problem is it assumes you are focusing on a certain point that you are not, or blurring things you could normally look through.
You can run console equivalent settings and get the same performance on even the oldest PCs, ANYTHING with a dual core processor, and a graphics card from 2005 onwards.