Issue 23 - Games of a Fairer Sex

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Brinstar
http://acidforblood.blogspot.com/


I don't think parents "train" girls to be feminine any more than society does. My mother tried to convince me to fit into what society says women should dress like, only for me to tell her time and again that I don't like dresses and I don't like makeup. Children spend significant amount of time in school, away from my parents, and I would argue that the normative forces have just as much, if not more, of a impact on a child. Also, people make up their own minds of how they want to be, at the end of the day. Society bombards me with the standards of femininity that I do not conform to, whether it's advertising, generalisations that people make at the office, what people wear to work (as compared with myself), etc. Non-conformity doesn't make me less of a woman, just as conformity wouldn't make me more of a woman in absolute terms. But, society still says that women have to dress and act in a certain way, just as it says that men have to dress and act in a certain way. And I guess my way is less woman-like than most everyone else.

Closer to topic... Why don't they make good games based on Barbie? There is obviously a market for girl games, but what's out there is shite. The vast majority of game developers are male, yeah? Do developers think that making girl games is cool? No. They want to be working on the next Doom or whatever. They're probably embarassed, and this is a problem. If they don't think the games they make have value, then why bother to try all that hard to make quality girl games?

If the only games that appear in teen girly magazines are Bratz games and Barbie games, then who's to blame if all girls want are Bratz games and Barbie games? Try spending some money marketing Animal Crossing or Trauma Center: Under the Knife in Teen People, and see what happens. Or spend money on marketing Shadow of the Colossus in girl magazines. People, unfortunately, often don't look too far from what they are interested in, so it's up to game companies to bridge that gap, to reach out. It's a risk, yeah, but unless one takes risks, new opportunities will remain closed.

I'd rather give a young girl Animal Crossing, Nintendogs, or Mario Kart than a girl game like That's So Raven or Barbie Horse Adventures, because girl games suck! Note that the first three games appeal to boys and girls, and yet two of them (Animal Crossing and Nintendogs) are very popular with girls.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Nathaniel Givens

This is all very frustrating to me. I posted my comment, AJ posted his, and then nothing. I got tired of waiting for responses and then when I check a day later there's finally a discussion going.

The only thing that really annoys me is that sometimes writers aren't paid to be good writers - they're paid to get people's attention. More people paying attention = greater advertising revenue for the publication. So while I was hoping for more support for my "oust Bonnie" campaign I knew from the begining I was running the risk of cementing her status as an Escapist writer rather than threatening it at all. And that's a shame because until she started writing I thought I'd finally found a magazine that really spoke to me as someone who cares about gaming but isn't necessarily interested in cheat codes, strategies, etc. If I have to read a Bonnie article in every single issue I'm just going to have to cancel my subscription. I was a philosophy major until neo-feminists like her drove me out of the department with their assinine prejudices and I sought refuge in the math department.

But the sad fact is that Bonnie has, no matter what her qualifications or talent as a writer or thinker may or may not be, found an issue that people want to talk about. I just wish, as I said in my first post, that the escapist had a writer who wasn't so hopelessly mired in neo-feminist dogma

If we had such a writer perhaps instead of jumping straight to "why are there so few girl (video) gamers" we'd actually get to start with the predecessor of video games: complex turn-based board games and pencil-and-paper RPGs. It's almost as though you have two different origins for video games. On the one hand you have "pong", created as a simple demonstration of computing power by a scientist. But the people who really took video gaming and nurtured it for the past couple decades were the same nerds and geeks who played D&D, Warhammer, and so on. That crowd has always been, and continues to be, even more male-dominated than the video-gaming crowd.

This is a far more rational explanation for the current state of affairs with a minority of girl gamers. Walk into a gaming store (non-video game) one day. There's 10 guys to every girl. This crowd is the historic video-gaming crowd. So it's completely logical to think that the vide gaming industry would also be male-dominated just becuse of it's origins.

