Is there a non-violent option?

Recommended Videos

Burst6

New member
Mar 16, 2009
916
0
0
The thief games could be accomplished nonviolently if i remember correctly. Usually the mission involved stealing things rather than killing, and if you had the skill you could accomplish it without touching anyone.

I never did though. My blackjack got a lot of use in those games.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Nouw said:
Isn't it possible to do a pacifist run of Mirror's Edge but it's just really hard?
I'm down to a no-kill-four-KO run, which isn't too hard. If we're allowing knockouts, it's a walk in the park.

OT: If you play stealth games, there's usually a pacifist route. Mostly, though, games don't cater to my neuroses, which is a shame.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
Treblaine said:
But that was the big problem with Mirror's Edge, it was ruined by how it contrived circumstances where you had to fight, it would have been much better to entirely focusing on misdirection, avoidance and stealth. And it wasn't even anything like "oh, position them where something knocks them over" it's crap like matrix-martial-arts moves snatching assault rifles out of the hands of SWAT commandos and gunning them down.

FAIL!

A complete lack of vision on what kind of game Mirror's Edge could have been, a pure free-running game. But they couldn't get out of an FPS mindset like the Valve devs were able to do with Portal. It never resorted to "well here's a fucking M16, go shoot GlaDOS Trolololol".

Though I appreciate the challenge the Mirror's Edge devs are in, how do you make a game where you have great agency in where you don't directly affect any of your opponents? Even the final climax, you can have all the running around dodging and sneaking but the big-bad will still be out to get you.
To be fair, it was possible to out-sprint nearly everyone in the game. Violence wasn't a tenth as necessary as people act like it was. If anything, it was baffling how many people assumed that, because there's a dude with a gun in your way, you had to punch him out. It was like Dishonored's "You can't go up those stairs" guards, where everyone took that at face value.

In fact, there's only one room (on the blasted boat level) where I actually need to knock out the cops. There's a couple bits on the Shard where I usually have to knock out one key machine-gunner, but again, that's four KOs, which is pretty damn good for a game that obviously expects you to pick up the guns and shoot everyone.
 

Ix Rebound

New member
Jan 10, 2012
485
0
0
Stoic raptor said:
Cant you go through Fallout 3 without violence? You have to be really good at speech and stealth, so that you can avoid combat, or have everyone else do things for you, but I think it is possible.
no there are parts, -especially in the beginning- where you HAVE to kill to proceed
 

Grottnikk

New member
Mar 19, 2008
338
0
0
Both "Thief" and "Dishonored" allow for pacifist runs. You can get through those games without killing a single person or animal. You can even get through them without harming anyone in any way if you're really patient and good at it - no knockouts or choke-holds required :).

"Alpha Protocol" is supposed to allow for stealth play, but I'm unsure if you can go without killing anyone as I've not played through the whole game.

The "Penumbra" games and "Amnesia: The Dark Descent" all rely on more stealth due to the fact that things can kill you VERY easily. In Amnesia, some of the baddies CAN'T be fought, period.

Both "Portal" games and "Quantum Connundrum", while allowing you to take out the enemies and such, don't give you firearms to do it. You have to disable them with trickery and proper use of your portal gun and other devices.

The "Deus Ex" games come close, but both have a few battles that are unavoidable (especially disappointing in the second game's case).

If I remember correctly, the old "Call of Cthulhu: Dark Corners of the Earth" game relied more on stealth because, well, Cthulhu's minions can kinda kill you just by thinking about it :). Hell, you didn't even get a gun until the 3rd or 4th mission.

"AaaaaAAAAAaaaaAAA! A Reckless Disregard for Gravity" (yes that's it's full name :) ) is a pretty cool action-ish game without violence... Well, if you forget to pull out your parachute on time you'll crack your head open, but that's your own fault :)

As for strategy games like Civilization and the like, most of them allow for non-violent solutions and diplomatic victories if you want to go that way.
 

