Silverbeard said:
Bah.
Witcher 3's combat was functional at worst and heart-pounding at best. What's the real difference between Witcher 3's combat and Dark Souls in terms of pure mechanics? Both games play with the same mechanics: dodge your enemy when it attacks, attack while said enemy is recovering, block/parry judiciously. Rinse and repeat. So why aren't there dozens of threads decrying Dark Souls' combat as being abject shit?
At least TW3 shakes up the formula by allowing players to use cool bombs and combat magic.
... You realize the soul franchise has bomb and magic too? It actually has way more magic than W3 (not hard since it only has 10). Purely on the melee side, the soul franchise has way way way more attack variety, with different weapon having different moves, speed and reach. It also has stamina which prevent spam (of both attack and dodge) which create a tons of depth since you have to manage resource. Aside from that, taking potion actually take in game time so you have to be smart about when to use them rather than just opening the menu. The soul franchise also has backstab, a more in depth leveling system, element weakness/resistance, poise, shield and so on.
There not even on the same plane of existence, it's like saying a bicycle and a Ferrari are the same things because they both have wheels. Comment like these really make it seem like W3 is getting praise from people who just usually play point-and-click game and its just there first experience of action gameplay.