It's like war games. The only winning move is not to play. I think it's actually a little clever. (It was an intended option.) It's like a deconstruction of the military shooter taking the ideals of the genre and just shredding them in a blender basically turning what should be a really fun experience into a gut wrenching thing. Yes that dose include some narrative dissidence, but dissidence is like half the point of the game! I can't really explain it too well myself I'm afraid.HannesPascal said:Then wouldn't it be an even better choice to never buy the game in the first place.nomotog said:You can choose to turn off the game and do something else. I think the game kind of considers that a valid option. Basically turning off the game is equivalent to completing your mission.
I would say no don't buy it.
The gameplay is bad, a boring cover shooter that feels kind of sluggy. Your allies have a tendency of ignoring cover and running into enemy fire which you have to save them from. It has some weird mechanic where executing a wounded enemy gives you more ammo to your weapon than just shooting them from afar.
The story has been way overrated, it was kind of ok (I never finished it) but community feedback hyped it up and it just felt disappointing.
If you care about it there's some blatant gameplay and story segregation (I refuse to say ludicrous patronus or whatever some people call it) when the message is how you shouldn't enjoy violent video games while you can get achievements for killing 500 people with shotguns etc.
If you buy it, don't believe the hype if you don't expect too much from it you might enjoy it.
How far did you get into it?