A bad combat system is, to me, one that does not compliment it's control scheme in such a way as to make it feel clunky and unnatural. In my own opinion, Witcher 3's combat is not a bad system because it does not satisfy those standard BUT (and I want to make that BUT very clear because it's extremely important) this does not make it a good combat system.
Nobody is going to tell you that TW3 is a bad game, it's fantastic unless they're the type who doesn't like massive open worlds and prefers a much more solid, linear gameplay progression. Which, hey, that's purely subjective. Apples to oranges, sci-fi to fantasy, juice to soda, pure subjectivity. Whatever rocks your cock.
The Witcher 3's combat is the least spectacular thing about the game. Don't get me wrong, I prefer it to the combat of Witcher 1 where you had to pretend you were playing a rhythm game to make it bearable and even then it was a shitty rhythm game, but fuck does it simply... fail to amaze. It's a pretty bland combat system to be perfectly honest. It doesn't do anything overtly special.
I much preferred Witcher 2's combat. Where you had to think to yourself "Alright, I'm going to be fighting this monster. Let me go buy a book about it. Huh, says that this potion will REALLY piss it off. Alright so I'll drink that potion before I fight it, easy shit. They're pretty stupid about this trap? Okay I'll go build one of those."
With the Witcher 3 all you really needed to know was what type of oil to slather your sword in. All the monsters had disappointingly same-ey attack patterns, and you could pretty much just wiggle your sword at shit until it fell over even on Death March. (Bleeding runes to make every difficulty easy mode.)
This isn't a great combat system, but it's far, far from a horrible one. It's just unimpressive.
Nobody is going to tell you that TW3 is a bad game, it's fantastic unless they're the type who doesn't like massive open worlds and prefers a much more solid, linear gameplay progression. Which, hey, that's purely subjective. Apples to oranges, sci-fi to fantasy, juice to soda, pure subjectivity. Whatever rocks your cock.
The Witcher 3's combat is the least spectacular thing about the game. Don't get me wrong, I prefer it to the combat of Witcher 1 where you had to pretend you were playing a rhythm game to make it bearable and even then it was a shitty rhythm game, but fuck does it simply... fail to amaze. It's a pretty bland combat system to be perfectly honest. It doesn't do anything overtly special.
I much preferred Witcher 2's combat. Where you had to think to yourself "Alright, I'm going to be fighting this monster. Let me go buy a book about it. Huh, says that this potion will REALLY piss it off. Alright so I'll drink that potion before I fight it, easy shit. They're pretty stupid about this trap? Okay I'll go build one of those."
With the Witcher 3 all you really needed to know was what type of oil to slather your sword in. All the monsters had disappointingly same-ey attack patterns, and you could pretty much just wiggle your sword at shit until it fell over even on Death March. (Bleeding runes to make every difficulty easy mode.)
This isn't a great combat system, but it's far, far from a horrible one. It's just unimpressive.