But Bonnie has an agenda, an axe to grind. She's not interested in actual research or open-ended investigation because she's a knee-jerk neo-feminist out to prove that societal conditioning (which is apparently only effective on girls or at the very least only negatively effective on girls) is the explanation for the minority status of girl gamers.

If we had a half-decent writer tackle these issues we'd get a lot less rehashed drivel from "Feminist Politics 101" and more discussion into things like, "what is feminine"? And also we could ask questions like "Why should we want girls to game in the first place?" Well, it's obvious why the vast majority of guys want that. We tend to like girls, and if we could spend time with the Xbox, PX2, etc. AND girls AT THE SAME TIME it would make all our lives so much easier! But do we really care, as a society, that hunters are predominantly male? That race car drivers are predominantly male?

I'm not saying we shouldn't care! But I'm saying we should have that discussion! Bonnie never addresses core issues. Does equality always equal sameness? In other words are all gender differences unfair? Should sameness be the goal? If sameness is not the goal - then what is the goal? She also does absolutely NO research into core issues like genetics vs. training. She's always so obviously pleased with her own mental gymnastics about power dynamics in society to stop and think that maybe her entire premise may be flawed. My favorite being that when a guy plays a game with a female lead it is BY DEFINITION a sadistic relationship. What does this say about guys who play video games with guy leads? Or girls who play video games with guy leads? Am I oppressed whenever a chic plays Halo because she's out there spanking the Master Chief vicariously? Bonnie is just so in love with her own cleverness (aren't all college students at some point?) that she has the intellectual equivalent of the immortality complex (adolescents think they're immortal and can never die, Bonnie thinks she's omniscient and can never be wrong).

If she wasn't so self-assured she might stop to read a couple books or at least do some google searches to come up to speed with the nature vs. nurture debate. To what extent are male/female differnces societal and to what extent are they genetic? I'm not going to bother to start posting the articles that come up when you Google this. Unless you run and hide whenever you see a newspaper you can't possibly have missed the recent articles that have come out on various studies on this topic. There was at least one today, and I think they've been averaging a couple a week for the last few weeks. Either Bonnie has a passionate hatred for news articles or her neo-feminist mind-filter is in perfect working order.

I want to continue discussing this interesting issue, but I'd rather do it based on some actually good articles, and not just based on Bonnie's college essays. The Escapist needs to find someone better - and if they don't have any possibilities then I volunteer. I may not be a woman, but at least I'm not sexist. I can't think of anyone who isn't sexist supporting Bonnie's articles. It's like the scene from "Remember the Titans" when the white coach is nice to the black player after the black head coach berates him and sends him off the field. The black coach says something like "do you think you're doing him any kindness by coddling him? Do you think that's preparing him for the real world?" The same is true for Bonnie. It may not be nice to point out the fact that at this point in her career she's not qualified to write these articles, but it's the honest and fair thing to do, and it's better than reverse-discriminating and enabling her delusions to continue.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Nathaniel Givens

Oh, and to be relevant to the thread here's what I know about the girls in my life and games.

My wife: Loves MarioKart (SNES) and Insaniquarium, hates FPSers in general and Halo/Halo2 in particular. Owns a GameBoy Advanced SP, and plays "collapse" etc on her PC. We keep looking for games we both enjoy - so far MarioKart is the only one. (She would hate "girl games" about as much as she hates Halo, I'd guess). (She hates Halo because of the noises the covenent grunts make.) (I'm not making that up.)

My sisters: I have 3. Two have gone through a phase with a severe addiction to IMing. It was very scary. The youngest plays some games like "Bubble Trouble", but can't see what my younger brother sees in DiabloII, WarcraftIII, etc. No one tells her not to play the games, but she's just more interested in face book. The older two sistsers, as far as I know, never played any video games of any kind.

My mother: Terrified of computers. Needs a lot of love and help to use email. 'Nuff said.