Korten12

Now I want ma...!
Aug 26, 2009
10,766
0
0
DustyDrB said:
You can play Mark of the Ninja and only kill three people.
(Yes, I will take every opportunity to plug Mark of the Ninja)
Been playing it. A lot harder to go through and never be caught and never kill. But the awesome accomplishment you get when you get to the end of the level with no kills is awesome. :D

Still need to beat it.
 

blazearmoru

New member
Sep 26, 2010
233
0
0
puzzle games? drama games? simulation games? exploring games? I'm sure there are much more :|
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
Korten12 said:
DustyDrB said:
You can play Mark of the Ninja and only kill three people.
(Yes, I will take every opportunity to plug Mark of the Ninja)
Been playing it. A lot harder to go through and never be caught and never kill. But the awesome accomplishment you get when you get to the end of the level with no kills is awesome. :D

Still need to beat it.
The NG+ is even more fun, will all the toys and the tweaks to how the stealth works (your visibility is drastically reduced so that you can't see far at all unless your are looking directly in that particular direction. You also can't see your noise "bubble").

Though to be honest, I much prefer to terrorize guards into shooting each other (and them themselves).
 

manic_depressive13

New member
Dec 28, 2008
2,617
0
0
There's Portal and Journey and loads of puzzle games like Catherine or that one that Steam had on sale where you make duplicates of a fat man trying to obtain pie.

Then there are games like Theif of Dishonored where you can choose a sneaky sneaky approach and barely kill anyone.

There are plenty of RPGs where I'm pretty sure the enemies are exclusively robots, like in Enslaved. It depends on if you consider violence as harming (representations of) other sentient beings or if just anything involving weaponry is violent.
 

Bocaj2000

New member
Sep 10, 2008
1,082
0
0
splayfoot1 said:
This is something I've thought about a lot in the past, and with all the current talk about violent video games / media, I bring this question to the collective mind of the escapist.

Are there any non-violent games?

Obviously there's racing/sports/simsville genre games, lets discard those. I'm talking about genres that are based almost entirely on violence, the worlds of action/adventure/fps/rpg/rts/mmo.

Do they exist? Can a good one be made? An RPG where you are tasked with saving the world, but not by killing 90% of the population on your way to do it. An MMO world that doesn't run on "If it's red it's dead". A 2d platformer with a 0 kill count and is still fun.

can a person be a pacifist and still be a gamer, or are games without conflict just a bit rubbish?
-Ace Attorney series (Phoenix Wright)
-Professor Layton
-Space Chem
-Portal
-The Ball
-Splice
-Karumari

I'm cheating with puzzle games aren't I... hmmm... You can win any Civ game (an RTS) through diplomacy. Same goes with Sins of a Solar Empire.

There are a not of nonviolent RPGs; they tend to be point and clicks such as Sam and Max.

Super Meat Boy has no death except your own and many love it.

There are many many MANY games without violence. Unfortunately, they don't tend to be as mainstream as the bloody mess that is the gaming industry. The easiest way to have conflict in a story is through man vs. man. Sadly, very few game writers have the balls to deviate from that. Catherine was the closest to a man vs. self game I know of off the top of my head... oh well...
 

