BiscuitTrouser said:
This is the event im talking about. That whole thing wouldnt have happened if customers had waited until after release to buy it. A lot of people in the thread are touting the whole "im smart enough to tell a good game from a bad game". Sometimes its literally impossible for demos or trailers to reveal the fault in a game that makes it not worth buying. Mass effect 3 is a prime example.
Ok, I'm jumping on this point right here, even though you said specifically you didn't want to turn this into a Mass Effect 3 thread. The thing is...
Mass Effect 3 is not a bad game.
By any stretch of the imagination.
Prototype is a bad game. Mass Effect 3 isn't. I loved it. it was fun, it had its moments of intensity, many of the character arcs were otustanding. Does it have flaws? yes. Everything has flaws. as loathe as I am to mention it - because tis tired and played out - the ending is one of them. I didn't have so much of a problem with the ending. But whatever.
No product anywhere is going to satify everybody. But back OT. Is pre-ordering a bad idea? No, of course not. Think of it this way, if the option to pre-order games wasn't available, there would be no way for the Publishers to gauge how much interest there was in a game. I admit that the systems in place right now (massive amounts of marketing) are broken.
The problem isn't with pre-orders, its with marketing. And fatigue. By the time a new release game comes out, I personally (and I'm sure there are others out there too) get sick of hearing about it. I'll use Arkham City as a prime example. I enjoyed Asylum. When I heard it was getting a sequel, I was looking forward to it, but then there are all the trailers, and the articles, and the developer diaries, and all the details about the game are slowly streamed out, so by the time the game is actually released, there's nothing new in it. Everything (or at least the vast majority) of the games content is known, has been analysed, and processed.
I know what the option is: Just don't take any notice. And in the case of Arkham City, I did that. I just stopped reading about it, because i'd lost interest. The massive amounts of marketing and hype had actually killed my interest in the game. I felt somewhat the same about Uncharted 3. I knew that was going to be a disappointment, and it was. Because it was overhyped.
Going back to Mass Effect 3... Jesus, the way that was marketed you'd think the game would start the fucking Rapture or something. It was inevitable that it was going to disappoint because it was over saturated in the media.
I think another problem (and this is a major one - and sort of ties into pre-orders) is the set release date. I know they occasionally drop back, and it can be irritating at times (I think about Dues Ex:HR in this case) but ultimately its better right? I think few people will disagree that we could wait an extra six months for the game to release if they... Put more time into the ending.
So yeah, while I guess pre-ordering can be... useful... from the publishers perspective, setting a release date isn't. As someone else mentioned though, I think pre-orders are really only good for the special/limited editions, and then only if they're worth it.
But then there's the whole pre-order bonus/day one dlc thing...