Both of my brothers have been addicted to gaming - WoW and Warcraft III. My father plays C&C Red Alert when he can. He liked to play it with us sons, but my sisters were never interested. Yes, we asked. We even taught one of my sisters to play D&D - but that was as far as it went with her and the other two weren't even interested in that.

I don't know any other girl gamers personally. I know two that play games because their boyfriends do. The rest pick up a controller every now and then when the boys are playing, but never really seem to take to it.

That's all my own experience. I think girls just don't like FPSs in general (there are ALWAYS exceptions, and that's cool) for the reasons stated in the article on evolutionary psychology and gaming (brilliant article). I wish there were more games that girls were interested in - but most especially I wish there were more games girls and guys were BOTH interested in. That would make me and my wife happier anyway.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Slartibartfast

Agreed, Chris Crawford's article was by far the best article on women and games I've ever read. Instead of decrying the state of the industry, Bonnie et al need to examine the origins more thoroughly. In my experience girls are less drawn to non-videogames as well. Is this because men design most board/card games, or because women don't like games in general? Well here's a starting point: in high school I lived, ate, and breathed bridge. I played everyday after school, went to a club every monday night, and read as much as I could. There was just as many women at the bridge club as men, and I dare you find a game that is as intellectually difficult as bridge. The only I can think of might be chess and go, but bridge has an element that neither of those do: social interaction. You have to work with your partner, be on the same page at all times or you have no chance. Similarly, my girlfriend only really likes to play games that we can do together, she does not like competition. Is this societal conditioning? Well, she has been a competitive synchronized swimmer for 15 years or so, and she can be a very competitive person in other ways. I think feminists need to accept the fact that men and women are simply wired differently. We have a lot in comon, and I believe they should be allowed any job/task that men are, but men and women are different, end of story.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Natalie
http://100littledolls.blogspot.com
reading the comments here just proves to me that we need articles like Ruberg's--it creates a dialogue in which people can talk about the ever harrowing issue of girls, women and video games
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Brinstar
http://acidforblood.blogspot.com/
Slartibartfast: Clearly it's not the "end of story" if so many people vehemently objected to Crawford's piece. I personally disagree with reducing people to their constituent parts, as evolutionary psychology seems to do, which is why I also disagreed with Chris's article. Men and women may be different, but it's not only because of biology or how we are "wired". There are social psychological pressures, the influences that society exerts upon us and influences gender roles. This nurture/nature debate has gone on in scientific circles for ages, and it's not about to be solved any time soon, so forgive me if I don't accept your offhand dismissal of the topic.

ANd I agree with Natalie. Articles such as those written by Bonnie are needed because they stimulate dialogue.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Nathaniel Givens

I also agree that articles on this topic are needed. The difference here is that I think that Bonnie happens to do an awful job. The topic is great - but her writing is extremely sexist.

In the obvious way it's sexist against men. We're all voyeuristic sadists. Thanks for that Bonnie. But it wasn't a typo when I said she was sexist against women. Just consider her article on women in video games in which the only avenue, according to Bonnie, for a women to be expressed in a video game is to be stripped not only of femininity but also humanity. Bonnie claims that female monsters retain their "femininity" but in her actual argument she doesn't leave them any femininity except their biological sex. How can you take a more sexist viewpoint than to say that feminiity contains nothing more than the biological sex of a creature? You've reduced women everywere to simple, binary proposition. The only impressive quality of Bonnie's writing is that she manages to be both misogynist and androgonist. And if you want to say that equal-opportunity hating isn't really sexist that's fine and dandy for semantics but doesn't change the fact in Bonnie's world men are all evil and women are all mindless automatons - victims to their society - with no inherent characteristics whatsoever.

