You know, I'm honestly not sure I see the good or bad of preordering. If the complaint is that you don't know all the exact working details of what you're buying before you buy it, then I'd imagine anything judged subjectively is simply not on the table for you. I cannot count the numerous books, movies, TV shows, foods, games, music artists, fine-arts displays, blogs, (I'm pretty sure I could go on, but I'll just leave this with a
etc. I've been disappointed in, but was told I would like by friends, family, reviewers, etc. When I buy a game, yes, there's a chance the ending will stink. Or the combat will be way different than what was advertised in the demo (see: Brutal Legend). Or that I will like everything about the game, but the environment just kills it for me and I never play more than a few minutes of it (see: Fallout 3. There is no natural reason for me to not enjoy this game, other than I just didn't enjoy it. It has everything ever that I like, but I just don't get very far before wanting to play any Elder Scrolls game and go back to that).
Honestly, if you really dislike the idea of purchasing something before the community at large has had a chance to 0-bomb Metacritic or sing its praises on any gaming forum, then preordering is not for you. But honestly, I've found I'm a better judge of what I like than the gaming community, reviewers, and sometimes even my friends are. If there exists a game I know I will get regardless of how high it rates to someone else, I'll probably preorder it, unless I don't want to play it the second it comes out.
Really, I think when you preorder something, you know the risk you're taking. You also know the benefits, such as early access, DLC, and even the humble owning-it-before-it-sells-out-everywhere. I don't see how denying the ability to preorder would help anything. It would rule out an option for early adopters and be a non-issue for those who like to wait for reviews and first-hand testimonials. Frankly, I don't think cutting options for people is really the right way to go, especially if the worst-case scenario is you're out $60 and know not to preorder from the company again.
Honestly, if you really dislike the idea of purchasing something before the community at large has had a chance to 0-bomb Metacritic or sing its praises on any gaming forum, then preordering is not for you. But honestly, I've found I'm a better judge of what I like than the gaming community, reviewers, and sometimes even my friends are. If there exists a game I know I will get regardless of how high it rates to someone else, I'll probably preorder it, unless I don't want to play it the second it comes out.
Really, I think when you preorder something, you know the risk you're taking. You also know the benefits, such as early access, DLC, and even the humble owning-it-before-it-sells-out-everywhere. I don't see how denying the ability to preorder would help anything. It would rule out an option for early adopters and be a non-issue for those who like to wait for reviews and first-hand testimonials. Frankly, I don't think cutting options for people is really the right way to go, especially if the worst-case scenario is you're out $60 and know not to preorder from the company again.