Nouw said:
I find that description of pacifism a bit silly to be honest. Pacifism is about violence in general, not just killing. It's about your beliefs regarding conflict and your actions should show this beyond not killing. A pacifist doesn't knock out someone.
Perhaps they will completely rid the next Mirror's Edge of violence, if it ever comes out.
I think he means 100% avoidance, so no directly harming any of your opponents even with knocking out.
Surely it doesn't go against pacifism to run away from people trying to kill you?
But that was the big problem with Mirror's Edge, it was ruined by how it contrived circumstances where you had to fight, it would have been much better to entirely focusing on misdirection, avoidance and stealth. And it wasn't even anything like "oh, position them where something knocks them over" it's crap like matrix-martial-arts moves snatching assault rifles out of the hands of SWAT commandos and gunning them down.
FAIL!
A complete lack of vision on what kind of game Mirror's Edge could have been, a pure free-running game. But they couldn't get out of an FPS mindset like the Valve devs were able to do with Portal. It never resorted to "well here's a fucking M16, go shoot GlaDOS Trolololol".
Though I appreciate the challenge the Mirror's Edge devs are in, how do you make a game where you have great agency in where you don't directly affect any of your opponents? Even the final climax, you can have all the running around dodging and sneaking but the big-bad will still be out to get you.