And Brinstar you're utterly wrong. Slartibartfast is 100% correct to say men and women are different, end of story. All that comment logically entails is that there are at least SOME meaningful differences between men and women that are not societal. Slarty wasn't implying that ALL differences are biological, just that some are. We can debate about which ones are and which ones aren't - but I think that we'll end up quibbling over minutia while the larger problems remain unadressed. And it's a simple matter of fact that the more you try to blame society - which in most cases is a concept without reference to a meaningful entity - for the blight of women the more you rob them of their ability to by dynamic, self-determining individuals. We don't need to have a kind of retro-"white man's burden" where we all sit around and decide what makes the poor women such victims and what we can do to help them. That's incredibly partonizing - whether I as a man say it or Bonnie as a woman says it makes no difference. To put another face on it, Bonnie is to feminism what Uncle Tom is (in the minds of some) to the civil rights movement.

And finally I want to come back to my main point. If you have a neo-nazi submit an article about race and gaming are we going to tolerate his (or her) virulent racism just because they broached a topic that's worth discussing? I think race and gaming is roughly as interesting a topic as women and gaming, but when they get Captain White Supremacy to start submitting articles on the topic you best believe I'm going to call for him (or her) to get tossed out too.

No one's saying the issue isn't worth discussing. And no one's saying Bonnie didn't start the discussion. But Howard Stern gets people talking to and that doesn't make what he has to say any more insightful. Rush Limbaugh stirs up a fair amount of media attention every now and then (a lot more so in the past) - does that mean he's the most qualified to start writing articles on environmentalism? Mr Rush I-hate-hybrids-and-will-never-drive-a-car-that-gets-more-than-14-miles-to-the-gallon would probably stir up a bunch of discussion, but if the discussion is premised in biased and superficial terms than we're starting the right discussion off on the wrong foot.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Nathaniel Givens

Hahahaha "blight of women in society" should really be "plight of women in society". Why is there no edit button?

Please leave the inevitable "freudian slip" comments at the door - it's just a typo folks.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Natalie
http://100littledolls.blogspot.com
Actually, I feel that long-winded responses saying someone else is wrong while another is 100% correct is what is shutting down any communication about this particular topic.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Patrick Dugan
http://www.kingludic.blogspot.com
Being a misogynist and androgonist at the same time is a somewhat impressive feat.

And if you can't understand why what Howerd Stern does is an important statement, then you its no suprise you can't respect positions you don't agree with. I think, if a neo-nazi writer had something interesting to say about gaming culture in a way as polite as Bonnie's then the magazine should have him/her on.

Regardless of the details of girl gaming up until now, the only way things are going to change in this regard is if creative visionary female autuers take some development environment and produce games which utlize the interesting if controversial theories found in across the spectrum of feminism. Once we have the interactive equivilant of Lost In Translation, at which point the issue is settled by default. I challenge every female programmer or visual artist to explore game design and interactive storytelling and come up with something that will transform the cultural landscape a like a nuclear blast.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Nathaniel Givens

Natalie and Patrick,

Look, I don't know if I'm going to have time to respond to everything you guys say here. But I want to actually have a productive conversation. My aims are simple. 1 - Agitate to have Bonnie removed as a staff writer 2 - Encourage greater discussion of the girl games/girl gamers issues while divesting the conversation of the prejudicial and sexist baggage Bonnie has so far burdened it with.

My aim is not "shutting down any communciation about this particular topic". I don't see how you could come to this conclusion. You either didn't read what I wrote or didn't understand it.

From my first post:

"I'm not saying that we shouldn't discuss the issues of girl gamers and girl games. The Escapist issue focusing on girl gamers was perhaps the most interesting and intriguing issue yet"

I could post similar clips from every single post I've written so far, but since you find my posts objectionable because they are "long-winded" I'll let it go at that.

As for you Patrick your "its no suprise you can't respect positions you don't agree with" comment is utterly and totally without merit. The fact that I neither agree with Bonnie nor respect her positions does not imply I can't respect any position I disagree with. I happen to respect a lot of positions that I disagree with. It just demonstrates that there are some positions that I disagree with that I don't respect. Do you respect all opinions that you disagree with? Do you respect Nazi doctrines? Or how about the Ku Klux Klan? If not then perhaps you should bother to address some of my comments rather than relying on various logical fallacies in the shoddy guise of argument.

