Scarecrow38 said:
... or an RPG with deep immersion (e.g. the elder scrolls series, oblivion and morrowind specifically).
Maybe you played the wrong game. Try LotRO on a good server. The world and quests are much more coherent and immersive than in WoW.
On topic: From the developers point of view it's easy. The online aspect prevents illegal copies and the constant revenue, either by monthly fee or by item shop is quite appealing. Additionally there's a much higher percentage of buyers for the addons they're producing. And games magazines seem to have a deeper look at them due to the success of WoW.
From the players pov most of the arguments AGAINST MMOs seem to come from the standard WoW cliches. You CAN have lots of fun with WoW without playing 20 hours a week. You'll just have to decide if it's worth the 15 bucks a month for you. But when you play like 5-10 hours a week you might have fun with it for half a year to a year before you have explored most of the world and tasks get repeating. All in all you may have spent maybe 250 bucks for that year, not more than you would have spent on 5-6 games that you played for 2 months each.
I play LotRO now for two years. I spent 250 ? on release for a collectors edition with life time account (no monthly fees as long as the game is running) and another 50 ? for the first addon. I've played maybe 700 hours in these two years and had lots of fun. I play it mostly as a single person RPG with global chat channels, the chance to trade with others and occasionally form a group to do hard tasks with others. Works perfect for me.
But I agree that MMOs are currently in the WoW trap. I'd love to see a true "Next Gen" MMO. Currently they are all more or less WoW clones that only differ in combat mechanics (slightly) and background story (the reason I play LotRO). I'd love to see MMOs where you can do more like building trade networks, empires or focus on crafting WITHOUT having to spend half of the day logged on to keep everything running. I'd love to see an MMO where the world is in a constant change (or at least a regular change, where existing places get overhauled and front lines change).
The problem is that this takes a lot of developer capacity and since players always consume content faster than developers develop content they refrain from "reducing" content by changing old functioning content.
I personally hope that SW:TOR fulfills some of the promises they are giving and make something else than another WoW clone. But I fear the worst.