Joccaren

Elite Member
Mar 29, 2011
2,601
3
43
In modern days its rare to find an RPG, MMO, FPS [Well, no shit on that one], ect. without violence and killing in it. In olden days it wasn't completely common either.
Having fully pacifist games is, IMO, stupid for those genres, and just annoying. At the same time, having only violence in the games is equally as bad. Ideally an RPG at the very least should give you a non-violent option or two out of every situation based around your character's skills, stats and traits. High Charisma? Talk those bandits down to stop them from stealing from you. High Dexterity [Or whatever stealth happens to be based off in this RPG]? Disappear into the shadows and disappear. Take time to investigate before breaking into the evil mansion? You know where the guards will be and can just avoid them, or hire a distraction to make sure they aren't paying attention to you.
Most of the time it'd require some form of specialized build for it, but its an option outside of violence. Of course, this fails a bit more when it comes to MMOs, seeing as a large part of that is the PvP late game, and characters who can't PvP miss out on this, and are rather useless to a raid party focused around combat [Unless the game is very well designed], but games like Skyrim could benefit from this sort of system a bit more. Its supposedly possible to do a pacifist run through of Skyrim, but that revolves around getting other people to kill each other instead of you killing them, which doesn't really solve the problem.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
lacktheknack said:
Treblaine said:
But that was the big problem with Mirror's Edge, it was ruined by how it contrived circumstances where you had to fight, it would have been much better to entirely focusing on misdirection, avoidance and stealth. And it wasn't even anything like "oh, position them where something knocks them over" it's crap like matrix-martial-arts moves snatching assault rifles out of the hands of SWAT commandos and gunning them down.

FAIL!

A complete lack of vision on what kind of game Mirror's Edge could have been, a pure free-running game. But they couldn't get out of an FPS mindset like the Valve devs were able to do with Portal. It never resorted to "well here's a fucking M16, go shoot GlaDOS Trolololol".

Though I appreciate the challenge the Mirror's Edge devs are in, how do you make a game where you have great agency in where you don't directly affect any of your opponents? Even the final climax, you can have all the running around dodging and sneaking but the big-bad will still be out to get you.
To be fair, it was possible to out-sprint nearly everyone in the game. Violence wasn't a tenth as necessary as people act like it was. If anything, it was baffling how many people assumed that, because there's a dude with a gun in your way, you had to punch him out. It was like Dishonored's "You can't go up those stairs" guards, where everyone took that at face value.

In fact, there's only one room (on the blasted boat level) where I actually need to knock out the cops. There's a couple bits on the Shard where I usually have to knock out one key machine-gunner, but again, that's four KOs, which is pretty damn good for a game that obviously expects you to pick up the guns and shoot everyone.
Maybe on replays and in walkthroughs, but I remember and area where riot police with shotguns bum-rushed me. I spent half and hour trying to dodge them and find a way out but it was hopeless, there were FOUR of them with shotguns! Unable to explore and navigate (so many containers to climb up and jump between, all the time the cops have easy shots) the game so strongly pushed me to at least try knocking them all out though how often if finishes a disarm with you pointing the gun it hinted even more at shooting them down.

There is no reasonable way that the game developers could think the typical person playing through this (without a cheat guide) could expect to avoid these gun toting killers.

And I know this is just once incidence, but it's so contrived, suddenly there are FOUR shotgun toting cops who don't hesitate at all to riddle this 120lbs unarmed woman with lead shot at the first glance. And I feel conned that that game would put me in that situation, it wouldn't even give me a chance to surrender and be arrested, they will always corner you and shoot to kill. Even though you've never hurt any of their other comrades.

It's the principal, if I have to assault "only four" police officers it goes against what could be a strong pacifist theme. It suddenly isn't about "resisting the totally unjustified man". The cops could be motivated by how you beat up one of their own. It's not just about their oppressiveness any more, it's then another war of mutual revenge.

If you can accept knocking out 4 guards, why not a 5th? After all, he is inexplicably trying to shoot you to death with no attempt at all at making any sort of lawful arrest.

And it's just implausible, these cops look like combat experts, look to have twice the lean muscle mass of Faith and are often dressed in riot gear that would absorb most impacts... it just seems crazy that the game would ever suggest trying to fight this "might with might". And they are usually armed with their guns drawn when Faith is without any weapon or body armour.

I'm willing to get into the gameplay mindset where I'm not the type of person to go beating up cops.

But Mirror's Edge had too many exceptions, or at least such strong indication that fighting was the only answer.

Mirror's Edge shouldn't have had ANY close combat mechanic, the WHOLE GAME, not merely "most of it" should have been entirely around free running and never more than slapstick interdiction of police. Like, I don't know, dumping a tub of fish onto them so they are all slippery and covered in fish so are delayed.