I'm not trying to force people to agree with me or silence anybody. I have an opinion, this is a blog, and I've come to express my opinion on that blog. We're all free to say what we want. But in the interests of actually having a discussion and fostering genuine communciation we need to hold ourselves to higher standards of logical debate. It does no good at all if I make an argument and instead of disagreeing with the arguments I present you guys just fall back onto cute rhetorical flourishes, a few spurious ad hominem attacks, and call it a day.

If you guys want me to be nicer or something, I'll work on it. But in trade I'd appreciate people who are willing to attack my positions as well as me personally.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Scott Jon Siegel
http://xy.teSticleSgo.net
Nathaniel:
As long as one of your issues with Bonnie's writing is the lack of definition for oft-used words, can we please hear your definition of "neo-feminism"? It'd help a lot.

I've reread your comments several times, and I'm still finding it hard to pinpoint exactly what your problem with Bonnie's articles is. You bring up her article on the Monstrous Female - which looks at common trends in female characters from a literary perspective - and complain that she's being sexist, when all she's doing is looking at explicit trends in survival horror games and drawing parallels to literary ideas. There are plenty of people who find this argument interesting: they're called academics. Don't confuse academics with "college students." They'll burn you for that. ^_^

Interestingly enough, the girl gamers issue of Escapist introduced a great divide between those that see gender as a biological issue (Crawford's piece), and those that see it as a societal one (Bonnie's). "Clearly not all differences between the sexes are social constructs." Well, duh. Obviously, it's both, but there's this assumption that because she focuses on the societal side of things, Bonnie must be ignorant of the biological. Her articles aren't about arguing "nature vs. nurture." They're about looking at the effect of culture on video games, as well as the culture of video games themselves.

The fact that you don't cite *any* specific aspects of her current piece in your comments indicates you're actually more angry at your notion of what she's doing, rather than what she's actually doing. Her most recent work was supported almost entirely by first-hand experiences, and quotes from Ubisoft developer Heather Kelley. It's actually one of the more technically simplistic pieces she's written, and doesn't take a lot of risks as far as talking about what's not readily available in the article.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Natalie
http://100littledolls.blogspot.com
I know I'm taking the bait...You're intention towards Bonnie is clear. I'm not exactly sure why you feel that she is sexist--and I'm not sure why you continue to insinuate comparisons of her to the likes of Nazis, "Uncle Toms", what have you. Also, you are attacking her personally. It would be one thing if you had issues with her article, but, as you state, you have an agenda.

What I personally gained from Bonnie's article is that the games out there currently, as marketed to girls, are lame. For developers to put money into "girl games" is a risk, hence we don't see much innovation. And if games want to be more gender-inclusive, we have to stop relying on Barbie Dolls and Pink Packaging. I just can't figure out where Bonnie said that women are stupid and men suck. It just isn't there.

And for another thing, saying that men and women are very different: I've read the research this way and that, but what I learned from the most is my own life. As someone who is queer, who doesn't fit nicely into man/woman, male/female dichotomoy, though I am biologically female, I can honestly say that to focus on the differences between men and women doesn't prove to be productive. It's what we as humans have relied on for a long time, yet we're still at the same spot. We are more the same than different.

And if anectdotal evidence isn't your thing, which is definately fair, Anne Fausto Sterling and Ruth Hubbard have done compelling work that addresses this issue.


 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Andrea Appel (a.k.a Alexandra Erenhart)
http://aerenhart.blogspot.com
Haven't you thought that there are people who really like this kind of games? I think the discussion has been distortioned a little bit. These kind of games are on the market because of something, nobody makes nothing if they aren't getting money out of it. There MUST be some people who enjoy them, be them female, male, young or old (I see someone here posted that he liked My Little Pony movie). It's true that most of us gamers find them lame, but that's not our to decide.

