what about one of the original first person shooters? Duck hunt with the nes zapper. Clay pigeon mode only though, for the non-violence.
You don't need to fire, just run in front of the servers or whatever they are, the guards will do it for you, then all you have to do is jump over the one guarding the exit and you're through. That's how I did my run.Exius Xavarus said:It's possible to go through the entirety of Mirror's Edge without ever firing a gun at another person, but it is impossible to perform a pacifist run. Almost, at least. I recall near the very end of the game, there's a large chamber packed full of guards with firearms trying to gun you down. Technically you need to fire a gun, yourself, in order to get past the room itself(you have to fire at and destroy several power sources around the room in order to advance).Nouw said:Isn't it possible to do a pacifist run of Mirror's Edge but it's just really hard?
In MGS 3 you can sedate the bosses... Sadly they blow themselves up afterwards -_-Eddie the head said:Metal Gear Solid 3 and 4? I think you have to kill the bosses in 3 but it's discharged to kill anyone else. Like maniacally the game doesn't just call you a bad person. I wouldn't call them non violent, but violence is almost never the best option.WOPR said:There's plenty of non-violent games. As for games where you're rewarded for actually NOT killing... Mark of the Ninja? ;D
Nouw said:I find that description of pacifism a bit silly to be honest. Pacifism is about violence in general, not just killing. It's about your beliefs regarding conflict and your actions should show this beyond not killing. A pacifist doesn't knock out someone.DementedSheep said:If by pacifist you mean not killing anyone, it's most certainly possible and always seemed like how the game was meant to be played to me. I wouldn't care if they just removed the ability to pick up guns. It usually easier to avoid than engage and you don't get rewarded for fighting. I can only think of 3 places in the game where you actually have to fight.Nouw said:Isn't it possible to do a pacifist run of Mirror's Edge but it's just really hard?
Perhaps they will completely rid the next Mirror's Edge of violence, if it ever comes out.
Well usually when I hear pacifist in regards to video game people mean no killing but in the case of not fighting anyone at all no I don't think it is possible. You might be able to get up the drain pipes with people shooting at you if your really lucky but one of the doors takes 2 to 3 seconds of standing in same place unable to move to open and has a guy with a LMG standing in front of it and of course you to have to pursue and the fight the assassin.Nouw said:I find that description of pacifism a bit silly to be honest. Pacifism is about violence in general, not just killing. It's about your beliefs regarding conflict and your actions should show this beyond not killing. A pacifist doesn't knock out someone.DementedSheep said:If by pacifist you mean not killing anyone, it's most certainly possible and always seemed like how the game was meant to be played to me. I wouldn't care if they just removed the ability to pick up guns. It usually easier to avoid than engage and you don't get rewarded for fighting. I can only think of 3 places in the game where you actually have to fight.Nouw said:Isn't it possible to do a pacifist run of Mirror's Edge but it's just really hard?
Perhaps they will completely rid the next Mirror's Edge of violence, if it ever comes out.
So the question, essentially, is "if you discard games without violence, are there non-violent games?"splayfoot1 said:Obviously there's racing/sports/simsville genre games, lets discard those. I'm talking about genres that are based almost entirely on violence, the worlds of action/adventure/fps/rpg/rts/mmo.
And routinely feature violence anyway.Blackdoom said:The Metal Gear Solid games typically have a pretty strong emphasis on being nonlethal or avoiding combat when possible.
Portal 2 is pretty non-violent/ Certainly no violence against any living beings even even then it's usually in such round about ways.splayfoot1 said:Are there any non-violent games?
I think he means 100% avoidance, so no directly harming any of your opponents even with knocking out.Nouw said:I find that description of pacifism a bit silly to be honest. Pacifism is about violence in general, not just killing. It's about your beliefs regarding conflict and your actions should show this beyond not killing. A pacifist doesn't knock out someone.
Perhaps they will completely rid the next Mirror's Edge of violence, if it ever comes out.
I suppose it's case where a game needs one direction without elements of other genres, such as the combat. Perhaps the runners could 'fight the power' through disrupting communications? Although that could result in horrible hacking mini-games.Treblaine said:I think he means 100% avoidance, so no directly harming any of your opponents even with knocking out.Nouw said:I find that description of pacifism a bit silly to be honest. Pacifism is about violence in general, not just killing. It's about your beliefs regarding conflict and your actions should show this beyond not killing. A pacifist doesn't knock out someone.
Perhaps they will completely rid the next Mirror's Edge of violence, if it ever comes out.
Surely it doesn't go against pacifism to run away from people trying to kill you?
But that was the big problem with Mirror's Edge, it was ruined by how it contrived circumstances where you had to fight, it would have been much better to entirely focusing on misdirection, avoidance and stealth. And it wasn't even anything like "oh, position them where something knocks them over" it's crap like matrix-martial-arts moves snatching assault rifles out of the hands of SWAT commandos and gunning them down.
FAIL!
A complete lack of vision on what kind of game Mirror's Edge could have been, a pure free-running game. But they couldn't get out of an FPS mindset like the Valve devs were able to do with Portal. It never resorted to "well here's a fucking M16, go shoot GlaDOS Trolololol".
Though I appreciate the challenge the Mirror's Edge devs are in, how do you make a game where you have great agency in where you don't directly affect any of your opponents? Even the final climax, you can have all the running around dodging and sneaking but the big-bad will still be out to get you.
I don't think that's a very good excuse. If you played a First Person Shooter where you were shooting everyone with syringe darts that injected them with an overdose of morphine, dying in a blissful haze... now that doesn't sound to good but it's essentially the same thing but superficially more obviously wrong.EcoEclipse said:Katamari Damacy and its sequels come to mind.
You might think, "but there are people being rolled up into a ball and turned into stars!"
But I'm pretty sure it's stated somewhere in one of the games that being a part of a Katamari is actually a feeling of eternal bliss... despite their screams of agony.
Well, things rolled into a Katamari aren't squashed; they retain their original form, so gravity or pressure don't seem to be factors while the ball's still rolling. They might be screaming because holy shit they just got rolled up by a huge ball, rather than some kind of pain.Treblaine said:I don't think that's a very good excuse. If you played a First Person Shooter where you were shooting everyone with syringe darts that injected them with an overdose of morphine, dying in a blissful haze... now that doesn't sound to good but it's essentially the same thing but superficially more obviously wrong.EcoEclipse said:Katamari Damacy and its sequels come to mind.
You might think, "but there are people being rolled up into a ball and turned into stars!"
But I'm pretty sure it's stated somewhere in one of the games that being a part of a Katamari is actually a feeling of eternal bliss... despite their screams of agony.
You "reconfigure" me into a part of a ball of white hot plasma of a star, that is no longer being alive, which is death.EcoEclipse said:And it's just conjecture on my part, but maybe the King's transformation of Katamari to planet/star is a reconfiguration of matter, which could conceivably be painless and not necessarily death.
this.Blackdoom said:The Metal Gear Solid games typically have a pretty strong emphasis on being nonlethal or avoiding combat when possible.