If you start discussing about female and male stereotypes and stuff like that, this will have no end. Everybody has a different opinion about that issue (and it's clear after all the post that this article has gotten).

And Bonnie isn't sexist at all. She gives some insight on subjects that aren't found anywhere else. She should be kept in the staff.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Aujang Abadi

Scott--

To say that Bonnie isn't ignorant of the biological implications gives her credit I do not believe she deserves. Regardless of where you fall on the nature vs. nurture spectrum, to have *any* meaningful discussion it is imperative that you recognize that there *is* a spectrum. Bonnie has done no such thing in her past two articles; "Monstrous Female" essentially labeled all gaming men as sadistic voyeurs. Both articles attribute all trends in gaming entirely to social constructs, imagined or evidenced. Further, she routinely leaves out key pieces, like the point that I brought up in my first post. Her article paints the picture that the gaming industry deliberately makes crappy games JUST FOR girls, and that retailers reinforce these stereotypes. But that's not the whole truth--the industry makes a ton of crappy games (licensed and children's) and it happens that all girl games fall into this category. WHY do they fall into that category? Well, that's really the question we should be asking. But Bonnie does not ask it. So to say that she is simply drawing parallels is not only misleading, but downright subversive. There is far too much of the scenario that she leaves out, and on an issue as important as female gaming (about which I believe most male gamers are extremely passionate) this is unacceptable.

Natalie--

I think you are confusing Nathaniel's agenda with someone else's. His comparisons thus far have been of methodology--his examples of the Nazi doctrines were to show that sometimes the messenger outweighs the message. Simply because a Nazi could incite great debate about race doesn't mean we should encourage them to be at the forefront of all racial discussion, because there can be no progress or compromise--the Nazi already has a set-in-stone position and it is not a healthy one. Similarly, Bonnie's attitude is one that is (as Nathaniel claims, and I agree) virulently sexist, not only towards men but towards women as well, and therefore, regardless of the debate she may inspire, she's not the right person to start it. We need someone more responsible, and certainly someone who's not bringing such an obvious anti-male agenda. (I really think a lot of people skipped over exactly what Bonnie implied about male and female gamers in "Monstrous Females.")

 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Nathaniel Givens

Scott-

Thank you SO MUCH for your post! I'm serious man, I was starting to think I'd never have anyone to really cary on this discussion with! I don't know if I'll have time to address all your qusetions, but I'm so glad that you asked them.

1. What is "neo-feminism". It's a term that I invented in responding to this blog to differentiate between classical feminism (think suffrage) and modern feminism (androgony). It's not really a technical term, but I'm using it to refer to women (and men) who take feminism to the point of sexism. I consider myself a staunch feminist in the traditional sense of the word but find modern trends in feminism debasing to both men and women. More on that later if you like, but that's the quick answer.


2. What is my problem with Bonnie's writing? I'll try to break this down by article, but I'm at work and I only have a little time get through a lot of grievances.

Women Monsters and Monstrous Women

Starts out with a great topic - representation of women as characters in computer games. My first issue is with Bonnie's treatment of the damsel in distress. The idea that because women need rescuing they reinforce stereotypes about women (that they are powerless) is well documented. Most people figure that out in high school English classes at the latest. I personally think that if we're talking about the relationship of gamers to these damsels we should also consider what ELSE the damsel in distress motiff conveys: that women are valuable and that their safety should come before the safety of men. So it's not as obviously sexist as Bonnie (and every other high school or college feminist) thinks it is, but I'll give her that point because it's very debatable.

The real problems start with Bonnie's dismissal of the strong, independent heroine. According to Bonnie these characters are not such great role models because "their submissive relationship to interactivity puts them once again at the mercy of male gamers". This is such an utterly stupid proposition that I have a hard time writing about it. Here are the reasons it is stupid.

1 - MOST game protagonists are men, therefore men are subject to the "submissive relationship of interactivity" at a far greater rate than women. We objectify men far more frequently, and probably more narrowly, then we do to women. She fails to address this point, or assumes that if a man plays a game with a male lead the male lead is somehow immune to objectification. As if a man can't objectify the male. This doesnt' seem obvious to me at all. Barbie dolls have impossible physical dimensions - so do GI Joes. What she's really arguing, then, is that women are uniquely susceptible to objectification. In essence: that women make better victims.

2 - She states that there's "something innately sadistic about this interaction" (men playing games with female leads). I find this preposterous statement evidence of Bonnie's weird neo-feminist background. In her world ANY difference between the sexes is construed as sexist - just as some modern feminist thinkers have said that all heterosexual acts (even consensual sex between married people) constitute rape. The object of survival horror (for the gamer) is NOT to endanger the lead. The danger is provided by the game. The object is to SAVE the lead (be it female or male). So I see absolutely no evidence for this innate sadism unless you subscribe to the idea that all men fundamentally want to hurt women. Furthermore, the fact remains that there are more male leads than female leads in general. So are male gamers only sadistic when the lead is female? What about when girl gamers play? Are they fundamentally sadists too?

Plus, she contradicts this whole analysis only a few pages later! "Heroines....are the player". And later "the player...feels himself more susceptible in the skin of a woman." So this means our male gamers are not actually sadists, their transgender masochists. Bonnie can't even keep her own analysis consistent for the length of one article.

Pause to note that her comments about the sexualization of women vs. men in games were, I thought, spot on.

3. - Monsters as feminine. It should be obvious by this point that Bonnie's coclusions about the sadistic relationship between male gamers and female leads were just a prop to get to her stunning conclusion: that only through monsters can women express or find their true independence/equality/whatever. The sad, sad fact is that in her desperate attempt to finish her clever thesis - and to find a solution to the inequality of gender representation in games - Bonnie has reduced the entire vast spectrum of male/female relationships to the singularly narrow definition of physical power. This is stupid for several reasons. First of all: men win. I'm sorry - but it's just a fact that men are bigger and stronger (on average) then women. This doesn't mean we're more powerful unless you have such a narrow conception of "power" that the only thing that matters to youis the relative ability to inflict bodily injury on other creatures.

As a result of this inescapable biological fact Bonnie has to resort to all sorts of mental contortions to try and find equality (using her narrow framework for this dicussions). The first result of this move on her part is the fact that she looks for role-models to "Lisa Trevor, once a lonely little girl but now an invincible, chain swinging creature" and "a handful of pitchfork-wielding female enemies dispersed amont the zombie-like townspeople".

The analysis here is stunning: Bonnie is essentially advocating (because her only measure of power is physical force) that we exchange the feminity of female character for brute force. The greatest violence done to women is what Bonnie herself advocates: she wants to turn little GIRLS into chain swinging CREATURES or just pitchfork wielding ZOMBIES if that's what it takes to get physical power. Bonnie isn't content to strip women of their feminitiy, she finds it preferable to strip them of their very humanity as well! By doing this she finds "a new type of gender equality".

Yeah - I suppose if we reduce humans to zombies and creatures we can erase the male/female differences. One of the things that distinguishes humans as evoluationarily advanced organisms is the highly specialized differences between the sexes. These differences are, in my opinion, both fascinating and beautiful. But men have more muscle mass in general, and Bonnie apparently finds this situation intolerable, and a better universe in her mind is one in which the entire human species retrogrades to a sexually neutral state.

Bonnie goes on to say that what she's done is strip the females of "cultural niceties", but this is simply untrue: she's left no distinctions whatsoever except, we presume, a Y-chromose for the males and an X-chromosome for the females that don't actually act any differently. This is why I criticize Bonnie for neglecting real biological differences. She doesn't just fail to mention them, she doesn't leave any room for them to exist at all. When she's finished cleansing the "cultural niceties" she's stripped women of their feminity AND humanity - there's nothing of consequence left to attribute to biology.

4 - What makes women mosters scary? Because for Bonnie there's nothing more to human interaction than the threat of bodily injury she can only advocate female power if the female can either tear you apart or at least looks like it could tear you apart. Then, however, she suddenly backtracks and says that female monsters are scary because of "the abnormal nature of their behavior, as compared to accepted standards of womanly conduct". Why, I'm tempted to ask, isn't it the abnormal nature of their behavior compared to accepted standards of HUMAN contact? Isn't that what makes zombies scary? That they have our bodies but are not us? We tend to dress zombies in recognizable fashions to make them scary - the high school cheerleader and the high school jock - the icons of American heartland - are suddenly transformed into blood-craving, undead fiends. Are we afraid of the cheer-leader zombie because she's nto behaving like a girl, or because she's not behaving like a human? The fact that we ALSO have male-archetype zombies demonstrates that the underlying fear is that loss of humanity entirely.

Sure, it's an extra jolt when the supposedly timid housewife is the zombie coming at you with a cleaver. But again Bonnie's analysis is flawed because of her incredibly miopic worldview. All that matters to her is power - and only physical power. So while it would be possible to say that we as a society have a HIGHER opinion of women because it's easier for us to see some faceless zombie in a suit and tie then a zombie housewife with, say, a little baby zombie in tow. This means that for us men are fundamentally less human, more expendable, and just have less power over us than a mother figure. You could make the argument that this is evidence of the POWER of women in our society - that we are most afraid of women who want to hurt us as opposed to men who want to hurt us, but ONLY if we admit to something other than brute physical force as our guide - and Bonnie's too narrow-minded to do that.

I've run out of time to get to the other articles. But let me just wrap up what I'm saying here. I object to having Bonnie as a writer because she has such an overly simplistic worldview that it constrains everything she says. Men are all sadists, women are all victims. Perhaps as a result of this starting point her theses are incredibly infantile in their scope and lack even the barest requirements of internal consistency. One minute male gamers are manipulating women characters, the next moment male gamers ARE women characters. Bonnie will write whatever it takes to get to her conclusion. This proves to me at least that Bonnie is dogmatic in her beliefs. Anyone who is willing to contradict themself in order to prove a point clearly doesn't believe that point for rational reasons - they are just using intellectual devices as a cover for the fact that they are baldly asserting their worldview JUST BECAUSE.

Natalie and Andrea-

NOW do you see why I consider her to be sexist? Also for Natalie - pretending the differences don't exist is worse than focussing on them. If you're going to say "we're more the same then different" the same holds true (genetically) for humans and monkeys as well, not to mention humans and elephants or whales.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Nathaniel Givens

Uh... the numbering in my above post is a little weird. That's what you get when you write a couple hundred (thousand?) words all at once without any editing. At least, it's what I get.

I hope you guys can all make good sense of it anyway.
 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Nathaniel Givens

Also,

Aujang - Thanks for your post. I couldn't have said it better myself and I appreciate you clarifying those issues for me!

Scott- In a sense you are write about my motivations. I wouldn't object to Bonnie's writing this strongly if the only piece I'd read was her most recent one (though that annoyed me too). What pushed me over the edge was the trends that started in "Monsters" and continued in other pieces.

 

The Escapist Staff

New member
Jul 10, 2006
6,151
0
0
Original Comment by: Brinstar
http://acidforblood.blogspot.com/
Andrea:
Yes, if there wasn't a market for these games, they would not get made. But I don't think these games provide the quality gameplay that we expect of non-girl games, and I think this is the problem. I take no issue with the games themselves. If girls want those types of games, they should be made, after all someone must make money for them to exist in the first place. But finding quality games of that type, with replay value is hard. As I said earlier, games not marketed towards a specific sex are better value for money for little girls. Even if they want Barbie games, they won't necessarily get as good a play experience than if they were given something that was genuinely good, but didn't have that "pink" factor.